, including all inherited members.
| Adapter | OVR::RenderTiny::D3D10::RenderDevice | |
| AddRef() | OVR::RefCountImpl | |
| ApplyStereoParams(const StereoEyeParams ¶ms) | OVR::RenderTiny::RenderDevice | [inline] |
| BackBuffer | OVR::RenderTiny::D3D10::RenderDevice | |
| BackBufferRT | OVR::RenderTiny::D3D10::RenderDevice | |
| BeginRendering() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| BeginScene(PostProcessType pp=PostProcess_None) | OVR::RenderTiny::RenderDevice | [virtual] |
| BlendState | OVR::RenderTiny::D3D10::RenderDevice | |
| checkInvalidDelete(RefCountImplCore *) | OVR::RefCountImplCore | [inline, static] |
| Clear(float r=0, float g=0, float b=0, float a=1, float depth=1) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| CommonUniforms | OVR::RenderTiny::D3D10::RenderDevice | |
| Compare_Always enum value | OVR::RenderTiny::RenderDevice | |
| Compare_Count enum value | OVR::RenderTiny::RenderDevice | |
| Compare_Greater enum value | OVR::RenderTiny::RenderDevice | |
| Compare_Less enum value | OVR::RenderTiny::RenderDevice | |
| CompareFunc enum name | OVR::RenderTiny::RenderDevice | |
| CompileShader(const char *profile, const char *src, const char *mainName="main") | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| Context | OVR::RenderTiny::D3D10::RenderDevice | |
| CreateBuffer() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| CreateDevice(const RendererParams &rp, void *oswnd) | OVR::RenderTiny::D3D10::RenderDevice | [static] |
| CreateShaderSet() | OVR::RenderTiny::RenderDevice | [inline, virtual] |
| CreateSimpleFill() | OVR::RenderTiny::D3D10::RenderDevice | [inline, virtual] |
| CreateTexture(int format, int width, int height, const void *data, int mipcount=1) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| CreateTextureFill(Texture *tex) | OVR::RenderTiny::RenderDevice | |
| CurDepthBuffer | OVR::RenderTiny::D3D10::RenderDevice | |
| CurDepthState | OVR::RenderTiny::D3D10::RenderDevice | |
| CurPostProcess | OVR::RenderTiny::RenderDevice | [protected] |
| CurRenderTarget | OVR::RenderTiny::D3D10::RenderDevice | |
| D3DViewport | OVR::RenderTiny::D3D10::RenderDevice | |
| DefaultFill | OVR::RenderTiny::D3D10::RenderDevice | |
| DepthBuffers | OVR::RenderTiny::D3D10::RenderDevice | |
| DepthStates | OVR::RenderTiny::D3D10::RenderDevice | |
| Device | OVR::RenderTiny::D3D10::RenderDevice | |
| Distortion | OVR::RenderTiny::RenderDevice | [protected] |
| DXGIFactory | OVR::RenderTiny::D3D10::RenderDevice | |
| FinishScene() | OVR::RenderTiny::RenderDevice | [virtual] |
| FinishScene1() | OVR::RenderTiny::RenderDevice | [protected] |
| ForceFlushGPU() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| FSDesktopX | OVR::RenderTiny::D3D10::RenderDevice | |
| FSDesktopY | OVR::RenderTiny::D3D10::RenderDevice | |
| FullscreenOutput | OVR::RenderTiny::D3D10::RenderDevice | |
| GetDepthBuffer(int w, int h, int ms) | OVR::RenderTiny::D3D10::RenderDevice | |
| GetParams() const | OVR::RenderTiny::RenderDevice | [inline] |
| GetPostProcessShader() | OVR::RenderTiny::RenderDevice | [inline] |
| GetProjection() const | OVR::RenderTiny::RenderDevice | [inline, virtual] |
| GetRefCount() const | OVR::RefCountImplCore | [inline] |
| GetSamplerState(int sm) | OVR::RenderTiny::D3D10::RenderDevice | |
| Init() | OVR::RenderTiny::RenderDevice | [inline, virtual] |
| initPostProcessSupport(PostProcessType pptype) | OVR::RenderTiny::RenderDevice | [protected, virtual] |
| IsFullscreen() const | OVR::RenderTiny::RenderDevice | [inline, virtual] |
| LightingBuffer | OVR::RenderTiny::RenderDevice | [protected] |
| LoadBuiltinShader(ShaderStage stage, int shader) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| MaxTextureSet | OVR::RenderTiny::D3D10::RenderDevice | |
| ModelVertexIL | OVR::RenderTiny::D3D10::RenderDevice | |
| operator=(const RefCountImplCore &) | OVR::RefCountImplCore | [inline] |
| Params | OVR::RenderTiny::RenderDevice | [protected] |
| pFullScreenVertexBuffer | OVR::RenderTiny::RenderDevice | [protected] |
| PixelShaders | OVR::RenderTiny::D3D10::RenderDevice | |
