Particle.cpp
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00001 
00002 #include <blort/Tracker/Particle.h>
00003 
00004 using namespace Tracking;
00005 using namespace TomGine;
00006 
00007 Particle::Particle(float val){
00008         t.x = val;
00009         t.y = val;
00010         t.z = val;
00011         r.x = val;
00012         r.y = val;
00013         r.z = val;
00014         
00015         z = val;
00016         
00017         w = val;
00018         c = val;
00019         
00020         q = tgQuaternion();
00021 }
00022 
00023 Particle::Particle(     vec3 t,
00024                                         vec3 r,
00025                                         float z,
00026                                         float w, float c,
00027                                         TomGine::tgQuaternion q)
00028 {
00029         this->t = t;
00030         this->r = r;
00031         this->z = z;
00032         
00033         this->w = w;
00034         this->c = c;
00035         
00036         this->q = q;
00037 }
00038 
00039 Particle::Particle(const Particle& p2){
00040         t.x = p2.t.x;
00041         t.y = p2.t.y;
00042         t.z = p2.t.z;
00043         r.x = p2.r.x;
00044         r.y = p2.r.y;
00045         r.z = p2.r.z;
00046 
00047         z = p2.z;
00048         
00049         userData = p2.userData;
00050         
00051         w = p2.w;
00052         c = p2.c;
00053         
00054         q = p2.q;
00055 }
00056 
00057 Particle::Particle(const tgPose& p2){
00058         t = p2.t;
00059         r.x = 0.0;
00060         r.y = 0.0;
00061         r.z = 0.0;
00062         
00063         z = 0.0;        
00064         
00065         w = 0.0;
00066         c = 0.0;
00067         
00068         q = p2.q;
00069 }
00070 
00071 Particle& Particle::operator=(const Particle& p2){
00072         t.x = p2.t.x;
00073         t.y = p2.t.y;
00074         t.z = p2.t.z;
00075         r.x = p2.r.x;
00076         r.y = p2.r.y;
00077         r.z = p2.r.z;
00078         z = p2.z;
00079         
00080         userData = p2.userData;
00081         
00082         w = p2.w;
00083         c = p2.c;
00084         
00085         q = p2.q;
00086         
00087         return *this;
00088 }
00089 
00090 Particle& Particle::operator=(const tgPose& p2){
00091         t = p2.t;
00092         r.x = 0.0;
00093         r.y = 0.0;
00094         r.z = 0.0;
00095         
00096         z = 0.0;        
00097         
00098         w = 0.0;
00099         c = 0.0;
00100         
00101         q = p2.q;
00102 
00103         return *this;
00104 }
00105 
00106 Particle Particle::operator*(const float &f) const{
00107         Particle p;
00108         p.r  = r  * f;
00109         p.t  = t  * f;
00110         p.z  = z  * f;
00111         
00112         return p;
00113 }
00114 
00115 Particle Particle::operator+(const Particle &p) const{
00116         Particle res;
00117         res.t = t + p.t;
00118         res.q = q + p.q;
00119         res.r = r + p.r;
00120         res.z = z + p.z;
00121         res.w = w + p.w;
00122         res.c = c + p.c;
00123         return res;
00124 }
00125 
00126 Particle Particle::operator-(const Particle &p) const{
00127         Particle res;
00128         res.t = t - p.t;
00129         res.q = q - p.q;
00130         res.r = r - p.r;
00131         res.z = z - p.z;
00132         res.w = w - p.w;
00133         res.c = c - p.c;
00134         return res;
00135 }


blort
Author(s): Thomas Mörwald , Michael Zillich , Andreas Richtsfeld , Johann Prankl , Markus Vincze , Bence Magyar
autogenerated on Wed Aug 26 2015 15:24:12