triangulate.h
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00001 #ifndef TRIANGULATE_H
00002 
00003 #define TRIANGULATE_H
00004 
00061 namespace ConvexDecomposition
00062 {
00063 
00064 // all 3d triangles should be co-planer.  Doesn't bother to check, you should have done that yourself to begin with!
00065 unsigned int triangulate3d(unsigned int pcount,     // number of points in the polygon
00066                            const double *vertices,   // array of 3d vertices.
00067                            double *triangles,        // memory to store output triangles
00068                            unsigned int maxTri,
00069                            const double *plane);    // maximum triangles we are allowed to output.
00070 
00071 unsigned int triangulate3d(unsigned int pcount,     // number of points in the polygon
00072                            const unsigned int *indices, // polygon points using indices
00073                            const double *vertices,   // base address for array indexing
00074                            double *triangles,        // buffer to store output 3d triangles.
00075                            unsigned int maxTri,
00076                            const double *plane);    // maximum triangles we can output.
00077 
00078 unsigned int triangulate2d(unsigned int pcount,     // number of points in the polygon
00079                            const double *vertices,   // address of input points (2d)
00080                            double *triangles,        // destination buffer for output triangles.
00081                            unsigned int maxTri);    // maximum number of triangles we can store.
00082 
00083 };
00084 
00085 #endif


convex_decomposition
Author(s): John W. Ratcliff
autogenerated on Thu Feb 11 2016 22:42:23