Vector2.cc
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00001 
00005 #include <blort/Recognizer3D/Vector2.hh>
00006 
00007 namespace P 
00008 {
00009 
00014 Vector2 LineIntersection(const Vector2 &p1, const Vector2 &d1,
00015     const Vector2 &p2, const Vector2 &d2) throw(Except)
00016 {
00017   double d = Cross(d2, d1);
00018   if(d == 0.)
00019     throw Except(__HERE__, "lines do not intersect");
00020   double l = Cross(d2, p2 - p1)/d;
00021   return Vector2(p1.x + l*d1.x, p1.y + l*d1.y);
00022 }
00023 
00031 Vector2 LineIntersection(const Vector2 &p1, const Vector2 &d1,
00032     const Vector2 &p2, const Vector2 &d2, double *l1, double *l2) throw(Except)
00033 {
00034   double d = Cross(d2, d1);
00035   if(d == 0.)
00036     throw Except(__HERE__, "lines do not intersect");
00037   Vector2 p12 = p2 - p1;
00038   *l1 = Cross(d2, p12)/d;
00039   *l2 = Cross(d1, p12)/d;
00040   return Vector2(p1.x + *l1*d1.x, p1.y + *l1*d1.y);
00041 }
00042 
00046 bool LinesIntersecting(const Vector2 &a1, const Vector2 &a2,
00047     const Vector2 &b1, const Vector2 &b2)
00048 {
00049   double l1 = 0., l2 = 0.;
00050   LineIntersection(a1, a2 - a1, b1, b2 - b1, &l1, &l2);
00051   return (l1 >= 0. && l1 <= 1.) && (l2 >= 0. && l2 <= 1.);
00052 }
00053 
00057 bool LinesIntersecting(const Vector2 &a1, const Vector2 &a2,
00058     const Vector2 &b1, const Vector2 &b2, Vector2 &isct)
00059 {
00060   double l1 = 0., l2 = 0.;
00061   isct=LineIntersection(a1, a2 - a1, b1, b2 - b1, &l1, &l2);
00062   return (l1 >= 0. && l1 <= 1.) && (l2 >= 0. && l2 <= 1.);
00063 }
00064 
00065 }
00066 


blort
Author(s): Thomas Mörwald , Michael Zillich , Andreas Richtsfeld , Johann Prankl , Markus Vincze , Bence Magyar
autogenerated on Wed Aug 26 2015 15:24:12