00001 /********************************************************************* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2010, LABUST, UNIZG-FER 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of the LABUST nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 * 00034 * Author: Dula Nad 00035 * Created: 01.02.2010. 00036 *********************************************************************/ 00037 #include <labust/simulation/kinematic_model.h> 00038 #include <labust/math/NumberManipulation.hpp> 00039 00040 using namespace labust::simulation; 00041 00042 KinematicModel::KinematicModel(): 00043 dT(0.1), 00044 pos0(vector3::Zero()), 00045 quat0(1,0,0,0), 00046 quat(quat0), 00047 pos(pos0), 00048 current(vector3::Zero()) 00049 { 00050 this->init(); 00051 }; 00052 00053 void KinematicModel::step(const vector& nu) 00054 { 00055 //Assemble the linear and angluar velocity transformation matrices 00056 using namespace Eigen; 00057 pos += dT*(quat.toRotationMatrix()*nu.block<3,1>(0,0) + current); 00058 00059 Eigen::Matrix<double,4,3> angMat; 00060 angMat<<quat.w(),-quat.z(),quat.y(), 00061 quat.z(),-quat.w(),-quat.x(), 00062 -quat.y(),quat.x(),quat.w(), 00063 -quat.x(),-quat.y(),-quat.z(); 00064 angMat = 0.5*angMat; 00065 Eigen::Matrix<double,4,1> dq=dT*angMat*nu.block<3,1>(3,0); 00066 quat.coeffs() += Eigen::Quaternion<double>(dq(3), dq(0),dq(1),dq(2)).coeffs(); 00067 quat.normalize(); 00068 }