| PostProcessShader enum name | OVR::RenderTiny::RenderDevice | |
| PostProcessShader_Count enum value | OVR::RenderTiny::RenderDevice | |
| PostProcessShader_Distortion enum value | OVR::RenderTiny::RenderDevice | |
| PostProcessShader_DistortionAndChromAb enum value | OVR::RenderTiny::RenderDevice | |
| pPostProcessShader | OVR::RenderTiny::RenderDevice | [protected] |
| Present() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| Proj | OVR::RenderTiny::RenderDevice | [protected] |
| pSceneColorTex | OVR::RenderTiny::RenderDevice | [protected] |
| pTextVertexBuffer | OVR::RenderTiny::RenderDevice | [protected] |
| QuadVertexBuffer | OVR::RenderTiny::D3D10::RenderDevice | |
| Rasterizer | OVR::RenderTiny::D3D10::RenderDevice | |
| RecreateSwapChain() | OVR::RenderTiny::D3D10::RenderDevice | |
| RefCount | OVR::RefCountImplCore | [protected] |
| RefCountBase() | OVR::RefCountBase< RenderDevice > | [inline] |
| RefCountBaseStatImpl() | OVR::RefCountBaseStatImpl< RefCountImpl > | [inline] |
| RefCountImplCore() | OVR::RefCountImplCore | [inline] |
| Release() | OVR::RefCountImpl | |
| Render(const Matrix4f &matrix, Model *model) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| Render(const ShaderFill *fill, RenderTiny::Buffer *vertices, RenderTiny::Buffer *indices, const Matrix4f &matrix, int offset, int count, PrimitiveType prim=Prim_Triangles) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| RenderDevice(const RendererParams &p, HWND window) | OVR::RenderTiny::D3D10::RenderDevice | |
| OVR::RenderTiny::RenderDevice::RenderDevice() | OVR::RenderTiny::RenderDevice | |
| SamplerStates | OVR::RenderTiny::D3D10::RenderDevice | |
| SceneColorTexH | OVR::RenderTiny::RenderDevice | [protected] |
| SceneColorTexW | OVR::RenderTiny::RenderDevice | [protected] |
| SceneRenderScale | OVR::RenderTiny::RenderDevice | [protected] |
| SetCommonUniformBuffer(int i, RenderTiny::Buffer *buffer) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| SetDepthMode(bool enable, bool write, CompareFunc func=Compare_Less) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| SetDistortionConfig(const DistortionConfig &config, StereoEye eye=StereoEye_Left) | OVR::RenderTiny::RenderDevice | [inline] |
| SetFullscreen(DisplayMode fullscreen) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| SetLighting(const LightingParams *light) | OVR::RenderTiny::RenderDevice | [virtual] |
| SetParams(const RendererParams &newParams) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| SetPostProcessShader(PostProcessShader newShader) | OVR::RenderTiny::RenderDevice | [inline] |
| SetProjection(const Matrix4f &proj) | OVR::RenderTiny::RenderDevice | [virtual] |
| SetRealViewport(const Viewport &vp) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| SetRenderTarget(RenderTiny::Texture *color, RenderTiny::Texture *depth=NULL, RenderTiny::Texture *stencil=NULL) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| SetSceneRenderScale(float ss) | OVR::RenderTiny::RenderDevice | |
| SetTexture(RenderTiny::ShaderStage stage, int slot, const Texture *t) | OVR::RenderTiny::D3D10::RenderDevice | |
| SetViewport(const Viewport &vp) | OVR::RenderTiny::RenderDevice | [virtual] |
| SetViewport(int x, int y, int w, int h) | OVR::RenderTiny::RenderDevice | [inline] |
| SetWorldUniforms(const Matrix4f &proj) | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |
| Shutdown() | OVR::RenderTiny::RenderDevice | [inline, virtual] |
| StdUniforms | OVR::RenderTiny::D3D10::RenderDevice | |
| SwapChain | OVR::RenderTiny::D3D10::RenderDevice | |
| UniformBuffers | OVR::RenderTiny::D3D10::RenderDevice | |
| UpdateMonitorOutputs() | OVR::RenderTiny::D3D10::RenderDevice | |
| VertexShaders | OVR::RenderTiny::D3D10::RenderDevice | |
| VP | OVR::RenderTiny::RenderDevice | [protected] |
| Window | OVR::RenderTiny::D3D10::RenderDevice | |
| WindowHeight | OVR::RenderTiny::RenderDevice | [protected] |
| WindowWidth | OVR::RenderTiny::RenderDevice | [protected] |
| ~RefCountImplCore() | OVR::RefCountImplCore | [virtual] |
| ~RenderDevice() | OVR::RenderTiny::D3D10::RenderDevice | [virtual] |