CHANGELOG

Changelog for package rcss3d_agent

0.4.1 (2022-07-01)

0.4.0 (2022-06-30)

0.3.1 (2022-06-28)

  • only the ball was included in the vision msg, make sure goalposts, flags, field lines and players are transmitted too.

  • Contributors: Kenji Brameld

0.3.0 (2022-06-15)

0.0.7 (2022-04-24)

  • fix phi and theta being swapped around

  • Update package.xml maintainer

  • Contributors: Kenji Brameld, ijnek

0.0.6 (2022-02-04)

  • add missing include for std::optional

  • add effector msg to allow synchronize effector to be used

  • Contributors: ijnek, Scott K Logan

0.0.5 (2022-02-03)

  • add score left and score right to message received from simulator

  • don’t rely on the order of items in sexp. Use their path. This prevents buggy code when the sexp is updated on the simulator end in the future.

  • comunicate that the node has to be restarted

  • make error msg easier to understand

  • make sure program can exit when connection to simulator is broken

  • add a model parameter so differnet types of robots can be loaded

  • don’t allow sending empty say messages

  • add team name to hear msg

  • fix bug in gamestate parsing

  • Contributors: ijnek

0.0.4 (2022-01-29)

  • adapt to new changes in cpplint about using a leading “./” in include statements

  • Contributors: ijnek

0.0.3 (2022-01-28)

  • follow guidelines for ament library creation

  • move all non public hpp files into src directory

  • separate rcss3d_agent_node into separate package

  • separate JointPos and JointVel for perceptor and effector

  • add subscriptions for joints, beam and say

  • large refactor to purify rcss3d_agent to be a layer between rcssserver3d and ros2

  • update package description

  • copied files across from https://gitlab.com/ijnek/ros2_rcss3d/-/tree/kenji-rolling

  • add sexpresso submodule

  • Contributors: ijnek