.. _program_listing_file__tmp_ws_src_hpp-fcl_include_hpp_fcl_BV_BV_node.h: Program Listing for File BV_node.h ================================== |exhale_lsh| :ref:`Return to documentation for file ` (``/tmp/ws/src/hpp-fcl/include/hpp/fcl/BV/BV_node.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Software License Agreement (BSD License) * * Copyright (c) 2011-2014, Willow Garage, Inc. * Copyright (c) 2014-2015, Open Source Robotics Foundation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Open Source Robotics Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef HPP_FCL_BV_NODE_H #define HPP_FCL_BV_NODE_H #include #include #include namespace hpp { namespace fcl { struct HPP_FCL_DLLAPI BVNodeBase { int first_child; unsigned int first_primitive; unsigned int num_primitives; BVNodeBase() : first_child(0), first_primitive( (std::numeric_limits::max)()) // value we should help // to raise an issue , num_primitives(0) {} bool operator==(const BVNodeBase& other) const { return first_child == other.first_child && first_primitive == other.first_primitive && num_primitives == other.num_primitives; } bool operator!=(const BVNodeBase& other) const { return !(*this == other); } inline bool isLeaf() const { return first_child < 0; } inline int primitiveId() const { return -(first_child + 1); } inline int leftChild() const { return first_child; } inline int rightChild() const { return first_child + 1; } }; template struct HPP_FCL_DLLAPI BVNode : public BVNodeBase { typedef BVNodeBase Base; BV bv; bool operator==(const BVNode& other) const { return Base::operator==(other) && bv == other.bv; } bool operator!=(const BVNode& other) const { return !(*this == other); } bool overlap(const BVNode& other) const { return bv.overlap(other.bv); } bool overlap(const BVNode& other, const CollisionRequest& request, FCL_REAL& sqrDistLowerBound) const { return bv.overlap(other.bv, request, sqrDistLowerBound); } FCL_REAL distance(const BVNode& other, Vec3f* P1 = NULL, Vec3f* P2 = NULL) const { return bv.distance(other.bv, P1, P2); } Vec3f getCenter() const { return bv.center(); } const Matrix3f& getOrientation() const { static const Matrix3f id3 = Matrix3f::Identity(); return id3; } EIGEN_MAKE_ALIGNED_OPERATOR_NEW }; template <> inline const Matrix3f& BVNode::getOrientation() const { return bv.axes; } template <> inline const Matrix3f& BVNode::getOrientation() const { return bv.axes; } template <> inline const Matrix3f& BVNode::getOrientation() const { return bv.obb.axes; } } // namespace fcl } // namespace hpp #endif