but_display.cpp
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00001 /******************************************************************************
00002  * \file
00003  *
00004  * $Id: but_display.cpp 810 2012-05-19 21:47:51Z stancl $
00005  *
00006  * Copyright (C) Brno University of Technology
00007  *
00008  * This file is part of software developed by dcgm-robotics@FIT group.
00009  *
00010  * Author: Vit Stancl (stancl@fit.vutbr.cz)
00011  * Supervised by: Michal Spanel (spanel@fit.vutbr.cz)
00012  * Date: dd/mm/2011
00013  * 
00014  * This file is free software: you can redistribute it and/or modify
00015  * it under the terms of the GNU Lesser General Public License as published by
00016  * the Free Software Foundation, either version 3 of the License, or
00017  * (at your option) any later version.
00018  * 
00019  * This file is distributed in the hope that it will be useful,
00020  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00021  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00022  * GNU Lesser General Public License for more details.
00023  * 
00024  * You should have received a copy of the GNU Lesser General Public License
00025  * along with this file.  If not, see <http://www.gnu.org/licenses/>.
00026  */
00027 
00028 #include "but_display.h"
00029 #include <OGRE/OgreSceneManager.h>
00030 #include <rviz/render_panel.h>
00031 #include <rviz/visualization_manager.h>
00032 #include <rviz/window_manager_interface.h>
00033 #include <sstream>
00034 #include <srs_ui_but/topics_list.h>
00035 #include <tf/transform_broadcaster.h>
00036 
00037 /*
00038  *  Constructor
00039  */
00040 srs_ui_but::CButDisplay::CButDisplay(const std::string & name, rviz::VisualizationManager * manager)
00041     : Display( name, manager )
00042     , m_manualObject( 0 )
00043     , m_child_window( 0 )
00044     , m_dialog_window( 0 )
00045     , m_controls_window( 0 )
00046 {
00047     // Get node handle
00048     ros::NodeHandle private_nh("~");
00049 
00050     // Connect to the controller changed signal
00051     vis_manager_->getViewControllerTypeChangedSignal().connect( boost::bind(&CButDisplay::onViewControllerChange, this, _1 ) );
00052 
00053     // Get scene node
00054     m_sceneNode = scene_manager_->getRootSceneNode()->createChildSceneNode();
00055 
00056     // Try to create, add and show example window
00057 
00058     rviz::WindowManagerInterface * wi( manager->getWindowManager() );
00059 
00060     if( wi != 0 )
00061     {
00062         // Create camera control pane
00063         std::cerr << "Creating camera pane" << std::endl;
00064 
00065         m_camera_window = new CCameraControlPane( wi->getParentWindow(), _T("Camera control"), wi );
00066 
00067         if( m_camera_window != 0 )
00068         {
00069                 m_camera_window->fixedFrameChanged( fixed_frame_ );
00070                 m_camera_window->targetFrameChanged( target_frame_ );
00071 
00072                 wi->addPane( "Camera control", m_camera_window );
00073                 wi->showPane( m_camera_window );
00074                 ROS_DEBUG("Camera control pane added...");
00075         }
00076 
00077     }
00078     else
00079     {
00080         std::cerr << "No window manager, no panes :( " << std::endl;
00081     }
00082 }
00083 
00084 /*
00085  *  Destructor
00086  */
00087 srs_ui_but::CButDisplay::~CButDisplay()
00088 {
00089     // Destroy all geometry
00090     destroyGeometry();
00091 }
00092 
00096 void srs_ui_but::CButDisplay::targetFrameChanged()
00097 {
00098 }
00099 
00103 void srs_ui_but::CButDisplay::fixedFrameChanged()
00104 {
00105 }
00106 
00110 void srs_ui_but::CButDisplay::createProperties()
00111 {
00112     // Create some properties
00113 
00114     // Get camera.
