moveit::core::RobotState Member List
This is the complete list of members for moveit::core::RobotState, including all inherited members.
acceleration_moveit::core::RobotState [private]
allocMemory()moveit::core::RobotState [private]
attachBody(AttachedBody *attached_body)moveit::core::RobotState
attachBody(const std::string &id, const std::vector< shapes::ShapeConstPtr > &shapes, const EigenSTL::vector_Affine3d &attach_trans, const std::set< std::string > &touch_links, const std::string &link_name, const trajectory_msgs::JointTrajectory &detach_posture=trajectory_msgs::JointTrajectory())moveit::core::RobotState
attachBody(const std::string &id, const std::vector< shapes::ShapeConstPtr > &shapes, const EigenSTL::vector_Affine3d &attach_trans, const std::vector< std::string > &touch_links, const std::string &link_name, const trajectory_msgs::JointTrajectory &detach_posture=trajectory_msgs::JointTrajectory())moveit::core::RobotState [inline]
attached_body_map_moveit::core::RobotState [private]
attached_body_update_callback_moveit::core::RobotState [private]
checkCollisionTransforms() const moveit::core::RobotState [private]
checkJointTransforms(const JointModel *joint) const moveit::core::RobotState [private]
checkLinkTransforms() const moveit::core::RobotState [private]
clearAttachedBodies(const LinkModel *link)moveit::core::RobotState
clearAttachedBodies(const JointModelGroup *group)moveit::core::RobotState
clearAttachedBodies()moveit::core::RobotState
clearAttachedBody(const std::string &id)moveit::core::RobotState
computeAABB(std::vector< double > &aabb) const moveit::core::RobotState
computeAABB(std::vector< double > &aabb)moveit::core::RobotState [inline]
computeCartesianPath(const JointModelGroup *group, std::vector< RobotStatePtr > &traj, const LinkModel *link, const Eigen::Vector3d &direction, bool global_reference_frame, double distance, double max_step, double jump_threshold, const GroupStateValidityCallbackFn &validCallback=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
computeCartesianPath(const JointModelGroup *group, std::vector< RobotStatePtr > &traj, const LinkModel *link, const Eigen::Affine3d &target, bool global_reference_frame, double max_step, double jump_threshold, const GroupStateValidityCallbackFn &validCallback=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
computeCartesianPath(const JointModelGroup *group, std::vector< RobotStatePtr > &traj, const LinkModel *link, const EigenSTL::vector_Affine3d &waypoints, bool global_reference_frame, double max_step, double jump_threshold, const GroupStateValidityCallbackFn &validCallback=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
computeVariableVelocity(const JointModelGroup *jmg, Eigen::VectorXd &qdot, const Eigen::VectorXd &twist, const LinkModel *tip) const moveit::core::RobotState
computeVariableVelocity(const JointModelGroup *jmg, Eigen::VectorXd &qdot, const Eigen::VectorXd &twist, const LinkModel *tip)moveit::core::RobotState [inline]
copyFrom(const RobotState &other)moveit::core::RobotState [private]
copyJointGroupPositions(const std::string &joint_group_name, std::vector< double > &gstate) const moveit::core::RobotState [inline]
copyJointGroupPositions(const std::string &joint_group_name, double *gstate) const moveit::core::RobotState [inline]
copyJointGroupPositions(const JointModelGroup *group, std::vector< double > &gstate) const moveit::core::RobotState [inline]
copyJointGroupPositions(const JointModelGroup *group, double *gstate) const moveit::core::RobotState
copyJointGroupPositions(const std::string &joint_group_name, Eigen::VectorXd &values) const moveit::core::RobotState [inline]
copyJointGroupPositions(const JointModelGroup *group, Eigen::VectorXd &values) const moveit::core::RobotState
dirty() const moveit::core::RobotState [inline]
dirty_collision_body_transforms_moveit::core::RobotState [private]
dirty_joint_transforms_moveit::core::RobotState [private]
dirty_link_transforms_moveit::core::RobotState [private]
dirtyCollisionBodyTransforms() const moveit::core::RobotState [inline]
dirtyJointTransform(const JointModel *joint) const moveit::core::RobotState [inline]
dirtyLinkTransforms() const moveit::core::RobotState [inline]
distance(const RobotState &other) const moveit::core::RobotState [inline]
distance(const RobotState &other, const JointModelGroup *joint_group) const moveit::core::RobotState
