.. _program_listing_file__tmp_ws_src_tf2_2d_include_tf2_2d_vector2.hpp: Program Listing for File vector2.hpp ==================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/tf2_2d/include/tf2_2d/vector2.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Software License Agreement (BSD License) * * Copyright (c) 2019, Locus Robotics * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef TF2_2D__VECTOR2_HPP_ #define TF2_2D__VECTOR2_HPP_ #include #include namespace tf2_2d { class Vector2 { public: enum Axis { X = 0, Y = 1 }; Vector2(); Vector2(const tf2Scalar x, const tf2Scalar y); Vector2 operator-() const; Vector2 & operator+=(const Vector2 & rhs); Vector2 & operator-=(const Vector2 & rhs); Vector2 & operator*=(const tf2Scalar rhs); Vector2 & operator*=(const Vector2 & rhs); Vector2 & operator/=(const tf2Scalar rhs); Vector2 & operator/=(const Vector2 & rhs); bool operator==(const Vector2 & other) const; bool operator!=(const Vector2 & other) const; tf2Scalar dot(const Vector2 & other) const; tf2Scalar length2() const; tf2Scalar length() const; tf2Scalar distance2(const Vector2 & other) const; tf2Scalar distance(const Vector2 & other) const; Vector2 & normalize(); Vector2 normalized() const; tf2Scalar angle(const Vector2 & other) const; Vector2 absolute() const; Axis minAxis() const; Axis maxAxis() const; Axis furthestAxis() const; Axis closestAxis() const; Vector2 lerp(const Vector2 & other, const tf2Scalar ratio) const; const tf2Scalar & getX() const; const tf2Scalar & x() const {return getX();} const tf2Scalar & getY() const; const tf2Scalar & y() const {return getY();} void setX(const tf2Scalar x); void setY(const tf2Scalar y); void setMax(const Vector2 & other); void setMin(const Vector2 & other); void setValue(const tf2Scalar x, const tf2Scalar y); void setZero(); bool isZero() const; bool fuzzyZero() const; Eigen::Vector2d getVector() const; Eigen::Matrix3d getHomogeneousMatrix() const; private: tf2Scalar x_; tf2Scalar y_; }; Vector2 operator+(Vector2 lhs, const Vector2 & rhs); Vector2 operator-(Vector2 lhs, const Vector2 & rhs); Vector2 operator*(Vector2 lhs, const tf2Scalar rhs); Vector2 operator*(const tf2Scalar lhs, Vector2 rhs); Vector2 operator*(Vector2 lhs, const Vector2 & rhs); Vector2 operator/(Vector2 lhs, const tf2Scalar rhs); Vector2 operator/(Vector2 lhs, const Vector2 & rhs); std::ostream & operator<<(std::ostream & stream, const Vector2 & vector); } // namespace tf2_2d #include #endif // TF2_2D__VECTOR2_HPP_