camera.h
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00001 /*
00002  * Copyright 2014 Google Inc. All Rights Reserved.
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *      http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  */
00016 
00017 #ifndef TANGO_GL_CAMERA_H_
00018 #define TANGO_GL_CAMERA_H_
00019 
00020 #include "tango-gl/transform.h"
00021 
00022 namespace tango_gl {
00023 class Camera : public Transform {
00024  public:
00025   Camera();
00026   Camera(const Camera& other) = delete;
00027   Camera& operator=(const Camera&) = delete;
00028   ~Camera();
00029 
00030   void SetAspectRatio(const float aspect_ratio);
00031   void SetFieldOfView(const float fov);
00032 
00033   glm::mat4 GetViewMatrix();
00034   glm::mat4 GetProjectionMatrix();
00035 
00048   static glm::mat4 ProjectionMatrixForCameraIntrinsics(float width, float height,
00049                                                        float fx,    float fy,
00050                                                        float cx,    float cy,
00051                                                        float near,  float far);
00052  protected:
00053   float field_of_view_;
00054   float aspect_ratio_;
00055   float near_clip_plane_, far_clip_plane_;
00056 };
00057 }  // namespace tango_gl
00058 #endif  // TANGO_GL_CAMERA_H_


rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:15