but_depthtexture.cpp
Go to the documentation of this file.
00001 /******************************************************************************
00002  * \file
00003  *
00004  * $Id:$
00005  *
00006  * Copyright (C) Brno University of Technology
00007  *
00008  * This file is part of software developed by dcgm-robotics@FIT group.
00009  *
00010  * Author: Vit Stancl (stancl@fit.vutbr.cz)
00011  * Supervised by: Michal Spanel (spanel@fit.vutbr.cz)
00012  * Date: dd/mm/2011
00013  *
00014  * This file is free software: you can redistribute it and/or modify
00015  * it under the terms of the GNU Lesser General Public License as published by
00016  * the Free Software Foundation, either version 3 of the License, or
00017  * (at your option) any later version.
00018  *
00019  * This file is distributed in the hope that it will be useful,
00020  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00021  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00022  * GNU Lesser General Public License for more details.
00023  *
00024  * You should have received a copy of the GNU Lesser General Public License
00025  * along with this file.  If not, see <http://www.gnu.org/licenses/>.
00026  */
00027 
00028 #include "but_depthtexture.h"
00029 
00030 #include <opencv/cv.h>
00031 #include <opencv/highgui.h>
00032 #include <limits>
00033 
00034 #define PUBLISHING_TOPIC "/srs_ui_but/depth/normalized_image"
00035 #define FLOAT_IMAGE_TOPIC "/srs_ui_but/depth/float_image"
00036 
00037 
00038 
00039 //=======================================================================================================================
00040 //              CDepthImageConvertor
00041 //
00042 
00046 srs_ui_but::CDepthImageConvertor::CDepthImageConvertor(const ros::NodeHandle& nh, const std::string & topic)
00047 : m_depth_msg( new sensor_msgs::Image)
00048 , m_visible_msg( new sensor_msgs::Image )
00049 , m_float_msg( new sensor_msgs::Image )
00050 , m_msg_encoding(enc::TYPE_32FC4)
00051 , m_visible_encoding( enc::MONO8 )
00052 , m_topic( topic )
00053 , m_hints("raw", ros::TransportHints(), nh)
00054 , m_bCamModelInitialized( false )
00055 , m_counter(0)
00056 {
00057         m_it.reset(new image_transport::ImageTransport(nh));
00058 
00059 
00060         m_sub_raw = m_it->subscribe(topic, 1, &CDepthImageConvertor::depthCb, this, m_hints);
00061 
00062         m_pub_depth = m_it->advertise(PUBLISHING_TOPIC, 1 );
00063         m_pub_float = m_it->advertise(FLOAT_IMAGE_TOPIC, 1 );
00064 
00065         // Allocate new Image message
00066 
00067 //      std::cerr << "... CDepthImageConvertor: depth texture initialized..." << std::endl;
00068 }
00069 
00073 srs_ui_but::CDepthImageConvertor::~CDepthImageConvertor()
00074 {
00075         m_sub_raw.shutdown();
00076 }
00077 
00081 void srs_ui_but::CDepthImageConvertor::depthCb(const sensor_msgs::ImageConstPtr& raw_msg)
00082 {
00083         boost::mutex::scoped_lock lock(m_mutex);
00084 
00085 //      std::cerr << "New depth image... " << std::endl;
00086 
00087         // Convert image
00088         convertDepth(raw_msg);
00089         toVisible(2);
00090         toFloat(2);
00091 }
00095 bool srs_ui_but::CDepthImageConvertor::convertDepth(const sensor_msgs::ImageConstPtr& raw_msg)
00096 {
00097         if( ! m_bCamModelInitialized )
00098                 return false;
00099 
00100         if( raw_msg->encoding == enc::MONO16)
00101         {
00102                 return convertDepth16(raw_msg);
00103         }
00104 
00105         if( raw_msg->encoding == enc::MONO8 )
00106         {
00107                 return convertDepth8(raw_msg);
00108         }
00109 
00110         if( raw_msg->encoding ==  enc::TYPE_16UC1)
00111         {
00112                 return convertDepth16UC1(raw_msg);
00113         }
00114 
00115         std::cerr << "... CDepthImageConvertor: Expected data these types: " << enc::MONO8.c_str() << ", " << enc::MONO16.c_str() << ", " <<  enc::TYPE_16UC1.c_str() << std::endl;
00116         std::cerr << "Input type: " << raw_msg->encoding.c_str() << std::endl;
00117         ROS_ERROR("Unexpected input data of type [%s]", raw_msg->encoding.c_str());
00118         return false;
00119 }
00120 
00124 bool srs_ui_but::CDepthImageConvertor::convertDepth16UC1(const sensor_msgs::ImageConstPtr& raw_msg)
00125 {
00126 
00127         typedef uint16_t tIPixel;
