GLcamera Member List
This is the complete list of members for GLcamera, including all inherited members.
addShape(GLshape *i_shape)GLcamera
computeAbsTransform(double o_trans[16])GLcamera
computeAbsTransform(double o_trans[16])GLcamera
draw(int i_mode)GLcamera
far()GLcamera [inline]
far()GLcamera [inline]
far()GLcamera
fovy()GLcamera [inline]
fovy()GLcamera [inline]
fovy()GLcamera
getAbsTransform()GLcamera
getAbsTransform(double o_trans[16])GLcamera
getAbsTransform(double *o_T)GLcamera
getDepthOfLine(int i_row, float *o_depth)GLcamera
getPosition()GLcoordinates
getPosition(double &x, double &y, double &z)GLcoordinates
getRotation()GLcoordinates
getRotation(hrp::Matrix33 &R)GLcoordinates
getTransform()GLcoordinates [inline]
GLcamera(int i_width, int i_height, double i_near, double i_far, double i_fovy, GLlink *i_link=NULL, int i_id=-1)GLcamera
GLcamera(const OpenHRP::SensorInfo &i_si, GLlink *i_link)GLcamera
GLcamera(int i_width, int i_height, double i_near, double i_far, double i_fovy)GLcamera
GLcamera(const OpenHRP::SensorInfo &i_info, irr::scene::ISceneNode *i_node)GLcamera
GLcamera(irr::scene::ISceneNode *i_node)GLcamera
GLcoordinates()GLcoordinates
height()GLcamera [inline]
height()GLcamera [inline]
height()GLcamera
highlight(bool flag)GLcamera
initFramebuffer(void)GLcamera [private]
initRenderbuffer(void)GLcamera [private]
initTexture(void)GLcamera [private]
link()GLcamera
m_absTransGLcamera [private]
m_colorBufferGLcamera [private]
m_farGLcamera [private]
m_farGLcamera [private]
m_fovyGLcamera [private]
m_fovyGLcamera [private]
m_frameBufferGLcamera [private]
m_heightGLcamera [private]
m_heightGLcamera [private]
m_linkGLcamera [private]
m_nameGLcamera [private]
m_nearGLcamera [private]
m_nearGLcamera [private]
m_nodeGLcamera [private]
m_renderBufferGLcamera [private]
m_sensorGLcamera [private]
m_shapesGLcamera [private]
m_textureGLcamera [private]
m_transGLcamera [private]
m_viewPointGLcamera [private]
m_viewTargetGLcamera [private]
m_widthGLcamera [private]
m_widthGLcamera [private]
name() const GLcamera
name(const std::string &i_name)GLcamera
name() const GLcamera
name()GLcamera
near()GLcamera [inline]
near()GLcamera [inline]
near()GLcamera
render(GLsceneBase *i_scene)GLcamera
sensor()GLcamera
setCameraParameters(irr::scene::ICameraSceneNode *i_camera)GLcamera
setPosition(double x, double y, double z)GLcoordinates
setPosition(const T &p)GLcoordinates [inline]
setRotation(double r, double p, double y)GLcoordinates
setRotation(double ax, double ay, double az, double th)GLcoordinates
setRotation(const hrp::Matrix33 &R)GLcoordinates
setRotation(const double *R)GLcoordinates
setTransform(double i_trans[16])GLcamera
GLcoordinates::setTransform(const double i_trans[12])GLcoordinates
setView(int w, int h)GLcamera
setView()GLcamera
setView()GLcamera
setViewPoint(double x, double y, double z)GLcamera
setViewTarget(double x, double y, double z)GLcamera
updateCameraTransform(irr::scene::ICameraSceneNode *i_camera)GLcamera
width()GLcamera [inline]
width()GLcamera [inline]
width()GLcamera
~GLcamera()GLcamera


hrpsys
Author(s): AIST, Fumio Kanehiro
autogenerated on Wed Sep 6 2017 02:35:57