util.c
Go to the documentation of this file.
00001 /*
00002  * $Header$
00003  */
00004 
00005 #include <GL/gl.h>
00006 #include <GL/glu.h>
00007 #include <GL/glx.h>
00008 #include "util.h"
00009 
00010 struct tessinfo {
00011   GLdouble vert[3];
00012   GLint tp;
00013   GLdouble tcoord[2];
00014   GLint np;
00015   GLdouble ncoord[3];
00016 };
00017 
00018 void glClearColorfv(v)
00019   eusfloat_t v[4];
00020 {
00021   glClearColor((GLclampf)v[0], (GLclampf)v[1], (GLclampf)v[2], (GLclampf)v[3]);
00022 }
00023 
00024 void glOrtho6f(left, right, bottom, top, near, far)
00025   eusfloat_t left;
00026   eusfloat_t right;
00027   eusfloat_t bottom;
00028   eusfloat_t top;
00029   eusfloat_t near;
00030   eusfloat_t far;
00031 {
00032   glOrtho((GLdouble)left, (GLdouble)right, (GLdouble)bottom, (GLdouble)top,
00033           (GLdouble)near, (GLdouble)far);
00034 }
00035 
00036 void glOrthofv(v)
00037   eusfloat_t v[6];
00038 {
00039   glOrtho((GLdouble)v[0], (GLdouble)v[1], (GLdouble)v[2], (GLdouble)v[3],
00040           (GLdouble)v[4], (GLdouble)v[5]);
00041 }
00042 
00043 void glRotatefv(v)
00044   eusfloat_t v[4];
00045 {
00046   glRotatef((GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]);
00047 }
00048 
00049 void glTranslatefv(v)
00050   eusfloat_t v[3];
00051 {
00052   glTranslatef((GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]);
00053 }
00054 
00055 
00056 void glClipPlanef(pl, eqn)
00057   eusinteger_t pl;
00058   eusfloat_t eqn[4];
00059 {
00060   GLdouble d_eqn[4];
00061 
00062   d_eqn[0] = eqn[0];
00063   d_eqn[1] = eqn[1];
00064   d_eqn[2] = eqn[2];
00065   d_eqn[3] = eqn[3];
00066 
00067   glClipPlane((GLenum)pl, d_eqn);
00068 }
00069 
00070 void gluPerspectivefv(v)
00071   eusfloat_t v[4];
00072 {
00073   gluPerspective((GLdouble)v[0], (GLdouble)v[1],
00074                  (GLdouble)v[2], (GLdouble)v[3]);
00075 }
00076 
00077 void gluLookAtfv(v)
00078   eusfloat_t v[9];
00079 {
00080   gluLookAt((GLdouble)v[0], (GLdouble)v[1], (GLdouble)v[2],
00081             (GLdouble)v[3], (GLdouble)v[4], (GLdouble)v[5],
00082             (GLdouble)v[6], (GLdouble)v[7], (GLdouble)v[8]);
00083 }
00084 
00085 void gluTessCallbackl(tobj, which, fn, fn2)
00086   eusinteger_t *tobj;
00087   eusinteger_t which;
00088   eusinteger_t fn;
00089   eusinteger_t fn2;
00090 {
00091   eusinteger_t addr = fn << 2;
00092   if ( fn2 != 0 ) addr = addr | (fn2 & 0x0000ffff);
00093   gluTessCallback((GLUtriangulatorObj *)tobj, (GLenum)which,
00094                   (void (*)()) ( addr ));
00095 }
00096 
00097 void glClearAccumfv(v)
00098   eusfloat_t v[4];
00099 {
00100   glClearAccum((GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]);
00101 }
00102 
00103 void glAccumfv(op, v)
00104   eusinteger_t op;
00105   eusfloat_t   v[1];
00106 {
00107   glAccum((GLenum)op, (GLfloat)v[0]);
00108 }
00109 
00110 void gluDiskfv(qobj, v)
00111   eusinteger_t qobj;
00112   eusfloat_t   v[4];
00113 {
00114   gluDisk((GLUquadricObj *)qobj, (GLdouble)v[0], (GLdouble)v[1], 
00115           (GLint)v[2], (GLint)v[3]);
00116 }
00117 
00118 void gluPartialDiskfv(qobj, v)
00119   eusinteger_t *qobj;
00120   eusfloat_t   v[6];
00121 { 
00122   gluPartialDisk((GLUquadricObj *)qobj, (GLdouble)v[0], (GLdouble)v[1],
00123                  (GLint)v[2], (GLint)v[3], (GLdouble)v[4], (GLdouble)v[5]);
00124 }
00125 
00126 void glScalefv(v)
00127   eusfloat_t v[3];
00128 {
00129   glScalef((GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]);
00130 }
00131 
00132 void gluNurbsPropertyfv(nobj, property, value)
00133   eusinteger_t nobj;
00134   eusinteger_t property;
00135   eusfloat_t   *value;
00136 {
00137   gluNurbsProperty((GLUnurbsObj *)nobj, (GLenum)property, (GLfloat)*value);
00138 }
00139 
00140 void glMapGrid2fv(v)
00141   eusfloat_t v[6];
00142 {
00143   glMapGrid2f((GLint)v[0], (GLfloat)v[1], (GLfloat)v[2],