00128         typedef float tOPixel;
00129 
00130         m_depth_msg->header   = raw_msg->header;
00131         m_depth_msg->encoding = m_msg_encoding;
00132         m_depth_msg->height   = raw_msg->height;
00133         m_depth_msg->width    = raw_msg->width;
00134         m_depth_msg->step     = raw_msg->width * 4 * sizeof (tOPixel);
00135         m_depth_msg->data.resize( m_depth_msg->height * m_depth_msg->step);
00136 
00137         float bad_point = std::numeric_limits<float>::quiet_NaN ();
00138 
00139         // Compute image centers
00140         float center_x( m_camera_model.cx() ), center_y( m_camera_model.cy() );
00141 
00142 //      std::cerr << m_camera_model.fx() << ", " << m_camera_model.fy() << std::endl;
00143 
00144         // Scaling
00145         float constant_x( 0.001 / m_camera_model.fx() ), constant_y( 0.001 / m_camera_model.fy() );
00146 
00147         // Fill in the depth image data, converting mm to m
00148         const tIPixel* raw_data = reinterpret_cast<const tIPixel*>(&raw_msg->data[0]);
00149         tOPixel* depth_data = reinterpret_cast<tOPixel*>(&m_depth_msg->data[0]);
00150 
00151         // Clear ranges
00152         for( int i = 0; i < 4; ++i )
00153         {
00154                 m_max_range[i] = -1000000000.0;
00155                 m_min_range[i] =  1000000000.0;
00156         }
00157 
00158         Ogre::Vector4 v;
00159         v[3] = 0.0;
00160 
00161         float x( 0.0 ), y( 0.0 ), depth;
00162 //      long counter(0);
00163 
00164         for (unsigned index = 0; index < m_depth_msg->height * m_depth_msg->width; ++index )
00165         {
00166                 tIPixel raw = raw_data[index ];
00167 
00168                 // Distance cut-off
00169 //              if( raw > 70000 )
00170 //                      raw = 70000;
00171 
00172                 if( raw == 0 )
00173                 {
00174                         v[0] = v[1] = v[2] = v[3] = bad_point;
00175                 }
00176                 else
00177                 {
00178                         depth = float(raw);
00179 
00180                         v[0] = (x - center_x) * depth * constant_x;
00181                         v[1] = (y - center_y) * depth * constant_y;
00182                         v[2] = depth * 0.001;
00183                         v[3] = sqrt( v[0] * v[0] + v[1] * v[1] + v[2] * v[2] );
00184                 }
00185 
00186 
00187 //              v = v * m_projectionMatrix;
00188 /*
00189                 if( v[3] == 0.0 )
00190                         ++counter;
00191                 else
00192                         v /= v[3];
00193 //*/
00194 
00195                 depth_data[4*index] = v[0]; //(tOPixel)value;
00196                 depth_data[4*index + 1] = v[1]; //(tOPixel)value;
00197                 depth_data[4*index + 2] = v[2]; //(tOPixel)value;
00198                 depth_data[4*index + 3] = v[3];
00199 
00200                 for( int i = 0; i < 4; ++i )
00201                 {
00202                         if( v[i] > m_max_range[i] )
00203                                 m_max_range[i] = v[i];
00204 
00205                         if( v[i] < m_min_range[i] )
00206                                 m_min_range[i] = v[i];
00207                 }
00208 
00209                 ++x;
00210                 if( x > raw_msg->width )
00211                 {
00212                         x -= raw_msg->width;
00213                         ++y;
00214                 }
00215         }
00216 
00217         ++m_counter;
00218 
00219         return true;
00220 }
00221 
00222 
00226 bool srs_ui_but::CDepthImageConvertor::convertDepth16(const sensor_msgs::ImageConstPtr& raw_msg)
00227 {
00228 
00229         typedef uint16_t tIPixel;
00230         typedef float tOPixel;
00231 
00232         m_depth_msg->header   = raw_msg->header;
00233         m_depth_msg->encoding = m_msg_encoding;
00234         m_depth_msg->height   = raw_msg->height;
00235         m_depth_msg->width    = raw_msg->width;
00236         m_depth_msg->step     = raw_msg->width * 4 * sizeof (tOPixel);
00237         m_depth_msg->data.resize( m_depth_msg->height * m_depth_msg->step);
00238 
00239         float bad_point = std::numeric_limits<float>::quiet_NaN ();
00240 
00241         // Compute image centers
00242         float center_x( m_camera_model.cx() ), center_y( m_camera_model.cy() );
00243 
