BondSM_sm.py
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00001 # ex: set ro:
00002 # DO NOT EDIT.
00003 # generated by smc (http://smc.sourceforge.net/)
00004 # from file : BondSM_sm.sm
00005 
00006 from smclib import statemap
00007 
00008 
00009 class BondSMState(statemap.State):
00010 
00011     def Entry(self, fsm):
00012         pass
00013 
00014     def Exit(self, fsm):
00015         pass
00016 
00017     def ConnectTimeout(self, fsm):
00018         self.Default(fsm)
00019 
00020     def Die(self, fsm):
00021         self.Default(fsm)
00022 
00023     def DisconnectTimeout(self, fsm):
00024         self.Default(fsm)
00025 
00026     def HeartbeatTimeout(self, fsm):
00027         self.Default(fsm)
00028 
00029     def SisterAlive(self, fsm):
00030         self.Default(fsm)
00031 
00032     def SisterDead(self, fsm):
00033         self.Default(fsm)
00034 
00035     def Default(self, fsm):
00036         msg = "\n\tState: %s\n\tTransition: %s" % (
00037             fsm.getState().getName(), fsm.getTransition())
00038         raise statemap.TransitionUndefinedException(msg)
00039 
00040 
00041 class SM_Default(BondSMState):
00042     pass
00043 
00044 
00045 class SM_WaitingForSister(SM_Default):
00046 
00047     def ConnectTimeout(self, fsm):
00048         ctxt = fsm.getOwner()
00049         fsm.getState().Exit(fsm)
00050         fsm.clearState()
00051         try:
00052             ctxt.Death()
00053         finally:
00054             fsm.setState(SM.Dead)
00055             fsm.getState().Entry(fsm)
00056 
00057     def Die(self, fsm):
00058         ctxt = fsm.getOwner()
00059         fsm.getState().Exit(fsm)
00060         fsm.clearState()
00061         try:
00062             ctxt.Death()
00063         finally:
00064             fsm.setState(SM.Dead)
00065             fsm.getState().Entry(fsm)
00066 
00067     def SisterAlive(self, fsm):
00068         ctxt = fsm.getOwner()
00069         fsm.getState().Exit(fsm)
00070         fsm.clearState()
00071         try:
00072             ctxt.Connected()
00073         finally:
00074             fsm.setState(SM.Alive)
00075             fsm.getState().Entry(fsm)
00076 
00077     def SisterDead(self, fsm):
00078         ctxt = fsm.getOwner()
00079         fsm.getState().Exit(fsm)
00080         fsm.clearState()
00081         try:
00082             ctxt.Connected()
00083             ctxt.SisterDied()
00084             ctxt.Death()
00085         finally:
00086             fsm.setState(SM.Dead)
00087             fsm.getState().Entry(fsm)
00088 
00089 
00090 class SM_Alive(SM_Default):
00091 
00092     def Die(self, fsm):
00093         ctxt = fsm.getOwner()
00094         fsm.getState().Exit(fsm)
00095         fsm.clearState()
00096         try:
00097             ctxt.StartDying()
00098         finally:
00099             fsm.setState(SM.AwaitSisterDeath)
00100             fsm.getState().Entry(fsm)
00101 
00102     def HeartbeatTimeout(self, fsm):
00103         ctxt = fsm.getOwner()
00104         fsm.getState().Exit(fsm)
00105         fsm.clearState()
00106         try:
00107             ctxt.Death()
00108         finally:
00109             fsm.setState(SM.Dead)
00110             fsm.getState().Entry(fsm)
00111 
00112     def SisterAlive(self, fsm):
00113         ctxt = fsm.getOwner()
00114         fsm.getState().Exit(fsm)
00115         fsm.clearState()
00116         try:
00117             ctxt.Heartbeat()
00118         finally:
00119             fsm.setState(SM.Alive)
00120             fsm.getState().Entry(fsm)
00121 
00122     def SisterDead(self, fsm):
00123         ctxt = fsm.getOwner()
