.. _program_listing_file__tmp_ws_src_snowbot_operating_system_include_snowbot_operating_system_snow_display.h: Program Listing for File snow_display.h ======================================= |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/snowbot_operating_system/include/snowbot_operating_system/snow_display.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Software License Agreement (BSD License) * * Copyright (c) 2020, David Lu!! * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef SNOWBOT_OPERATING_SYSTEM_WINTER_DISPLAY_H #define SNOWBOT_OPERATING_SYSTEM_WINTER_DISPLAY_H #include #include #include #include #include #include namespace snowbot_operating_system { inline double randScale() { return static_cast(rand()) / RAND_MAX; } class SnowDisplay : public rviz_common::Display { Q_OBJECT public: SnowDisplay(); void update(float wall_dt, float ros_dt) override; protected: void onInitialize() override; private Q_SLOTS: void updateSize(); void updatePosition(); private: void letItSnow(); void initializeXY(geometry_msgs::msg::Point& pt) const; rviz_rendering::PointCloud* point_cloud_; std::vector flakes_; std::vector points_; rviz_common::properties::FloatProperty* width_property_; rviz_common::properties::FloatProperty* height_property_; rviz_common::properties::FloatProperty* gravity_property_; rviz_common::properties::FloatProperty* wind_property_; rviz_common::properties::FloatProperty* jiggle_property_; rviz_common::properties::IntProperty* size_property_; double width_, height_; }; } // namespace snowbot_operating_system #endif // SNOWBOT_OPERATING_SYSTEM_WINTER_DISPLAY_H