collision_world_allvalid.h
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00034 
00035 /* Author: Ioan Sucan */
00036 
00037 #ifndef MOVEIT_COLLISION_DETECTION_ALLVALID_COLLISION_WORLD_ALLVALID_
00038 #define MOVEIT_COLLISION_DETECTION_ALLVALID_COLLISION_WORLD_ALLVALID_
00039 
00040 #include <moveit/collision_detection/collision_world.h>
00041 
00042 namespace collision_detection
00043 {
00044 
00045 class CollisionRobotAllValid;
00046 
00047 class CollisionWorldAllValid : public CollisionWorld
00048 {
00049 public:
00050 
00051   CollisionWorldAllValid();
00052   explicit CollisionWorldAllValid(const WorldPtr& world);
00053   CollisionWorldAllValid(const CollisionWorld &other, const WorldPtr& world);
00054 
00055   virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const;
00056   virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const;
00057   virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const;
00058   virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const;
00059 
00060   virtual void checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const;
00061   virtual void checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const;
00062 
00063   virtual double distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state) const;
00064   virtual double distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const;
00065   virtual double distanceWorld(const CollisionWorld &world) const;
00066   virtual double distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm) const;
00067 };
00068 
00069 }
00070 
00071 #endif


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Thu Aug 27 2015 13:58:52