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        • 3.4.0 - 2025-02-12
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        • 2.1.8 - 2019-09-30
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        • 2.1.3 - 2019-04-30
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        • 2.1.1 - 2019-03-27
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        • 1.3.3 - 2018-10-29
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        • 1.0.2 - 2015-09-14
        • 1.0.0 - 2015-04-03
    • README
      • Table of contents
      • Introducing Pinocchio 3
      • Pinocchio main features
      • Documentation
      • Examples
      • Tutorials
      • Pinocchio continuous integrations
      • Performances
      • Ongoing developments
      • Installation
        • Conda
        • ROS
      • Visualization
      • Citing Pinocchio
      • Citing specific algorithmic contributions
      • Questions and Issues
      • Credits
      • Open-source projects relying on Pinocchio
      • Acknowledgments
  • Documentation
    • Overview {#index}
    • Porting from Pinocchio 2 to 3
    • Porting from Pinocchio 1.3.3 to 2.0.0
    • b-examples/
      • Loading the model
      • Geometry models
      • Load and display a model
      • Collision detection and distances
      • Inverse kinematics (clik)
      • Build reduced model
      • Update model after loading its URDF
      • Examples
    • b-examples/display/
      • Display a model using GepettoViewer
      • Display a model using Meshcat
      • Display a model using RobotWrapper
    • a-features/
      • From joints to Lie-group geometry
      • Using \( SE(2) \) with pinocchio in C++
      • Using \f$ SE(3) \f$ with pinocchio in C++
      • Using interpolation to plot a trajectory with pinocchio in C++
      • Forward kinematics
      • Kinematic Jacobian
      • Inverse dynamics
      • Joint-space inertia matrix
      • Forward dynamics
      • Additional algorithms
    • c-maths/
      • Rigid Bodies
      • Joint dynamics
      • Mathematical formulation
      • CheatSheet: SE(3) operations
    • d-practical-exercises/
      • 1) Move your body (aka direct geometry)
      • 2) Grasp an object (aka inverse Geometry)
      • 3) Drag and Drop (aka Inverse kinematics)
      • 4) Snap your fingers (aka direct and inverse dynamics)
      • 5) Look ahead (aka motion planning)
      • 6) Take a walk (aka optimal control)
      • 7) Learning to fly (aka policy learning)
      • Practical Exercises
  • Index
pinocchio
  • Documentation
  • d-practical-exercises/
  • View page source

d-practical-exercises/

Documentation in this subdirectory

  • 1) Move your body (aka direct geometry)
  • 2) Grasp an object (aka inverse Geometry)
  • 3) Drag and Drop (aka Inverse kinematics)
  • 4) Snap your fingers (aka direct and inverse dynamics)
  • 5) Look ahead (aka motion planning)
  • 6) Take a walk (aka optimal control)
  • 7) Learning to fly (aka policy learning)
  • Practical Exercises
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