00144               (GLint)v[3], (GLfloat)v[4], (GLfloat)v[5]);
00145 }
00146 
00147 void glBitmapfv(w, h, v, b)
00148   eusinteger_t w;
00149   eusinteger_t h;
00150   eusfloat_t   v[4];
00151   eusinteger_t b;
00152 {
00153   glBitmap((GLsizei)w, (GLsizei)h,
00154            (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3],
00155            (GLubyte *)b);
00156 }
00157 
00158 void glMap1fv(target, args, points)
00159   eusinteger_t target;
00160   eusfloat_t   args[4];
00161   eusinteger_t points;
00162 {
00163   glMap1f((GLenum)target, (GLfloat)args[0], (GLfloat)args[1],
00164           (GLint)args[2], (GLint)args[3], (GLfloat *)points);
00165 }
00166 
00167 void glMap2fv(target, args, points)
00168   eusinteger_t target;
00169   eusfloat_t   args[8];
00170   eusinteger_t points;
00171 {
00172   glMap2f((GLenum)target, 
00173           (GLfloat)args[0], (GLfloat)args[1], (GLint)args[2], (GLint)args[3], 
00174           (GLfloat)args[4], (GLfloat)args[5], (GLint)args[6], (GLint)args[7],
00175           (GLfloat *)points);
00176 }
00177 
00178 void glFrustumfv(v)
00179   eusfloat_t v[6];
00180 {
00181   glFrustum((GLdouble)v[0], (GLdouble)v[1], (GLdouble)v[2],
00182             (GLdouble)v[3], (GLdouble)v[4], (GLdouble)v[5]);
00183 }
00184 
00185 void gluOrtho2Dfv(v)
00186   eusfloat_t v[4];
00187 {
00188   gluOrtho2D((GLdouble)v[0], (GLdouble)v[1], (GLdouble)v[2], (GLdouble)v[3]);
00189 }
00190 
00191 void glPointSizefv(v)
00192   eusfloat_t v[1];
00193 {
00194   glPointSize((GLfloat)v[0]);
00195 }
00196 
00197 void glClearIndexfv(v)
00198   eusfloat_t v[1];
00199 {
00200   glClearIndex((GLfloat)v[0]);
00201 }
00202 
00203 eusinteger_t alloctessinfo(vert, tp, tcoord, np, ncoord)
00204   eusfloat_t   vert[3];
00205   eusinteger_t tp;
00206   eusfloat_t   tcoord[2];
00207   eusinteger_t np;
00208   eusfloat_t   ncoord[2];
00209 {
00210   struct tessinfo *i;
00211   int len = sizeof (struct tessinfo);
00212 
00213   if (!(i = (void *) malloc(len))) {
00214     perror("alloctessinfo: malloc");
00215     exit(1);
00216   }
00217 
00218 #if 0
00219   printf("alloctessinfo: received vert: %05.3f %05.3f %05.3f tcoord[%d]: %05.3f %05.3f ncoord[%d]: %05.3f %05.3f  %05.3f\n",
00220          vert[0], vert[1], vert[2], 
00221          tp, tcoord[0], tcoord[1],
00222          np, ncoord[0], ncoord[1], ncoord[2]);
00223 #endif
00224 
00225   bzero(i, len);
00226 
00227   i->vert[0] = (GLdouble)vert[0];
00228   i->vert[1] = (GLdouble)vert[1];
00229   i->vert[2] = (GLdouble)vert[2];
00230 
00231   if (i->tp = tp) {
00232     i->tcoord[0] = (GLdouble)tcoord[0];
00233     i->tcoord[1] = (GLdouble)tcoord[1];
00234   }
00235 
00236   if (i->np = np) {
00237     i->ncoord[0] = (GLdouble)ncoord[0];
00238     i->ncoord[1] = (GLdouble)ncoord[1];
00239     i->ncoord[2] = (GLdouble)ncoord[2];
00240   }
00241 
00242   return (eusinteger_t)i;
00243 }
00244 
00245 void tess_vertex_cb(i)
00246   eusinteger_t i;
00247 {
00248   glVertex3dv(((struct tessinfo *)i)->vert);
00249   if (((struct tessinfo *)i)->tp)
00250     glTexCoord2dv(((struct tessinfo *)i)->tcoord);
00251 }
00252 
00253 void glDepthRangefv(clamp)
00254   eusfloat_t clamp[2];
00255 {
00256   glDepthRange((GLclampd)clamp[0], (GLclampd)clamp[1]);
00257 }
00258 
00259 #if 0 /* GL_EXT_polygon_offset */
00260 void glPolygonOffsetEXTfv(v)
00261   eusfloat_t v[2];
00262 {
00263   glPolygonOffsetEXT((GLfloat)v[0], (GLfloat)v[1]);
00264 }
00265 #endif
00266 
00267 #if (WORD_SIZE == 64)
00268 void glPointSized (double d) {
00269   glPointSize((float)d);
00270 }
00271 void glLineWidthd (double d) {
00272   glLineWidth((float)d);
00273 }
00274 void gluNurbsPropertyd(GLUnurbs* nurb, GLenum property, double value) {
00275   gluNurbsProperty(nurb, property, (GLfloat)value);
00276 }
00277 #endif


euslisp
Author(s): Toshihiro Matsui
autogenerated on Thu Mar 9 2017 04:57:50