distance(const RobotState &other, const JointModel *joint) const moveit::core::RobotState [inline]
effort_moveit::core::RobotState [private]
enforceBounds()moveit::core::RobotState
enforceBounds(const JointModelGroup *joint_group)moveit::core::RobotState
enforceBounds(const JointModel *joint)moveit::core::RobotState [inline]
enforcePositionBounds(const JointModel *joint)moveit::core::RobotState [inline]
enforceVelocityBounds(const JointModel *joint)moveit::core::RobotState [inline]
getAttachedBodies(std::vector< const AttachedBody * > &attached_bodies) const moveit::core::RobotState
getAttachedBodies(std::vector< const AttachedBody * > &attached_bodies, const JointModelGroup *lm) const moveit::core::RobotState
getAttachedBodies(std::vector< const AttachedBody * > &attached_bodies, const LinkModel *lm) const moveit::core::RobotState
getAttachedBody(const std::string &name) const moveit::core::RobotState
getCollisionBodyTransform(const LinkModel *link, std::size_t index)moveit::core::RobotState [inline]
getCollisionBodyTransform(const std::string &link_name, std::size_t index) const moveit::core::RobotState [inline]
getCollisionBodyTransform(const LinkModel *link, std::size_t index) const moveit::core::RobotState [inline]
getCollisionBodyTransforms(const std::string &link_name, std::size_t index)moveit::core::RobotState [inline]
getFrameTransform(const std::string &id)moveit::core::RobotState
getFrameTransform(const std::string &id) const moveit::core::RobotState
getGlobalLinkTransform(const std::string &link_name)moveit::core::RobotState [inline]
getGlobalLinkTransform(const LinkModel *link)moveit::core::RobotState [inline]
getGlobalLinkTransform(const std::string &link_name) const moveit::core::RobotState [inline]
getGlobalLinkTransform(const LinkModel *link) const moveit::core::RobotState [inline]
getJacobian(const JointModelGroup *group, const LinkModel *link, const Eigen::Vector3d &reference_point_position, Eigen::MatrixXd &jacobian, bool use_quaternion_representation=false) const moveit::core::RobotState
getJacobian(const JointModelGroup *group, const LinkModel *link, const Eigen::Vector3d &reference_point_position, Eigen::MatrixXd &jacobian, bool use_quaternion_representation=false)moveit::core::RobotState [inline]
getJacobian(const JointModelGroup *group, const Eigen::Vector3d &reference_point_position=Eigen::Vector3d(0.0, 0.0, 0.0)) const moveit::core::RobotState
getJacobian(const JointModelGroup *group, const Eigen::Vector3d &reference_point_position=Eigen::Vector3d(0.0, 0.0, 0.0))moveit::core::RobotState [inline]
getJointAccelerations(const std::string &joint_name) const moveit::core::RobotState [inline]
getJointAccelerations(const JointModel *joint) const moveit::core::RobotState [inline]
getJointEffort(const std::string &joint_name) const moveit::core::RobotState [inline]
getJointEffort(const JointModel *joint) const moveit::core::RobotState [inline]
getJointModel(const std::string &joint) const moveit::core::RobotState [inline]
getJointModelGroup(const std::string &group) const moveit::core::RobotState [inline]
getJointPositions(const std::string &joint_name) const moveit::core::RobotState [inline]
getJointPositions(const JointModel *joint) const moveit::core::RobotState [inline]
getJointTransform(const std::string &joint_name)moveit::core::RobotState [inline]
getJointTransform(const JointModel *joint)moveit::core::RobotState [inline]
getJointTransform(const std::string &joint_name) const moveit::core::RobotState [inline]
getJointTransform(const JointModel *joint) const moveit::core::RobotState [inline]
getJointVelocities(const std::string &joint_name) const moveit::core::RobotState [inline]
getJointVelocities(const JointModel *joint) const moveit::core::RobotState [inline]
getLinkModel(const std::string &link) const moveit::core::RobotState [inline]
getMinDistanceToPositionBounds() const moveit::core::RobotState
getMinDistanceToPositionBounds(const JointModelGroup *group) const moveit::core::RobotState
getMinDistanceToPositionBounds(const std::vector< const JointModel * > &joints) const moveit::core::RobotState
getMissingKeys(const std::map< std::string, double > &variable_map, std::vector< std::string > &missing_variables) const moveit::core::RobotState [private]
getRandomNumberGenerator()moveit::core::RobotState [inline]
