tgPlot2D.cpp
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00001 
00002 #include <blort/TomGine/tgPlot2D.h>
00003 #include <stdio.h>
00004 
00005 #ifdef WIN32
00006 #include <GL/glew.h>
00007 #include <GL/gl.h>
00008 #include <GL/glu.h>
00009 #else
00010 #include <GL/gl.h>
00011 #include <GL/glu.h>
00012 #include <GL/glext.h>
00013 #endif
00014 
00015 using namespace TomGine;
00016 
00017 tgPlot2D::tgPlot2D(int x, int y, unsigned w, unsigned h)
00018 {
00019     this->x = x;
00020     this->y = y;
00021     this->w = w;
00022     this->h = h;
00023 
00024     m_buffer_size = w;
00025 
00026     x_min = 0.0f;
00027     x_max = 1.0f;
00028     y_min = 0.0f;
00029     y_max = 1.0f;
00030     x_scale = w;
00031     y_scale = h;
00032 
00033 }
00034 
00035 tgPlot2D::~tgPlot2D()
00036 {
00037 
00038 }
00039 
00040 float tgPlot2D::findmax(const std::vector<float> &x) const
00041 {
00042     if(x.empty())
00043         return 0.0f;
00044 
00045     float fmax=0.0f;
00046     for(unsigned i=0; i<x.size(); i++)
00047         if(fmax<x[i])
00048             fmax=x[i];
00049 
00050     return fmax;
00051 }
00052 
00053 float tgPlot2D::findmin(const std::vector<float> &x) const
00054 {
00055     if(x.empty())
00056         return 0.0f;
00057 
00058     float fmin=x[0];
00059     for(unsigned i=1; i<x.size(); i++)
00060         if(x[i]<fmin)
00061             fmin=x[i];
00062 
00063     return fmin;
00064 }
00065 
00066 void tgPlot2D::updateBuffer(float y1, float y2, float y3, float y4)
00067 {
00068     m_timer.Update();
00069 
00070     float t = float(m_timer.GetApplicationTime());
00071 
00072 
00073 
00074     // Add value only if it satisfies buffer size
00075     if(!m_buffer_x.empty()){
00076         float x = m_buffer_x[m_buffer_x.size()-1];
00077         float d = floor((t - x) * x_scale);
00078         if(d < float(w)/(m_buffer_size))
00079             return;
00080     }
00081 
00082     float x_max = findmax(m_buffer_x);
00083     float x_min = findmin(m_buffer_x);
00084     float x_range = x_max - x_min;
00085 
00086     if(x_range > (this->x_max - this->x_min) || m_buffer_x.size() >= m_buffer_size){
00087 
00088         m_buffer_x.clear();
00089         m_buffer_y_1.clear();
00090         m_buffer_y_2.clear();
00091         m_buffer_y_3.clear();
00092         m_buffer_y_4.clear();
00093 
00094         m_timer.Reset();
00095         t = 0.0f;
00096     }
00097 
00098     m_buffer_x.push_back(t);
00099     m_buffer_y_1.push_back(y1);
00100     m_buffer_y_2.push_back(y2);
00101     m_buffer_y_3.push_back(y3);
00102     m_buffer_y_4.push_back(y4);
00103 }
00104 
00105 void tgPlot2D::axis(float x_min, float x_max, float y_min, float y_max)
00106 {
00107     this->x_min = x_min;
00108     this->x_max = x_max;
00109     this->y_min = y_min;
00110     this->y_max = y_max;
00111 
00112     this->x_scale = float(w)/(x_max-x_min);
00113     this->y_scale = float(h)/(y_max-y_min);
00114 }
00115 
00116 
00117 void tgPlot2D::draw()
00118 {
00119     float fx = float(x);
00120     float fy = float(y);
00121     float fw = float(w);
00122     float fh = float(h);;
00123 
00124     // Draw Grid
00125     glLineWidth(1.0f);
00126     glColor3f(0.5f, 0.5f, 0.5f);
00127     glBegin(GL_LINES);
00128     float num_lines_h = 10.0f;
00129     float num_lines_v = 10.0f;
00130     for(unsigned i=1; i<=num_lines_h; i++)
00131     {
00132         glVertex3f(fx,    fy + (fh/num_lines_h)*i,   0.0);
00133         glVertex3f(fx+fw, fy + (fh/num_lines_h)*i,   0.0);
00134     }
00135     for(unsigned i=1; i<=num_lines_v; i++)
00136     {
00137         glVertex3f(fx + (fw/num_lines_v)*i,     fy,             0.0);
00138         glVertex3f(fx + (fw/num_lines_v)*i, fy+fh,      0.0);
00139     }
00140     glEnd();
00141 
00142     // Draw number on axis
00143     glColor3f(1,1,1);
00144     for(unsigned i=0; i<=num_lines_h; i++)
00145     {
00146         char b[8];