00115     rviz::RenderPanel * panel = vis_manager_->getRenderPanel();
00116     if( panel != 0 )
00117     {
00118         Ogre::Camera * camera = panel->getCamera();
00119 
00120         // Set camera to window
00121         m_camera_window->setCamera( camera );
00122     }
00123     else
00124         ROS_DEBUG( "No render panel... ");
00125 }
00126 
00127 /*
00128  *  Display enabled callback
00129  */
00130 void srs_ui_but::CButDisplay::onEnable()
00131 {
00132     m_sceneNode->setVisible( true );
00133 }
00134 
00135 /*
00136  *  Display disabled callback
00137  */
00138 void srs_ui_but::CButDisplay::onDisable()
00139 {
00140     m_sceneNode->setVisible( false );
00141 }
00142 
00143 /*
00144  *  Create geometry
00145  */
00146 bool srs_ui_but::CButDisplay::createGeometry()
00147 {
00148     // Create manual object
00149     m_manualObject = scene_manager_->createManualObject( "manual" );
00150 
00151     // Create some geometry
00152     m_manualObject->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_LIST);
00153     {
00154         float lSize( 1.0f );
00155         float cp( 1.0f * lSize );
00156         float cm( -1.0f * lSize );
00157 
00158         // Insert some vertices
00159         m_manualObject->position(cm, cp, cm);// a vertex
00160         m_manualObject->colour(Ogre::ColourValue(0.0f,1.0f,0.0f,1.0f));
00161         m_manualObject->position(cp, cp, cm);// a vertex
00162         m_manualObject->colour(Ogre::ColourValue(1.0f,1.0f,0.0f,1.0f));
00163         m_manualObject->position(cp, cm, cm);// a vertex
00164         m_manualObject->colour(Ogre::ColourValue(1.0f,0.0f,0.0f,1.0f));
00165         m_manualObject->position(cm, cm, cm);// a vertex
00166         m_manualObject->colour(Ogre::ColourValue(0.0f,0.0f,0.0f,1.0f));
00167 
00168         m_manualObject->position(cm, cp, cp);// a vertex
00169         m_manualObject->colour(Ogre::ColourValue(0.0f,1.0f,1.0f,1.0f));
00170         m_manualObject->position(cp, cp, cp);// a vertex
00171         m_manualObject->colour(Ogre::ColourValue(1.0f,1.0f,1.0f,1.0f));
00172         m_manualObject->position(cp, cm, cp);// a vertex
00173         m_manualObject->colour(Ogre::ColourValue(1.0f,0.0f,1.0f,1.0f));
00174         m_manualObject->position(cm, cm, cp);// a vertex
00175         m_manualObject->colour(Ogre::ColourValue(0.0f,0.0f,1.0f,1.0f));
00176 
00177         // Create triangles - behind and front
00178         m_manualObject->triangle(0,1,2);
00179         m_manualObject->triangle(2,3,0);
00180         m_manualObject->triangle(4,6,5);
00181         m_manualObject->triangle(6,4,7);
00182 
00183         // Top and bottom
00184         m_manualObject->triangle(0,4,5);
00185         m_manualObject->triangle(5,1,0);
00186         m_manualObject->triangle(2,6,7);
00187         m_manualObject->triangle(7,3,2);
00188 
00189         // Left and right face
00190         m_manualObject->triangle(0,7,4);
00191         m_manualObject->triangle(7,0,3);
00192         m_manualObject->triangle(1,5,6);
00193         m_manualObject->triangle(6,2,1);
00194     }
00195     m_manualObject->end();
00196 
00197     m_manualObject->setDynamic( false );
00198 
00199     // Attach manual object to the scene
00200     m_sceneNode->attachObject( m_manualObject );
00201 
00202     return true;
00203 }
00204 
00205 void srs_ui_but::CButDisplay::destroyGeometry()
00206 {
00207     // Destroy manual object
00208     if( m_manualObject != 0 )
00209         scene_manager_->destroyManualObject( m_manualObject );
00210 
00211     // Destroy scene
00212     if( m_sceneNode != 0 )
00213         scene_manager_->destroySceneNode(m_sceneNode->getName());
00214 }
00215 
00216 void srs_ui_but::CButDisplay::update (float wall_dt, float ros_dt)
00217 {
00218     rviz::RenderPanel * panel = vis_manager_->getRenderPanel();
00219     if( panel == 0 )
00220     {
00221         ROS_DEBUG( "No render panel... ");
00222     }
00223 
00224 /*    Ogre::Camera * camera = panel->getCamera();
00225 
00226     if( camera == 0 )
00227     {
00228         ROS_DEBUG( "No camera ");
00229     }*/
00230 }
00231 
00235 void srs_ui_but::CButDisplay::onViewControllerChange( rviz::ViewController * c )
00236 {
00237 }
00238 


srs_ui_but
Author(s): Vit Stancl (stancl@fit.vutbr.cz), Michal Spanel (spanel@fit.vutbr.cz), Tomas Lokaj
autogenerated on Mon Oct 6 2014 08:49:30