getRobotMarkers(visualization_msgs::MarkerArray &arr, const std::vector< std::string > &link_names, const std_msgs::ColorRGBA &color, const std::string &ns, const ros::Duration &dur, bool include_attached=false) const moveit::core::RobotState
getRobotMarkers(visualization_msgs::MarkerArray &arr, const std::vector< std::string > &link_names, const std_msgs::ColorRGBA &color, const std::string &ns, const ros::Duration &dur, bool include_attached=false)moveit::core::RobotState [inline]
getRobotMarkers(visualization_msgs::MarkerArray &arr, const std::vector< std::string > &link_names, bool include_attached=false) const moveit::core::RobotState
getRobotMarkers(visualization_msgs::MarkerArray &arr, const std::vector< std::string > &link_names, bool include_attached=false)moveit::core::RobotState [inline]
getRobotModel() const moveit::core::RobotState [inline]
getStateTreeJointString(std::ostream &ss, const JointModel *jm, const std::string &pfx0, bool last) const moveit::core::RobotState [private]
getStateTreeString(const std::string &prefix="") const moveit::core::RobotState
getVariableAcceleration(const std::string &variable) const moveit::core::RobotState [inline]
getVariableAcceleration(int index) const moveit::core::RobotState [inline]
getVariableAccelerations()moveit::core::RobotState [inline]
getVariableAccelerations() const moveit::core::RobotState [inline]
getVariableCount() const moveit::core::RobotState [inline]
getVariableEffort()moveit::core::RobotState [inline]
getVariableEffort() const moveit::core::RobotState [inline]
getVariableEffort(const std::string &variable) const moveit::core::RobotState [inline]
getVariableEffort(int index) const moveit::core::RobotState [inline]
getVariableNames() const moveit::core::RobotState [inline]
getVariablePosition(const std::string &variable) const moveit::core::RobotState [inline]
getVariablePosition(int index) const moveit::core::RobotState [inline]
getVariablePositions()moveit::core::RobotState [inline]
getVariablePositions() const moveit::core::RobotState [inline]
getVariableVelocities()moveit::core::RobotState [inline]
getVariableVelocities() const moveit::core::RobotState [inline]
getVariableVelocity(const std::string &variable) const moveit::core::RobotState [inline]
getVariableVelocity(int index) const moveit::core::RobotState [inline]
global_collision_body_transforms_moveit::core::RobotState [private]
global_link_transforms_moveit::core::RobotState [private]
has_acceleration_moveit::core::RobotState [private]
has_effort_moveit::core::RobotState [private]
has_velocity_moveit::core::RobotState [private]
hasAccelerations() const moveit::core::RobotState [inline]
hasAttachedBody(const std::string &id) const moveit::core::RobotState
hasEffort() const moveit::core::RobotState [inline]
hasVelocities() const moveit::core::RobotState [inline]
integrateVariableVelocity(const JointModelGroup *jmg, const Eigen::VectorXd &qdot, double dt, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn())moveit::core::RobotState
interpolate(const RobotState &to, double t, RobotState &state) const moveit::core::RobotState
interpolate(const RobotState &to, double t, RobotState &state, const JointModelGroup *joint_group) const moveit::core::RobotState
interpolate(const RobotState &to, double t, RobotState &state, const JointModel *joint) const moveit::core::RobotState [inline]
knowsFrameTransform(const std::string &id) const moveit::core::RobotState
markAcceleration()moveit::core::RobotState [private]
markDirtyJointTransforms(const JointModel *joint)moveit::core::RobotState [inline, private]
markDirtyJointTransforms(const JointModelGroup *group)moveit::core::RobotState [inline, private]
markEffort()moveit::core::RobotState [private]
markVelocity()moveit::core::RobotState [private]
memory_moveit::core::RobotState [private]
operator=(const RobotState &other)moveit::core::RobotState
position_moveit::core::RobotState [private]
printDirtyInfo(std::ostream &out=std::cout) const moveit::core::RobotState
printStateInfo(std::ostream &out=std::cout) const moveit::core::RobotState
printStatePositions(std::ostream &out=std::cout) const moveit::core::RobotState
printTransform(const Eigen::Affine3d &transform, std::ostream &out=std::cout) const moveit::core::RobotState
printTransforms(std::ostream &out=std::cout) const moveit::core::RobotState
rng_moveit::core::RobotState [private]
robot_model_moveit::core::RobotState [private]
RobotState(const RobotModelConstPtr &robot_model)moveit::core::RobotState
