QuadricCollision Member List

This is the complete list of members for QuadricCollision, including all inherited members.

bulk_QuadricCollisionprivate
Case(GeoV3 target_start, GeoV3 target_end, GeoV3 order_start, GeoV3 order_end, GeoV3 normal)QuadricCollisionprivate
ColFreeAngle(const std::vector< lld > &colli_map)QuadricCollision
colli_map_QuadricCollisionprivate
ConvertAngleToEigenDirection(double theta, double phi)QuadricCollisioninlineprivate
ConvertCollisionMapToEigenDirections(const std::vector< lld > &colli_map)QuadricCollision
ConvertCollisionMapToIntMap(const std::vector< lld > &colli_map)QuadricCollision
DetectAngle(GeoV3 connect, GeoV3 end, GeoV3 target_end, GeoV3 normal)QuadricCollisionprivate
DetectBulk(WF_edge *order_e, double theta, double phi)QuadricCollisionprivate
DetectCollision(WF_edge *target_e, DualGraph *ptr_subgraph, std::vector< lld > &result_map)QuadricCollision
DetectCollision(WF_edge *target_e, WF_edge *order_e, std::vector< lld > &colli_map)QuadricCollision
DetectCollision(WF_edge *target_e, std::vector< WF_edge * > exist_edge, std::vector< GeoV3 > &output)QuadricCollision
DetectCone(GeoV3 start, GeoV3 normal, GeoV3 target_start, GeoV3 target_end)QuadricCollisionprivate
DetectCylinder(GeoV3 start, GeoV3 normal, GeoV3 target_start, GeoV3 target_end)QuadricCollisionprivate
DetectEdge(WF_edge *order_e, vector< lld > &colli_map)QuadricCollisionprivate
DetectEdges(std::vector< WF_edge * > exist_edge, double theta, double phi)QuadricCollisionprivate
DetectTopCylinder(GeoV3 start, GeoV3 normal, GeoV3 target_start, GeoV3 target_end)QuadricCollisionprivate
DetectTriangle(Triangle triangle, GeoV3 target_start, GeoV3 target_end)QuadricCollisionprivate
Distance(WF_edge *order_e)QuadricCollisionprivate
Divide()QuadricCollisioninline
divide_QuadricCollisionprivate
extruder_QuadricCollisionprivate
GenerateVolume(GeoV3 start, GeoV3 end, GeoV3 target_start, GeoV3 target_end, GeoV3 normal)QuadricCollisionprivate
GenerateVolume(GeoV3 connect, GeoV3 target_s, GeoV3 order_s, GeoV3 normal)QuadricCollisionprivate
Init(vector< lld > &colli_map)QuadricCollision
ModifyAngle(std::vector< lld > &angle_state, const std::vector< lld > &colli_map)QuadricCollision
Orientation(double theta, double phi)QuadricCollisioninlineprivate
Parallel(GeoV3 a, GeoV3 b)QuadricCollisionprivate
ParallelCase(GeoV3 target_start, GeoV3 target_end, GeoV3 order_start, GeoV3 order_end, GeoV3 normal)QuadricCollisionprivate
ptr_frame_QuadricCollision
QuadricCollision()QuadricCollision
QuadricCollision(WireFrame *ptr_frame)QuadricCollision
Seg(point target_start, point target_end)QuadricCollisionprivate
Seg(GeoV3 target_start, GeoV3 target_end)QuadricCollisionprivate
SpecialCase(GeoV3 connect, GeoV3 target_s, GeoV3 order_s, GeoV3 normal)QuadricCollisionprivate
target_e_QuadricCollision
Tri(GeoV3 a, GeoV3 b, GeoV3 c)QuadricCollisionprivate
~QuadricCollision()QuadricCollision


choreo_task_sequence_planner
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:03:15