sequence_node.cpp
Go to the documentation of this file.
00001 /* Copyright (C) 2015-2018 Michele Colledanchise -  All Rights Reserved
00002  * Copyright (C) 2018-2019 Davide Faconti, Eurecat -  All Rights Reserved
00003 *
00004 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00005 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00006 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00007 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00008 *
00009 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00010 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00011 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00012 */
00013 
00014 #include "behaviortree_cpp/controls/sequence_node.h"
00015 #include "behaviortree_cpp/action_node.h"
00016 
00017 namespace BT
00018 {
00019 
00020 
00021 SequenceNode::SequenceNode(const std::string& name)
00022     : ControlNode::ControlNode(name, {} )
00023   , current_child_idx_(0)
00024 {
00025     setRegistrationID("Sequence");
00026 }
00027 
00028 void SequenceNode::halt()
00029 {
00030     current_child_idx_ = 0;
00031     ControlNode::halt();
00032 }
00033 
00034 NodeStatus SequenceNode::tick()
00035 {
00036     const size_t children_count = children_nodes_.size();
00037 
00038     setStatus(NodeStatus::RUNNING);
00039 
00040     while (current_child_idx_ < children_count)
00041     {
00042         TreeNode* current_child_node = children_nodes_[current_child_idx_];
00043         const NodeStatus child_status = current_child_node->executeTick();
00044 
00045         switch (child_status)
00046         {
00047             case NodeStatus::RUNNING:
00048             {
00049                 return child_status;
00050             }
00051             case NodeStatus::FAILURE:
00052             {
00053                 // Reset on failure
00054                 haltChildren(0);
00055                 current_child_idx_ = 0;
00056                 return child_status;
00057             }
00058             case NodeStatus::SUCCESS:
00059             {
00060                 current_child_idx_++;
00061             }
00062             break;
00063 
00064             case NodeStatus::IDLE:
00065             {
00066                 throw LogicError("A child node must never return IDLE");
00067             }
00068         }   // end switch
00069     }       // end while loop
00070 
00071     // The entire while loop completed. This means that all the children returned SUCCESS.
00072     if (current_child_idx_ == children_count)
00073     {
00074         haltChildren(0);
00075         current_child_idx_ = 0;
00076     }
00077     return NodeStatus::SUCCESS;
00078 }
00079 
00080 }


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 20:17:15