00244 //      std::cerr << m_camera_model.fx() << ", " << m_camera_model.fy() << std::endl;
00245 
00246         // Scaling
00247         float constant_x( 0.001 / m_camera_model.fx() ), constant_y( 0.001 / m_camera_model.fy() );
00248 
00249         // Fill in the depth image data, converting mm to m
00250         const tIPixel* raw_data = reinterpret_cast<const tIPixel*>(&raw_msg->data[0]);
00251         tOPixel* depth_data = reinterpret_cast<tOPixel*>(&m_depth_msg->data[0]);
00252 
00253         // Clear ranges
00254         for( int i = 0; i < 4; ++i )
00255         {
00256                 m_max_range[i] = -1000000000.0;
00257                 m_min_range[i] =  1000000000.0;
00258         }
00259 
00260         Ogre::Vector4 v;
00261         v[3] = 0.0;
00262 
00263         float x( 0.0 ), y( 0.0 ), depth;
00264 //      long counter(0);
00265 
00266         for (unsigned index = 0; index < m_depth_msg->height * m_depth_msg->width; ++index )
00267         {
00268                 tIPixel raw = raw_data[index ];
00269 
00270                 // Distance cut-off
00271 //              if( raw > 70000 )
00272 //                      raw = 70000;
00273 
00274                 if( raw == 0 )
00275                 {
00276                         v[0] = v[1] = v[2] = v[3] = bad_point;
00277                 }
00278                 else
00279                 {
00280                         depth = float(raw);
00281 
00282                         v[0] = (x - center_x) * depth * constant_x;
00283                         v[1] = (y - center_y) * depth * constant_y;
00284                         v[2] = depth * 0.001;
00285                         v[3] = sqrt( v[0] * v[0] + v[1] * v[1] + v[2] * v[2] );
00286                 }
00287 
00288 
00289 //              v = v * m_projectionMatrix;
00290 /*
00291                 if( v[3] == 0.0 )
00292                         ++counter;
00293                 else
00294                         v /= v[3];
00295 //*/
00296 
00297                 depth_data[4*index] = v[0]; //(tOPixel)value;
00298                 depth_data[4*index + 1] = v[1]; //(tOPixel)value;
00299                 depth_data[4*index + 2] = v[2]; //(tOPixel)value;
00300                 depth_data[4*index + 3] = v[3];
00301 
00302                 for( int i = 0; i < 4; ++i )
00303                 {
00304                         if( v[i] > m_max_range[i] )
00305                                 m_max_range[i] = v[i];
00306 
00307                         if( v[i] < m_min_range[i] )
00308                                 m_min_range[i] = v[i];
00309                 }
00310 
00311                 ++x;
00312                 if( x > raw_msg->width )
00313                 {
00314                         x -= raw_msg->width;
00315                         ++y;
00316                 }
00317         }
00318 
00319 //      std::cerr << "All: " << m_depth_msg->height * m_depth_msg->width << ", zero: " << zr << std::endl;
00320 /*
00321         std::cerr << "Ranges: " << std::endl;
00322         for( int i = 0; i < 4; ++i )
00323         {
00324                 std::cerr << "< " << m_min_range[i] << " - " << m_max_range[i] << " >"<< std::endl;
00325         }
00326 */
00327 //      std::cerr << "Bad points: " << counter << std::endl;
00328 
00329         ++m_counter;
00330 
00331         return true;
00332 }
00333 
00337 bool srs_ui_but::CDepthImageConvertor::convertDepth8(const sensor_msgs::ImageConstPtr& raw_msg)
00338 {
00339 
00340         typedef uint8_t tIPixel;
00341         typedef float tOPixel;
00342 
00343         m_depth_msg->header   = raw_msg->header;
00344         m_depth_msg->encoding = m_msg_encoding;
00345         m_depth_msg->height   = raw_msg->height;
00346         m_depth_msg->width    = raw_msg->width;
00347         m_depth_msg->step     = raw_msg->width * 4 * sizeof (tOPixel);
00348         m_depth_msg->data.resize( m_depth_msg->height * m_depth_msg->step);
00349 
00350         float bad_point = std::numeric_limits<float>::quiet_NaN ();
00351 
00352         // Compute image centers
00353         float center_x( m_camera_model.cx() ), center_y( m_camera_model.cy() );
00354 
00355 //      std::cerr << m_camera_model.fx() << ", " << m_camera_model.fy() << std::endl;
00356 
00357         // Scaling
00358         float constant_x( 0.001 / m_camera_model.fx() ), constant_y( 0.001 / m_camera_model.fy() );
00359 
