cvdrawingutils.cpp
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1 /*****************************
2 Copyright 2011 Rafael Muñoz Salinas. All rights reserved.
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27 ********************************/
28 #include "cvdrawingutils.h"
29 #include <opencv2/highgui/highgui.hpp>
30 #include <opencv2/calib3d/calib3d.hpp>
31 #include <opencv2/imgproc/imgproc.hpp>
32 
33 using namespace cv;
34 namespace aruco {
35 /****
36  *
37  *
38  *
39  ****/
40 void CvDrawingUtils::draw3dAxis(cv::Mat &Image, Marker &m, const CameraParameters &CP) {
41 
42  float size = m.ssize * 3;
43  Mat objectPoints(4, 3, CV_32FC1);
44  objectPoints.at< float >(0, 0) = 0;
45  objectPoints.at< float >(0, 1) = 0;
46  objectPoints.at< float >(0, 2) = 0;
47  objectPoints.at< float >(1, 0) = size;
48  objectPoints.at< float >(1, 1) = 0;
49  objectPoints.at< float >(1, 2) = 0;
50  objectPoints.at< float >(2, 0) = 0;
51  objectPoints.at< float >(2, 1) = size;
52  objectPoints.at< float >(2, 2) = 0;
53  objectPoints.at< float >(3, 0) = 0;
54  objectPoints.at< float >(3, 1) = 0;
55  objectPoints.at< float >(3, 2) = size;
56 
57  vector< Point2f > imagePoints;
58  cv::projectPoints(objectPoints, m.Rvec, m.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
59  // draw lines of different colours
60  cv::line(Image, imagePoints[0], imagePoints[1], Scalar(0, 0, 255, 255), 1, CV_AA);
61  cv::line(Image, imagePoints[0], imagePoints[2], Scalar(0, 255, 0, 255), 1, CV_AA);
62  cv::line(Image, imagePoints[0], imagePoints[3], Scalar(255, 0, 0, 255), 1, CV_AA);
63  putText(Image, "x", imagePoints[1], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(0, 0, 255, 255), 2);
64  putText(Image, "y", imagePoints[2], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(0, 255, 0, 255), 2);
65  putText(Image, "z", imagePoints[3], FONT_HERSHEY_SIMPLEX, 0.6, Scalar(255, 0, 0, 255), 2);
66 }
67 
68 /****
69  *
70  *
71  *
72  ****/
73 void CvDrawingUtils::draw3dCube(cv::Mat &Image, Marker &m, const CameraParameters &CP, bool setYperpendicular) {
74  Mat objectPoints(8, 3, CV_32FC1);
75  double halfSize = m.ssize / 2;
76 
77  if (setYperpendicular) {
78  objectPoints.at< float >(0, 0) = -halfSize;
79  objectPoints.at< float >(0, 1) = 0;
80  objectPoints.at< float >(0, 2) = -halfSize;
81  objectPoints.at< float >(1, 0) = halfSize;
82  objectPoints.at< float >(1, 1) = 0;
83  objectPoints.at< float >(1, 2) = -halfSize;
84  objectPoints.at< float >(2, 0) = halfSize;
85  objectPoints.at< float >(2, 1) = 0;
86  objectPoints.at< float >(2, 2) = halfSize;
87  objectPoints.at< float >(3, 0) = -halfSize;
88  objectPoints.at< float >(3, 1) = 0;
89  objectPoints.at< float >(3, 2) = halfSize;
90 
91  objectPoints.at< float >(4, 0) = -halfSize;
92  objectPoints.at< float >(4, 1) = m.ssize;
93  objectPoints.at< float >(4, 2) = -halfSize;
94  objectPoints.at< float >(5, 0) = halfSize;
95  objectPoints.at< float >(5, 1) = m.ssize;
96  objectPoints.at< float >(5, 2) = -halfSize;
97  objectPoints.at< float >(6, 0) = halfSize;
98  objectPoints.at< float >(6, 1) = m.ssize;
99  objectPoints.at< float >(6, 2) = halfSize;
100  objectPoints.at< float >(7, 0) = -halfSize;
101  objectPoints.at< float >(7, 1) = m.ssize;
102  objectPoints.at< float >(7, 2) = halfSize;
103  } else {
104  objectPoints.at< float >(0, 0) = -halfSize;
105  objectPoints.at< float >(0, 1) = -halfSize;
