Classes | Namespaces | Typedefs | Functions
collision_common.h File Reference
#include <moveit/collision_detection/world.h>
#include <moveit/collision_detection/collision_world.h>
#include <moveit/macros/class_forward.h>
#include <fcl/broadphase/broadphase.h>
#include <fcl/collision.h>
#include <fcl/distance.h>
#include <set>
Include dependency graph for fcl/include/moveit/collision_detection_fcl/collision_common.h:
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Classes

struct  collision_detection::CollisionData
struct  collision_detection::CollisionGeometryData
struct  collision_detection::FCLGeometry
struct  collision_detection::FCLManager
struct  collision_detection::FCLObject

Namespaces

namespace  collision_detection
 

Generic interface to collision detection.


Typedefs

typedef boost::shared_ptr
< const fcl::CollisionObject > 
collision_detection::FCLCollisionObjectConstPtr
typedef boost::shared_ptr
< fcl::CollisionObject > 
collision_detection::FCLCollisionObjectPtr

Functions

void collision_detection::cleanCollisionGeometryCache ()
bool collision_detection::collisionCallback (fcl::CollisionObject *o1, fcl::CollisionObject *o2, void *data)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const robot_model::LinkModel *link, int shape_index)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const robot_state::AttachedBody *ab, int shape_index)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const World::Object *obj)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const robot_model::LinkModel *link, int shape_index)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const robot_state::AttachedBody *ab, int shape_index)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const World::Object *obj)
bool collision_detection::distanceCallback (fcl::CollisionObject *o1, fcl::CollisionObject *o2, void *data, double &min_dist)
void collision_detection::fcl2contact (const fcl::Contact &fc, Contact &c)
void collision_detection::fcl2costsource (const fcl::CostSource &fcs, CostSource &cs)
 collision_detection::MOVEIT_CLASS_FORWARD (CollisionGeometryData)
 collision_detection::MOVEIT_CLASS_FORWARD (FCLGeometry)
void collision_detection::transform2fcl (const Eigen::Affine3d &b, fcl::Transform3f &f)
fcl::Transform3f collision_detection::transform2fcl (const Eigen::Affine3d &b)


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Jul 24 2017 02:20:44