arenacontroller.h
Go to the documentation of this file.
00001 #ifndef ARENACONTROLLER_H
00002 #define ARENACONTROLLER_H
00003 
00004 #include <QPointF>
00005 #include <QRectF>
00006 #include <QList>
00007 #include <QMap>
00008 
00009 class QPainter;
00010 class Arena;
00011 class ArenaScene;
00012 class ArenaSceneElement;
00013 
00014 class ArenaController
00015 {
00016 public:
00017     ArenaController(Arena *arena, ArenaScene *scene);
00018 
00019     void startInsertion(const QString &elementType, const QPointF &pos);
00020     void cancelInsertion();
00021 
00022     void startDrag(ArenaSceneElement *sceneElement);
00023     void startDrag(QList<ArenaSceneElement *> sceneElements);
00024 
00025     void dragTo(const QPointF &to);
00026     void dragBy(const QPointF &by);
00027 
00028     void setSnapToGrid(bool snap) { m_snapToGrid = snap; }
00031     void setAutoRotateWalls(bool autoRotate) { m_autoRotateWalls = autoRotate; }
00032 
00033     void endOperation();
00034 
00035     bool operationInProgress() const;
00036 
00037     void draw(QPainter *painter, const QRectF &rect);
00038 
00039 private:
00040     void dragTo(ArenaSceneElement *sceneElement, const QPointF &to);
00041 
00042     Arena *m_arena;
00043     ArenaScene *m_scene;
00045     QList<ArenaSceneElement*> m_activeElements;
00046     QMap<ArenaSceneElement*, QPointF> m_origPositions;
00047     QPointF m_totalMouseOffset;
00048 
00049     bool m_autoRotateWalls;
00050     bool m_snapToGrid;
00051 
00053     bool m_lastDragFinished;
00054 };
00055 
00056 #endif // ARENACONTROLLER_H


hector_nist_arena_designer
Author(s): Stefan Kohlbrecher , Johannes Simon
autogenerated on Wed May 15 2019 05:00:31