Leap::SceneObject Member List
This is the complete list of members for Leap::SceneObject, including all inherited members.
ApplyInteraction(const SceneInteraction &interaction)Leap::SceneObject [inline]
ClearHits()Leap::SceneObject [inline]
ClearHitTime()Leap::SceneObject [inline]
ClearInitialContact()Leap::SceneObject [inline]
ClearNumContacts()Leap::SceneObject [inline]
ClearNumPointing()Leap::SceneObject [inline]
GetAs()Leap::SceneObject [inline]
GetAs() const Leap::SceneObject [inline]
GetCenter() const Leap::SceneObject [inline]
GetContactPoint(uint32_t uiIndex) const Leap::SceneObject [inline]
GetContactPointByPointableID(int iPointableID) const Leap::SceneObject [inline]
GetInitialContactPoint() const Leap::SceneObject [inline]
GetLastContactPoint(uint32_t uiIndex) const Leap::SceneObject [inline]
GetLastContactPointByPointableID(int iPointableID) const Leap::SceneObject [inline]
GetLastNumContacts() const Leap::SceneObject [inline]
GetNumContacts() const Leap::SceneObject [inline]
GetNumPointing() const Leap::SceneObject [inline]
GetRotation() const Leap::SceneObject [inline]
GetScale() const Leap::SceneObject [inline]
GetScene() const Leap::SceneObject [inline]
GetSceneObjectPtr() const Leap::SceneObject [inline]
GetSerial() const Leap::SceneObject [inline]
GetTotalHitTime() const Leap::SceneObject [inline]
GetTransform() const Leap::SceneObject [inline]
GetType() const =0Leap::SceneObject [pure virtual]
GetUserData() const Leap::SceneObject [inline]
GetWorldToObjectTransform() const Leap::SceneObject [inline]
HasInitialContact() const Leap::SceneObject [inline]
IncNumContacts(const SceneContactPoint &contactPoint)Leap::SceneObject [inline]
IncNumPointing()Leap::SceneObject [inline]
IsPendingRemoval() const Leap::SceneObject [inline]
IsSelected() const Leap::SceneObject [inline]
kMaxContactPoints enum valueLeap::SceneObject
m_aContactPointsLeap::SceneObject [protected]
m_bPendingRemovalLeap::SceneObject [private]
m_bSelectedLeap::SceneObject [protected]
m_fScaleLeap::SceneObject [protected]
m_fTotalHitTimeLeap::SceneObject [protected]
m_indexLeap::SceneObject [private]
m_initialContactPointLeap::SceneObject [protected]
m_mtxTransformLeap::SceneObject [protected]
m_paContactPointsLeap::SceneObject [protected]
m_paLastContactPointsLeap::SceneObject [protected]
m_pSceneLeap::SceneObject [private]
m_pUserDataLeap::SceneObject [protected]
m_serialLeap::SceneObject [private]
m_uiHasInitialContactLeap::SceneObject [protected]
m_uiLastNumContactsLeap::SceneObject [protected]
m_uiNumContactsLeap::SceneObject [protected]
m_uiNumPointingLeap::SceneObject [protected]
NextObjectType()Leap::SceneObject [inline, static]
ObjectType()Leap::SceneObject [inline, static]
operator const SceneObjectPtr &() const Leap::SceneObject [inline]
Rotate(const Vector &axis, float angleRadians)Leap::SceneObject [inline]
Rotate(const Matrix &rotationMatrix)Leap::SceneObject [inline]
rotateContactPoints()Leap::SceneObject [inline, protected]
Scale(float scaleMult)Leap::SceneObject [inline]
Scene classLeap::SceneObject [friend]
SceneObject()Leap::SceneObject [inline]
SetCenter(const Vector &vCenter)Leap::SceneObject [inline]
SetRotation(const Vector &vAxis, float fAngleRadians)Leap::SceneObject [inline]
SetRotation(const Matrix &rotationMatrix)Leap::SceneObject [inline]
SetScale(float scale)Leap::SceneObject [inline]
SetSelected(bool selected)Leap::SceneObject [inline]
SetUserData(void *pUserData)Leap::SceneObject [inline]
TestRayHit(const SceneRay &testRay, float &fHitDistOut) const =0Leap::SceneObject [pure virtual]
TestSphereHit(const Vector &vTestPoint, float fTestRadius) const =0Leap::SceneObject [pure virtual]
Transform(const Matrix &mtxTransform)Leap::SceneObject [inline]
Translate(const Vector &translation)Leap::SceneObject [inline]
WorldToObjectPoint(const Vector &vPoint) const Leap::SceneObject [inline]
~SceneObject()Leap::SceneObject [inline, virtual]


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Sat Jun 8 2019 18:47:25