RobotState(const RobotState &other)moveit::core::RobotState
satisfiesBounds(double margin=0.0) const moveit::core::RobotState
satisfiesBounds(const JointModelGroup *joint_group, double margin=0.0) const moveit::core::RobotState
satisfiesBounds(const JointModel *joint, double margin=0.0) const moveit::core::RobotState [inline]
satisfiesPositionBounds(const JointModel *joint, double margin=0.0) const moveit::core::RobotState [inline]
satisfiesVelocityBounds(const JointModel *joint, double margin=0.0) const moveit::core::RobotState [inline]
setAttachedBodyUpdateCallback(const AttachedBodyCallback &callback)moveit::core::RobotState
setFromDiffIK(const JointModelGroup *group, const Eigen::VectorXd &twist, const std::string &tip, double dt, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn())moveit::core::RobotState
setFromDiffIK(const JointModelGroup *group, const geometry_msgs::Twist &twist, const std::string &tip, double dt, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn())moveit::core::RobotState
setFromIK(const JointModelGroup *group, const geometry_msgs::Pose &pose, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setFromIK(const JointModelGroup *group, const geometry_msgs::Pose &pose, const std::string &tip, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setFromIK(const JointModelGroup *group, const Eigen::Affine3d &pose, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setFromIK(const JointModelGroup *group, const Eigen::Affine3d &pose, const std::string &tip, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setFromIK(const JointModelGroup *group, const Eigen::Affine3d &pose, const std::string &tip, const std::vector< double > &consistency_limits, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setFromIK(const JointModelGroup *group, const EigenSTL::vector_Affine3d &poses, const std::vector< std::string > &tips, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setFromIK(const JointModelGroup *group, const EigenSTL::vector_Affine3d &poses, const std::vector< std::string > &tips, const std::vector< std::vector< double > > &consistency_limits, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setFromIKSubgroups(const JointModelGroup *group, const EigenSTL::vector_Affine3d &poses, const std::vector< std::string > &tips, const std::vector< std::vector< double > > &consistency_limits, unsigned int attempts=0, double timeout=0.0, const GroupStateValidityCallbackFn &constraint=GroupStateValidityCallbackFn(), const kinematics::KinematicsQueryOptions &options=kinematics::KinematicsQueryOptions())moveit::core::RobotState
setJointGroupPositions(const std::string &joint_group_name, const double *gstate)moveit::core::RobotState [inline]
setJointGroupPositions(const std::string &joint_group_name, const std::vector< double > &gstate)moveit::core::RobotState [inline]
setJointGroupPositions(const JointModelGroup *group, const std::vector< double > &gstate)moveit::core::RobotState [inline]
setJointGroupPositions(const JointModelGroup *group, const double *gstate)moveit::core::RobotState
setJointGroupPositions(const std::string &joint_group_name, const Eigen::VectorXd &values)moveit::core::RobotState [inline]
setJointGroupPositions(const JointModelGroup *group, const Eigen::VectorXd &values)moveit::core::RobotState
setJointPositions(const std::string &joint_name, const double *position)moveit::core::RobotState [inline]
setJointPositions(const std::string &joint_name, const std::vector< double > &position)moveit::core::RobotState [inline]
setJointPositions(const JointModel *joint, const std::vector< double > &position)moveit::core::RobotState [inline]
setJointPositions(const JointModel *joint, const double *position)moveit::core::RobotState [inline]
setJointPositions(const std::string &joint_name, const Eigen::Affine3d &transform)moveit::core::RobotState [inline]
setJointPositions(const JointModel *joint, const Eigen::Affine3d &transform)moveit::core::RobotState [inline]
setToDefaultValues()moveit::core::RobotState
setToDefaultValues(const JointModelGroup *group, const std::string &name)moveit::core::RobotState
setToIKSolverFrame(Eigen::Affine3d &pose, const kinematics::KinematicsBaseConstPtr &solver)moveit::core::RobotState
setToIKSolverFrame(Eigen::Affine3d &pose, const std::string &ik_frame)moveit::core::RobotState
setToRandomPositions()moveit::core::RobotState
