#include <pcl/surface/reconstruction.h>
#include <pcl/ros/conversions.h>
#include <pcl/kdtree/kdtree.h>
#include <pcl/kdtree/kdtree_flann.h>
#include <pcl/PolygonMesh.h>
#include <pcl/TextureMesh.h>
#include <boost/function.hpp>
#include <fstream>
#include <iostream>
#include <pcl/pcl_macros.h>
#include <pcl/point_types.h>
Go to the source code of this file.
Classes | |
struct | pcl::GreedyProjectionTriangulation< PointInT >::doubleEdge |
Struct for storing the edges starting from a fringe point. More... | |
class | pcl::GreedyProjectionTriangulation< PointInT > |
GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points based on local 2D projections. It assumes locally smooth surfaces and relatively smooth transitions between areas with different point densities. More... | |
struct | pcl::GreedyProjectionTriangulation< PointInT >::nnAngle |
Struct for storing the angles to nearest neighbors. More... | |
Namespaces | |
namespace | pcl |
Functions | |
bool | pcl::isVisible (const Eigen::Vector2f &X, const Eigen::Vector2f &S1, const Eigen::Vector2f &S2, const Eigen::Vector2f &R=Eigen::Vector2f::Zero()) |
Returns if a point X is visible from point R (or the origin) when taking into account the segment between the points S1 and S2. |