x2d_adaptive.h
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00034 #ifndef ALLOCATION_X2D_ADAPTIVE_H
00035 #define ALLOCATION_X2D_ADAPTIVE_H
00036 #include <labust/allocation/allocation_interface.h>
00037 #include <labust/allocation/thruster_configuration.h>
00038 
00039 #include <std_msgs/Float32.h>
00040 #include <ros/ros.h>
00041 
00042 #include <boost/array.hpp>
00043 #include <Eigen/Dense>
00044 
00045 #include <cmath>
00046 #include <vector>
00047 
00048 namespace labust
00049 {
00050         namespace allocation
00051         {
00060                 class X2dAdaptive : public virtual AllocationInterface
00061                 {
00062                 public:
00064                         X2dAdaptive();
00065 
00070                         bool configure(ros::NodeHandle& nh, ros::NodeHandle& ph);
00071 
00078                         const std::vector<double>& allocate(const Eigen::VectorXd& tau);
00079 
00083                         const Eigen::VectorXd& tauA() const {return tau_ach;};
00084 
00088                         const std::vector<bool>& windup(){return _windup;};
00089 
00090                 private:
00092                         void recalcOpLimits(Eigen::Vector4d& used, Eigen::Vector4d& pmax,
00093                                         Eigen::Vector4d& pmin, Eigen::Vector4d* cmax,
00094                                         Eigen::Vector4d* cmin);
00095 
00097                         bool saturate(Eigen::Vector4d& t, const Eigen::Vector4d& pmin, const Eigen::Vector4d& pmax);
00099                         bool saturateN(Eigen::Vector4d& t, const Eigen::Vector4d& pmin, const Eigen::Vector4d& pmax);
00100 
00102                         bool secondRun(const Eigen::VectorXd& tau, const Eigen::VectorXd& tmax,
00103                                         const Eigen::VectorXd& tmin, Eigen::VectorXd* tauA,
00104                                         Eigen::VectorXd* tT);
00105 
00106 
00108                         ThrusterConfiguration thrusters;
00109 
00111                         std::vector<bool> _windup;
00112 
00114                         double minN;
00116                         bool daisy_chain;
00118                         bool multi_chain;
00120                         Eigen::Vector4d tnmax;
00122                         Eigen::Vector4d tnmin;
00124                         Eigen::VectorXd tau_ach;
00125                 };
00126         }
00127 }
00128 
00129 /* ALLOCATION_X2D_ADAPTIVE_H */
00130 #endif


labust_allocation
Author(s): Gyula Nagy
autogenerated on Fri Aug 28 2015 11:23:28