wrench_visual.h
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00001 #ifndef WRENCHSTAMPED_VISUAL_H
00002 #define WRENCHSTAMPED_VISUAL_H
00003 
00004 #include <geometry_msgs/WrenchStamped.h>
00005 
00006 namespace Ogre
00007 {
00008     class Vector3;
00009     class Quaternion;
00010 }
00011 
00012 namespace rviz
00013 {
00014     class Arrow;
00015     class BillboardLine;
00016 }
00017 
00018 namespace rviz
00019 {
00020 
00021 
00022 // Each instance of WrenchStampedVisual represents the visualization of a single
00023 // sensor_msgs::WrenchStamped message.  Currently it just shows an arrow with
00024 // the direction and magnitude of the acceleration vector, but could
00025 // easily be expanded to include more of the message data.
00026 class WrenchStampedVisual
00027 {
00028 public:
00029     // Constructor.  Creates the visual stuff and puts it into the
00030     // scene, but in an unconfigured state.
00031     WrenchStampedVisual( Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node );
00032 
00033     // Destructor.  Removes the visual stuff from the scene.
00034     virtual ~WrenchStampedVisual();
00035 
00036     // Configure the visual to show the data in the message.
00037     void setMessage( const geometry_msgs::WrenchStamped::ConstPtr& msg );
00038 
00039     // Set the pose of the coordinate frame the message refers to.
00040     // These could be done inside setMessage(), but that would require
00041     // calls to FrameManager and error handling inside setMessage(),
00042     // which doesn't seem as clean.  This way WrenchStampedVisual is only
00043     // responsible for visualization.
00044     void setFramePosition( const Ogre::Vector3& position );
00045     void setFrameOrientation( const Ogre::Quaternion& orientation );
00046 
00047     // Set the color and alpha of the visual, which are user-editable
00048     // parameters and therefore don't come from the WrenchStamped message.
00049     void setForceColor( float r, float g, float b, float a );
00050     void setTorqueColor( float r, float g, float b, float a );
00051     void setForceScale( float s );
00052     void setTorqueScale( float s );
00053     void setWidth( float w );
00054 
00055 private:
00056     // The object implementing the wrenchStamped circle
00057     rviz::Arrow* arrow_force_;
00058     rviz::Arrow* arrow_torque_;
00059     rviz::BillboardLine* circle_torque_;
00060     rviz::Arrow* circle_arrow_torque_;
00061     float force_scale_, torque_scale_, width_;
00062 
00063     // A SceneNode whose pose is set to match the coordinate frame of
00064     // the WrenchStamped message header.
00065     Ogre::SceneNode* frame_node_;
00066 
00067     // The SceneManager, kept here only so the destructor can ask it to
00068     // destroy the ``frame_node_``.
00069     Ogre::SceneManager* scene_manager_;
00070 
00071 };
00072 
00073 } // end namespace rviz
00074 
00075 #endif // WRENCHSTAMPED_VISUAL_H


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Thu Aug 27 2015 15:02:28