00360         // Fill in the depth image data, converting mm to m
00361         const tIPixel* raw_data = reinterpret_cast<const tIPixel*>(&raw_msg->data[0]);
00362         tOPixel* depth_data = reinterpret_cast<tOPixel*>(&m_depth_msg->data[0]);
00363 
00364         // Clear ranges
00365         for( int i = 0; i < 4; ++i )
00366         {
00367                 m_max_range[i] = -1000000000.0;
00368                 m_min_range[i] =  1000000000.0;
00369         }
00370 
00371         Ogre::Vector4 v;
00372         v[3] = 0.0;
00373 
00374         float x( 0.0 ), y( 0.0 ), depth;
00375 //      long counter(0);
00376 
00377         for (unsigned index = 0; index < m_depth_msg->height * m_depth_msg->width; ++index )
00378         {
00379                 tIPixel raw = raw_data[index ];
00380 
00381                 // Distance cut-off
00382 //              if( raw > 70000 )
00383 //                      raw = 70000;
00384 
00385                 if( raw == 0 )
00386                 {
00387                         v[0] = v[1] = v[2] = v[3] = bad_point;
00388                 }
00389                 else
00390                 {
00391                         depth = float(raw);
00392 
00393                         v[0] = (x - center_x) * depth * constant_x;
00394                         v[1] = (y - center_y) * depth * constant_y;
00395                         v[2] = depth * 0.001;
00396                         v[3] = sqrt( v[0] * v[0] + v[1] * v[1] + v[2] * v[2] );
00397                 }
00398 
00399 
00400 //              v = v * m_projectionMatrix;
00401 /*
00402                 if( v[3] == 0.0 )
00403                         ++counter;
00404                 else
00405                         v /= v[3];
00406 //*/
00407 
00408                 depth_data[4*index] = v[0]; //(tOPixel)value;
00409                 depth_data[4*index + 1] = v[1]; //(tOPixel)value;
00410                 depth_data[4*index + 2] = v[2]; //(tOPixel)value;
00411                 depth_data[4*index + 3] = v[3];
00412 
00413                 for( int i = 0; i < 4; ++i )
00414                 {
00415                         if( v[i] > m_max_range[i] )
00416                                 m_max_range[i] = v[i];
00417 
00418                         if( v[i] < m_min_range[i] )
00419                                 m_min_range[i] = v[i];
00420                 }
00421 
00422                 ++x;
00423                 if( x > raw_msg->width )
00424                 {
00425                         x -= raw_msg->width;
00426                         ++y;
00427                 }
00428         }
00429 
00430 //      std::cerr << "All: " << m_depth_msg->height * m_depth_msg->width << ", zero: " << zr << std::endl;
00431 /*
00432         std::cerr << "Ranges: " << std::endl;
00433         for( int i = 0; i < 4; ++i )
00434         {
00435                 std::cerr << "< " << m_min_range[i] << " - " << m_max_range[i] << " >"<< std::endl;
00436         }
00437 */
00438 //      std::cerr << "Bad points: " << counter << std::endl;
00439 
00440         ++m_counter;
00441 
00442         return true;
00443 }
00444 
00448 bool srs_ui_but::CDepthImageConvertor::toVisible( int coord )
00449 {
00450         typedef uint8_t tVPixel;
00451 
00452         m_visible_msg->header = m_depth_msg->header;
00453         m_visible_msg->encoding = m_visible_encoding;
00454         m_visible_msg->height = m_depth_msg->height;
00455         m_visible_msg->width = m_depth_msg->width;
00456         m_visible_msg->step = m_depth_msg->width * sizeof(tVPixel);
00457         m_visible_msg->data.resize(m_visible_msg->height * m_visible_msg->step);
00458 
00459         tVPixel c;
00460 
00461         float divider(1.0);
00462 
00463         if (m_max_range[coord] != m_min_range[coord])
00464                 divider = 1.0 / (m_max_range[coord] - m_min_range[coord]);
00465 
00466         for (unsigned int y = 0; y < m_depth_msg->height; ++y) {
00467                 float *f = reinterpret_cast<float *> (&m_depth_msg->data[y
00468                                 * m_depth_msg->step]);
00469                 tVPixel *v = reinterpret_cast<tVPixel*> (&m_visible_msg->data[y
00470                                 * m_visible_msg->step]);
00471 
00472                 for (unsigned int x = 0; x < m_depth_msg->width; ++x) {
00473                         c = (tVPixel) (255 * ((f[4 * x + coord] - m_min_range[coord]) * divider));
