warp_point_rigid_3d.h
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00001 /*
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00034  * $Id: warp_point_rigid_3d.h 5026 2012-03-12 02:51:44Z rusu $
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00037 
00038 
00039 #ifndef PCL_WARP_POINT_RIGID_3D_H_
00040 #define PCL_WARP_POINT_RIGID_3D_H_
00041 
00042 #include <pcl/registration/warp_point_rigid.h>
00043 #include <Eigen/Geometry>
00044 
00045 namespace pcl
00046 {
00047   template <class PointSourceT, class PointTargetT>
00048   class WarpPointRigid3D : public WarpPointRigid<PointSourceT, PointTargetT>
00049   {
00050   public:
00051     WarpPointRigid3D ()
00052       : WarpPointRigid<PointSourceT, PointTargetT> (3) {}
00053 
00054     virtual void setParam (const Eigen::VectorXf & p)
00055     {
00056       assert(p.rows () == this->getDimension ());
00057       Eigen::Matrix4f &trans = this->transform_matrix_;
00058 
00059       trans = Eigen::Matrix4f::Zero ();
00060       trans (3, 3) = 1;
00061       trans (2, 2) = 1; // Rotation around the Z-axis
00062 
00063       // Copy the rotation and translation components
00064       trans.block <4, 1> (0, 3) = Eigen::Vector4f (p[0], p[1], 0, 1.0);
00065 
00066       // Compute w from the unit quaternion
00067       Eigen::Rotation2D<float> r (p[2]);
00068       trans.topLeftCorner<2, 2> () = r.toRotationMatrix ();
00069     }
00070   };
00071 }
00072 
00073 #endif
00074 


pcl
Author(s): Open Perception
autogenerated on Mon Oct 6 2014 03:19:12