Classes | Namespaces | Functions
gp3.h File Reference
#include <pcl/surface/reconstruction.h>
#include <pcl/ros/conversions.h>
#include <pcl/kdtree/kdtree.h>
#include <pcl/kdtree/kdtree_flann.h>
#include <pcl/PolygonMesh.h>
#include <pcl/TextureMesh.h>
#include <boost/function.hpp>
#include <fstream>
#include <iostream>
#include <pcl/pcl_macros.h>
#include <pcl/point_types.h>
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Classes

struct  pcl::GreedyProjectionTriangulation< PointInT >::doubleEdge
 Struct for storing the edges starting from a fringe point. More...
class  pcl::GreedyProjectionTriangulation< PointInT >
 GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points based on local 2D projections. It assumes locally smooth surfaces and relatively smooth transitions between areas with different point densities. More...
struct  pcl::GreedyProjectionTriangulation< PointInT >::nnAngle
 Struct for storing the angles to nearest neighbors. More...

Namespaces

namespace  pcl

Functions

bool pcl::isVisible (const Eigen::Vector2f &X, const Eigen::Vector2f &S1, const Eigen::Vector2f &S2, const Eigen::Vector2f &R=Eigen::Vector2f::Zero())
 Returns if a point X is visible from point R (or the origin) when taking into account the segment between the points S1 and S2.


pcl
Author(s): Open Perception
autogenerated on Mon Oct 6 2014 03:19:12