00474                         v[x] = c;
00475                         //                      v[3*x+1] = c;
00476                         //                      v[3*x+2] = c;
00477 
00478 
00479                 }
00480         }
00481         /*
00482          for (unsigned index = 0; index < m_visible_msg->height * m_visible_msg->width; ++index)
00483          {
00484          c = (uint8_t) (255*((depth_data[index]-m_min_range)*divider));
00485 
00486          visible_data[oindex] = c; ++oindex;
00487          visible_data[oindex] = c; ++oindex;
00488          visible_data[oindex] = c; ++oindex;
00489          }
00490          */
00491         // Publish
00492         m_pub_depth.publish(m_visible_msg);
00493 
00494         return true;
00495 }
00496 
00500 bool srs_ui_but::CDepthImageConvertor::toFloat( int coord )
00501 {
00502         typedef uint8_t tVPixel;
00503 
00504         m_float_msg->header = m_depth_msg->header;
00505         m_float_msg->encoding = m_visible_encoding;
00506         m_float_msg->height = m_depth_msg->height;
00507         m_float_msg->width = m_depth_msg->width;
00508         m_float_msg->step = m_depth_msg->width * sizeof(tVPixel);
00509         m_float_msg->data.resize(m_float_msg->height * m_float_msg->step);
00510 
00511         tVPixel c;
00512 
00513         float depth;
00514 
00515         for (unsigned int y = 0; y < m_depth_msg->height; ++y) {
00516                 float *f = reinterpret_cast<float *> (&m_depth_msg->data[y * m_depth_msg->step]);
00517                 tVPixel *v = reinterpret_cast<tVPixel*> (&m_float_msg->data[y * m_float_msg->step]);
00518 
00519                 for (unsigned int x = 0; x < m_depth_msg->width; ++x)
00520                 {
00521                         depth = f[4 * x + coord] * 0.5 + 0.5;
00522 
00523                         c = (depth < 0.0 ) ? 0 : (depth > 1.0 ) ? 255 : depth * 255;
00524                         v[x] = c;
00525                         //                      v[3*x+1] = c;
00526                         //                      v[3*x+2] = c;
00527 
00528 
00529                 }
00530         }
00531 
00532         // Publish
00533         m_pub_float.publish(m_float_msg);
00534 
00535         return true;
00536 }
00537 
00541 void srs_ui_but::CDepthImageConvertor::setTopic(const std::string& topic)
00542 {
00543         boost::mutex::scoped_lock lock(m_mutex);
00544 
00545         if( topic.empty() )
00546                 m_sub_raw.shutdown();
00547         else
00548         {
00549                 m_sub_raw = m_it->subscribe(topic, 1, &CDepthImageConvertor::depthCb, this, m_hints);
00550         }
00551 
00552         m_topic = topic;
00553 }
00554 
00558 void  srs_ui_but::CDepthImageConvertor::setCameraModel(const sensor_msgs::CameraInfo& msg)
00559 {
00560         m_bCamModelInitialized = m_camera_model.fromCameraInfo( msg );
00561 
00562 //      if( m_bCamModelInitialized )
00563 //              std::cerr << "CDepthImageConvertor::setCameraModel - initialized." << std::endl;
00564 }
00565 
00566 //=================================================================================================
00567 //              CRosDepthTexture
00568 
00569 srs_ui_but::CRosDepthTexture::CRosDepthTexture( const ros::NodeHandle& nh, const std::string & texture_name, const std::string& topic_name, const std::string & encoding, bool bStaticTexture /*= false*/ )
00570 : CDepthImageConvertor( nh, topic_name )
00571 , m_texture_converter( texture_name, encoding, true )
00572 
00573 {
00574 
00575 }
00576 
00580 bool srs_ui_but::CRosDepthTexture::convertDepth(const sensor_msgs::ImageConstPtr& raw_msg)
00581 {
00582         CDepthImageConvertor::convertDepth( raw_msg );
00583 
00584 //      std::cerr << "...Depth: Converting image. M_COUNTER: " << m_counter << std::endl;
00585 
00586         if( hasData() )
00587         {
00588 //              std::cerr << "...Depth: Converting image..." << std::endl;
00589                 return m_texture_converter.convert( m_depth_msg, false );
00590         }
00591 
00592         return false;
00593 }
00594 
00598 void srs_ui_but::CRosDepthTexture::clear()
00599 {
00600 
00601 }
00602 


srs_ui_but
Author(s): Vit Stancl (stancl@fit.vutbr.cz), Michal Spanel (spanel@fit.vutbr.cz), Tomas Lokaj
autogenerated on Mon Oct 6 2014 08:49:30