106  objectPoints.at< float >(0, 2) = 0;
107  objectPoints.at< float >(1, 0) = halfSize;
108  objectPoints.at< float >(1, 1) = -halfSize;
109  objectPoints.at< float >(1, 2) = 0;
110  objectPoints.at< float >(2, 0) = halfSize;
111  objectPoints.at< float >(2, 1) = halfSize;
112  objectPoints.at< float >(2, 2) = 0;
113  objectPoints.at< float >(3, 0) = -halfSize;
114  objectPoints.at< float >(3, 1) = halfSize;
115  objectPoints.at< float >(3, 2) = 0;
116 
117  objectPoints.at< float >(4, 0) = -halfSize;
118  objectPoints.at< float >(4, 1) = -halfSize;
119  objectPoints.at< float >(4, 2) = m.ssize;
120  objectPoints.at< float >(5, 0) = halfSize;
121  objectPoints.at< float >(5, 1) = -halfSize;
122  objectPoints.at< float >(5, 2) = m.ssize;
123  objectPoints.at< float >(6, 0) = halfSize;
124  objectPoints.at< float >(6, 1) = halfSize;
125  objectPoints.at< float >(6, 2) = m.ssize;
126  objectPoints.at< float >(7, 0) = -halfSize;
127  objectPoints.at< float >(7, 1) = halfSize;
128  objectPoints.at< float >(7, 2) = m.ssize;
129  }
130 
131  vector< Point2f > imagePoints;
132  projectPoints(objectPoints, m.Rvec, m.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
133  // draw lines of different colours
134  for (int i = 0; i < 4; i++)
135  cv::line(Image, imagePoints[i], imagePoints[(i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
136 
137  for (int i = 0; i < 4; i++)
138  cv::line(Image, imagePoints[i + 4], imagePoints[4 + (i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
139 
140  for (int i = 0; i < 4; i++)
141  cv::line(Image, imagePoints[i], imagePoints[i + 4], Scalar(0, 0, 255, 255), 1, CV_AA);
142 }
143 
144 
145 /****
146  *
147  *
148  *
149  ****/
150 void CvDrawingUtils::draw3dAxis(cv::Mat &Image, Board &B, const CameraParameters &CP) {
151  Mat objectPoints(4, 3, CV_32FC1);
152  objectPoints.at< float >(0, 0) = 0;
153  objectPoints.at< float >(0, 1) = 0;
154  objectPoints.at< float >(0, 2) = 0;
155  objectPoints.at< float >(1, 0) = 2 * B[0].ssize;
156  objectPoints.at< float >(1, 1) = 0;
157  objectPoints.at< float >(1, 2) = 0;
158  objectPoints.at< float >(2, 0) = 0;
159  objectPoints.at< float >(2, 1) = 2 * B[0].ssize;
160  objectPoints.at< float >(2, 2) = 0;
161  objectPoints.at< float >(3, 0) = 0;
162  objectPoints.at< float >(3, 1) = 0;
163  objectPoints.at< float >(3, 2) = 2 * B[0].ssize;
164 
165  vector< Point2f > imagePoints;
166  projectPoints(objectPoints, B.Rvec, B.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
167  // draw lines of different colours
168  cv::line(Image, imagePoints[0], imagePoints[1], Scalar(0, 0, 255, 255), 2, CV_AA);
169  cv::line(Image, imagePoints[0], imagePoints[2], Scalar(0, 255, 0, 255), 2, CV_AA);
170  cv::line(Image, imagePoints[0], imagePoints[3], Scalar(255, 0, 0, 255), 2, CV_AA);
171 
172  putText(Image, "X", imagePoints[1], FONT_HERSHEY_SIMPLEX, 1, Scalar(0, 0, 255, 255), 2);
173  putText(Image, "Y", imagePoints[2], FONT_HERSHEY_SIMPLEX, 1, Scalar(0, 255, 0, 255), 2);
174  putText(Image, "Z", imagePoints[3], FONT_HERSHEY_SIMPLEX, 1, Scalar(255, 0, 0, 255), 2);
175 }
176 
177 
178 /****
179  *
180  *
181  *
182  ****/
183 void CvDrawingUtils::draw3dCube(cv::Mat &Image, Board &B, const CameraParameters &CP, bool setYperpendicular) {
184 
185  float cubeSize = B[0].ssize;
186  float txz = -cubeSize / 2;
187  Mat objectPoints(8, 3, CV_32FC1);