00124         fsm.getState().Exit(fsm)
00125         fsm.clearState()
00126         try:
00127             ctxt.SisterDied()
00128             ctxt.Death()
00129         finally:
00130             fsm.setState(SM.Dead)
00131             fsm.getState().Entry(fsm)
00132 
00133 
00134 class SM_AwaitSisterDeath(SM_Default):
00135 
00136     def Die(self, fsm):
00137         fsm.getState().Exit(fsm)
00138         fsm.setState(SM.AwaitSisterDeath)
00139         fsm.getState().Entry(fsm)
00140 
00141     def DisconnectTimeout(self, fsm):
00142         ctxt = fsm.getOwner()
00143         fsm.getState().Exit(fsm)
00144         fsm.clearState()
00145         try:
00146             ctxt.Death()
00147         finally:
00148             fsm.setState(SM.Dead)
00149             fsm.getState().Entry(fsm)
00150 
00151     def HeartbeatTimeout(self, fsm):
00152         fsm.getState().Exit(fsm)
00153         fsm.setState(SM.AwaitSisterDeath)
00154         fsm.getState().Entry(fsm)
00155 
00156     def SisterAlive(self, fsm):
00157         fsm.getState().Exit(fsm)
00158         fsm.setState(SM.AwaitSisterDeath)
00159         fsm.getState().Entry(fsm)
00160 
00161     def SisterDead(self, fsm):
00162         ctxt = fsm.getOwner()
00163         fsm.getState().Exit(fsm)
00164         fsm.clearState()
00165         try:
00166             ctxt.Death()
00167         finally:
00168             fsm.setState(SM.Dead)
00169             fsm.getState().Entry(fsm)
00170 
00171 
00172 class SM_Dead(SM_Default):
00173 
00174     def ConnectTimeout(self, fsm):
00175         fsm.getState().Exit(fsm)
00176         fsm.setState(SM.Dead)
00177         fsm.getState().Entry(fsm)
00178 
00179     def Die(self, fsm):
00180         fsm.getState().Exit(fsm)
00181         fsm.setState(SM.Dead)
00182         fsm.getState().Entry(fsm)
00183 
00184     def DisconnectTimeout(self, fsm):
00185         fsm.getState().Exit(fsm)
00186         fsm.setState(SM.Dead)
00187         fsm.getState().Entry(fsm)
00188 
00189     def HeartbeatTimeout(self, fsm):
00190         fsm.getState().Exit(fsm)
00191         fsm.setState(SM.Dead)
00192         fsm.getState().Entry(fsm)
00193 
00194     def SisterAlive(self, fsm):
00195         fsm.getState().Exit(fsm)
00196         fsm.setState(SM.Dead)
00197         fsm.getState().Entry(fsm)
00198 
00199     def SisterDead(self, fsm):
00200         fsm.getState().Exit(fsm)
00201         fsm.setState(SM.Dead)
00202         fsm.getState().Entry(fsm)
00203 
00204 
00205 class SM(object):
00206 
00207     WaitingForSister = SM_WaitingForSister('SM.WaitingForSister', 0)
00208     Alive = SM_Alive('SM.Alive', 1)
00209     AwaitSisterDeath = SM_AwaitSisterDeath('SM.AwaitSisterDeath', 2)
00210     Dead = SM_Dead('SM.Dead', 3)
00211     Default = SM_Default('SM.Default', -1)
00212 
00213 
00214 class BondSM_sm(statemap.FSMContext):
00215 
00216     def __init__(self, owner):
00217         statemap.FSMContext.__init__(self, SM.WaitingForSister)
00218         self._owner = owner
00219 
00220     def __getattr__(self, attrib):
00221         def trans_sm(*arglist):
00222             self._transition = attrib
00223             getattr(self.getState(), attrib)(self, *arglist)
00224             self._transition = None
00225         return trans_sm
00226 
00227     def enterStartState(self):
00228         self._state.Entry(self)
00229 
00230     def getOwner(self):
00231         return self._owner
00232 
00233 # Local variables:
00234 #  buffer-read-only: t
00235 # End:


bondpy
Author(s): Stuart Glaser
autogenerated on Thu Aug 17 2017 03:12:48