length() const | vec4 | [inline] |
normalize() | vec4 | [inline] |
operator const float *() const | vec4 | [inline] |
operator float *() | vec4 | [inline] |
operator!=(const vec4 &v) | vec4 | [inline] |
operator*(float f) const | vec4 | [inline] |
operator*(const vec3 &v) const | vec4 | [inline] |
operator*(const vec4 &v) const | vec4 | [inline] |
operator*=(float f) | vec4 | [inline] |
operator+(const vec4 &v) const | vec4 | [inline] |
operator+=(const vec4 &v) | vec4 | [inline] |
operator-() const | vec4 | [inline] |
operator-(const vec4 &v) const | vec4 | [inline] |
operator-=(const vec4 &v) | vec4 | [inline] |
operator/(float f) const | vec4 | [inline] |
operator/=(float f) | vec4 | [inline] |
operator==(const vec4 &v) | vec4 | [inline] |
operator[](int i) | vec4 | [inline] |
operator[](int i) const | vec4 | [inline] |
random() | vec4 | [inline] |
v | vec4 | |
vec4() | vec4 | [inline] |
vec4(float x, float y, float z, float w) | vec4 | [inline] |
vec4(const float *v) | vec4 | [inline] |
vec4(const vec3 &v) | vec4 | [inline] |
vec4(const vec3 &v, float w) | vec4 | [inline] |
vec4(const vec4 &v) | vec4 | [inline] |
w | vec4 | |
x | vec4 | |
y | vec4 | |
z | vec4 |