CHANGELOG

Changelog for package joy

3.3.0 (2023-10-31)

  • Fix compatibility with SDL versions below 2.0.18 (#273)

  • Contributors: Johannes Meyer

3.2.0 (2023-10-10)

  • Remove ament target deps for the new game_controller node. (#272)

  • Use the SDL2 Game Controller API (#258)

  • fix autorepeat not being triggered when inside deadzone (#261)

  • Linter fix.

  • fix high CPU usage (#247)

  • Contributors: Chris Lalancette, Joshua Whitley, Marco Boneberger, Roderick Taylor, Tony Najjar

3.1.0 (2022-01-28)

  • Install includes to include/ and misc CMake fixes (#225)

  • Style fixes for newer cpplint.

  • Contributors: Chris Lalancette, Shane Loretz

3.0.1 (2022-01-28)

  • Override device_id when device_name is provided. (#199) (#211)

  • Contributors: Tiger Sachse

3.0.0 (2021-03-12)

  • Fix SDL2 include path (#196)

  • Contributors: Scott K Logan

2.4.1 (2020-05-13)

  • Small fixes for uncrustify on Foxy. (#171)

  • Contributors: Chris Lalancette

2.4.0 (2020-05-12)

  • Cross platform joystick support for ROS 2 (#157)

  • roslint and Generic Clean-Up (#161)

  • Merge pull request #158 from clalancette/ros1-cleanups

  • Greatly simplify the sticky_buttons support.

  • Small fixes to rumble support.

  • Use C++ style casts.

  • Use empty instead of length.

  • joy_def_ff -> joy_dev_ff

  • Cleanup header includes.

  • Use size_t appropriately.

  • NULL -> nullptr everywhere.

  • Style cleanup in joy_node.cpp.

  • Merge pull request #154 from zchen24/master

  • Minor: moved default to right indent level

  • Contributors: Chris Lalancette, Joshua Whitley, Zihan Chen