188 
189  if (setYperpendicular) {
190  objectPoints.at< float >(0, 0) = txz;
191  objectPoints.at< float >(0, 1) = 0;
192  objectPoints.at< float >(0, 2) = txz;
193  objectPoints.at< float >(1, 0) = txz + cubeSize;
194  objectPoints.at< float >(1, 1) = 0;
195  objectPoints.at< float >(1, 2) = txz;
196  objectPoints.at< float >(2, 0) = txz + cubeSize;
197  objectPoints.at< float >(2, 1) = cubeSize;
198  objectPoints.at< float >(2, 2) = txz;
199  objectPoints.at< float >(3, 0) = txz;
200  objectPoints.at< float >(3, 1) = cubeSize;
201  objectPoints.at< float >(3, 2) = txz;
202 
203  objectPoints.at< float >(4, 0) = txz;
204  objectPoints.at< float >(4, 1) = 0;
205  objectPoints.at< float >(4, 2) = txz + cubeSize;
206  objectPoints.at< float >(5, 0) = txz + cubeSize;
207  objectPoints.at< float >(5, 1) = 0;
208  objectPoints.at< float >(5, 2) = txz + cubeSize;
209  objectPoints.at< float >(6, 0) = txz + cubeSize;
210  objectPoints.at< float >(6, 1) = cubeSize;
211  objectPoints.at< float >(6, 2) = txz + cubeSize;
212  objectPoints.at< float >(7, 0) = txz;
213  objectPoints.at< float >(7, 1) = cubeSize;
214  objectPoints.at< float >(7, 2) = txz + cubeSize;
215  } else {
216  objectPoints.at< float >(0, 0) = txz;
217  objectPoints.at< float >(0, 2) = 0;
218  objectPoints.at< float >(0, 1) = txz;
219  objectPoints.at< float >(1, 0) = txz + cubeSize;
220  objectPoints.at< float >(1, 2) = 0;
221  objectPoints.at< float >(1, 1) = txz;
222  objectPoints.at< float >(2, 0) = txz + cubeSize;
223  objectPoints.at< float >(2, 2) = -cubeSize;
224  objectPoints.at< float >(2, 1) = txz;
225  objectPoints.at< float >(3, 0) = txz;
226  objectPoints.at< float >(3, 2) = -cubeSize;
227  objectPoints.at< float >(3, 1) = txz;
228 
229  objectPoints.at< float >(4, 0) = txz;
230  objectPoints.at< float >(4, 2) = 0;
231  objectPoints.at< float >(4, 1) = txz + cubeSize;
232  objectPoints.at< float >(5, 0) = txz + cubeSize;
233  objectPoints.at< float >(5, 2) = 0;
234  objectPoints.at< float >(5, 1) = txz + cubeSize;
235  objectPoints.at< float >(6, 0) = txz + cubeSize;
236  objectPoints.at< float >(6, 2) = -cubeSize;
237  objectPoints.at< float >(6, 1) = txz + cubeSize;
238  objectPoints.at< float >(7, 0) = txz;
239  objectPoints.at< float >(7, 2) = -cubeSize;
240  objectPoints.at< float >(7, 1) = txz + cubeSize;
241  }
242 
243  vector< Point2f > imagePoints;
244  projectPoints(objectPoints, B.Rvec, B.Tvec, CP.CameraMatrix, CP.Distorsion, imagePoints);
245  // draw lines of different colours
246  for (int i = 0; i < 4; i++)
247  cv::line(Image, imagePoints[i], imagePoints[(i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
248 
249  for (int i = 0; i < 4; i++)
250  cv::line(Image, imagePoints[i + 4], imagePoints[4 + (i + 1) % 4], Scalar(0, 0, 255, 255), 1, CV_AA);
251 
252  for (int i = 0; i < 4; i++)
253  cv::line(Image, imagePoints[i], imagePoints[i + 4], Scalar(0, 0, 255, 255), 1, CV_AA);
254 }
255 }
cv::Mat Tvec
Definition: board.h:133
cv::Mat Rvec
Definition: marker.h:48
This class represents a marker. It is a vector of the fours corners ot the marker.
Definition: marker.h:41
cv::Mat Rvec
Definition: board.h:133
Parameters of the camera.
float ssize
Definition: marker.h:46
cv::Mat Tvec
Definition: marker.h:48


asr_aruco_marker_recognition
Author(s): Allgeyer Tobias, Meißner Pascal, Qattan Mohamad
autogenerated on Mon Jun 10 2019 12:40:21