00147         sprintf(b,"%.2f", y_min + ((y_max-y_min)/num_lines_h) * i);
00148         font.Print(b, 14, int(fx-40), int(fy + (fh/num_lines_h)*i-5));
00149     }
00150     for(unsigned i=0; i<=num_lines_v; i++)
00151     {
00152         char b[8];
00153         sprintf(b,"%.1f", x_min + ((x_max-x_min)/num_lines_v) * i);
00154         font.Print(b, 14, int(fx + (fw/num_lines_v)*i-10), int(fy-20));
00155     }
00156 
00157     // Draw axis
00158     glLineWidth(2.0f);
00159     glColor3f(1.0f, 1.0f, 1.0f);
00160     glBegin(GL_LINES);
00161     glVertex3f(fx,   fy,   0.0);
00162     glVertex3f(fx+fw, fy,   0.0);
00163     glVertex3f(fx,   fy,   0.0);
00164     glVertex3f(fx,   fy+fh, 0.0);
00165     glEnd();
00166 }
00167 
00168 void tgPlot2D::plot(const std::vector<float> &x, const std::vector<float> &y) const
00169 {
00170 
00171     if(x.empty() || y.empty())
00172         return;
00173 
00174     unsigned m = std::min(x.size(), y.size());
00175 
00176     glBegin(GL_LINE_STRIP);
00177     for(unsigned i=0; i<m; i++){
00178         glVertex3f(     this->x+(x[i]-this->x_min)*this->x_scale,
00179                         this->y+(y[i]-this->y_min)*this->y_scale,
00180                         0.0f);
00181     }
00182     glEnd();
00183 }
00184 
00185 void tgPlot2D::push(float y1)
00186 {
00187     //if(y1<y_min) axis(x_min, x_max, y1, y_max);
00188     //if(y1>y_max) axis(x_min, x_max, y_min, y1);
00189 
00190     updateBuffer(y1);
00191 
00192     draw();
00193     glColor3f(1.0f, 1.0f, 0.0f);
00194     plot(m_buffer_x, m_buffer_y_1);
00195 }
00196 
00197 void tgPlot2D::push(float y1, float y2)
00198 {
00199     //if(y1<y_min) axis(x_min, x_max, y1, y_max);
00200     //if(y1>y_max) axis(x_min, x_max, y_min, y1);
00201     //if(y2<y_min) axis(x_min, x_max, y2, y_max);
00202     //if(y2>y_max) axis(x_min, x_max, y_min, y2);
00203 
00204     updateBuffer(y1, y2);
00205 
00206     draw();
00207     glColor3f(1.0f, 1.0f, 0.0f);
00208     plot(m_buffer_x, m_buffer_y_1);
00209     glColor3f(1.0f, 0.0f, 1.0f);
00210     plot(m_buffer_x, m_buffer_y_2);
00211 }
00212 
00213 void tgPlot2D::push(float y1, float y2, float y3)
00214 {
00215     //if(y1<y_min) axis(x_min, x_max, y1, y_max);
00216     //if(y1>y_max) axis(x_min, x_max, y_min, y1);
00217     //if(y2<y_min) axis(x_min, x_max, y2, y_max);
00218     //if(y2>y_max) axis(x_min, x_max, y_min, y2);
00219     //if(y3<y_min) axis(x_min, x_max, y3, y_max);
00220     //if(y3>y_max) axis(x_min, x_max, y_min, y3);
00221 
00222     updateBuffer(y1, y2, y3);
00223 
00224     draw();
00225     glColor3f(1.0f, 1.0f, 0.0f);
00226     plot(m_buffer_x, m_buffer_y_1);
00227     glColor3f(1.0f, 0.0f, 1.0f);
00228     plot(m_buffer_x, m_buffer_y_2);
00229     glColor3f(0.0f, 1.0f, 1.0f);
00230     plot(m_buffer_x, m_buffer_y_3);
00231 }
00232 
00233 void tgPlot2D::push(float y1, float y2, float y3, float y4)
00234 {
00235     //if(y1<y_min) axis(x_min, x_max, y1, y_max);
00236     //if(y1>y_max) axis(x_min, x_max, y_min, y1);
00237     //if(y2<y_min) axis(x_min, x_max, y2, y_max);
00238     //if(y2>y_max) axis(x_min, x_max, y_min, y2);
00239     //if(y3<y_min) axis(x_min, x_max, y3, y_max);
00240     //if(y3>y_max) axis(x_min, x_max, y_min, y3);
00241     //if(y4<y_min) axis(x_min, x_max, y4, y_max);
00242     //if(y4>y_max) axis(x_min, x_max, y_min, y4);
00243 
00244     updateBuffer(y1, y2, y3, y4);
00245 
00246     draw();
00247     glColor3f(1.0f, 1.0f, 0.0f);
00248     plot(m_buffer_x, m_buffer_y_1);
00249     glColor3f(1.0f, 0.0f, 1.0f);
00250     plot(m_buffer_x, m_buffer_y_2);
00251     glColor3f(0.0f, 1.0f, 1.0f);
00252     plot(m_buffer_x, m_buffer_y_3);
00253     glColor3f(0.0f, 1.0f, 0.0f);
00254     plot(m_buffer_x, m_buffer_y_4);
00255 }


blort
Author(s): Thomas Mörwald , Michael Zillich , Andreas Richtsfeld , Johann Prankl , Markus Vincze , Bence Magyar
autogenerated on Wed Aug 26 2015 15:24:12