setToRandomPositions(const JointModelGroup *group)moveit::core::RobotState
setToRandomPositions(const JointModelGroup *group, random_numbers::RandomNumberGenerator &rng)moveit::core::RobotState
setToRandomPositionsNearBy(const JointModelGroup *group, const RobotState &near, double distance)moveit::core::RobotState
setToRandomPositionsNearBy(const JointModelGroup *group, const RobotState &near, const std::vector< double > &distances)moveit::core::RobotState
setVariableAcceleration(const std::string &variable, double value)moveit::core::RobotState [inline]
setVariableAcceleration(int index, double value)moveit::core::RobotState [inline]
setVariableAccelerations(const double *acceleration)moveit::core::RobotState [inline]
setVariableAccelerations(const std::vector< double > &acceleration)moveit::core::RobotState [inline]
setVariableAccelerations(const std::map< std::string, double > &variable_map)moveit::core::RobotState
setVariableAccelerations(const std::map< std::string, double > &variable_map, std::vector< std::string > &missing_variables)moveit::core::RobotState
setVariableAccelerations(const std::vector< std::string > &variable_names, const std::vector< double > &variable_acceleration)moveit::core::RobotState
setVariableEffort(const double *effort)moveit::core::RobotState [inline]
setVariableEffort(const std::vector< double > &effort)moveit::core::RobotState [inline]
setVariableEffort(const std::map< std::string, double > &variable_map)moveit::core::RobotState
setVariableEffort(const std::map< std::string, double > &variable_map, std::vector< std::string > &missing_variables)moveit::core::RobotState
setVariableEffort(const std::vector< std::string > &variable_names, const std::vector< double > &variable_acceleration)moveit::core::RobotState
setVariableEffort(const std::string &variable, double value)moveit::core::RobotState [inline]
setVariableEffort(int index, double value)moveit::core::RobotState [inline]
setVariablePosition(const std::string &variable, double value)moveit::core::RobotState [inline]
setVariablePosition(int index, double value)moveit::core::RobotState [inline]
setVariablePositions(const double *position)moveit::core::RobotState
setVariablePositions(const std::vector< double > &position)moveit::core::RobotState [inline]
setVariablePositions(const std::map< std::string, double > &variable_map)moveit::core::RobotState
setVariablePositions(const std::map< std::string, double > &variable_map, std::vector< std::string > &missing_variables)moveit::core::RobotState
setVariablePositions(const std::vector< std::string > &variable_names, const std::vector< double > &variable_position)moveit::core::RobotState
setVariableValues(const sensor_msgs::JointState &msg)moveit::core::RobotState [inline]
setVariableVelocities(const double *velocity)moveit::core::RobotState [inline]
setVariableVelocities(const std::vector< double > &velocity)moveit::core::RobotState [inline]
setVariableVelocities(const std::map< std::string, double > &variable_map)moveit::core::RobotState
setVariableVelocities(const std::map< std::string, double > &variable_map, std::vector< std::string > &missing_variables)moveit::core::RobotState
setVariableVelocities(const std::vector< std::string > &variable_names, const std::vector< double > &variable_velocity)moveit::core::RobotState
setVariableVelocity(const std::string &variable, double value)moveit::core::RobotState [inline]
setVariableVelocity(int index, double value)moveit::core::RobotState [inline]
update(bool force=false)moveit::core::RobotState
updateCollisionBodyTransforms()moveit::core::RobotState
updateLinkTransforms()moveit::core::RobotState
updateLinkTransformsInternal(const JointModel *start)moveit::core::RobotState [private]
updateMimicJoint(const JointModel *joint)moveit::core::RobotState [inline, private]
updateMimicJoint(const std::vector< const JointModel * > &mim)moveit::core::RobotState [inline, private]
updateStateWithLinkAt(const std::string &link_name, const Eigen::Affine3d &transform, bool backward=false)moveit::core::RobotState [inline]
updateStateWithLinkAt(const LinkModel *link, const Eigen::Affine3d &transform, bool backward=false)moveit::core::RobotState
variable_joint_transforms_moveit::core::RobotState [private]
velocity_moveit::core::RobotState [private]
~RobotState()moveit::core::RobotState


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Thu Aug 27 2015 13:58:54