distance_field_common.h
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00034 
00035 /* Author: E. Gil Jones */
00036 
00037 #ifndef MOVEIT_DISTANCE_FIELD_DISTANCE_FIELD_COMMON_
00038 #define MOVEIT_DISTANCE_FIELD_DISTANCE_FIELD_COMMON_
00039 
00040 #include <eigen_stl_containers/eigen_stl_containers.h>
00041 #include <geometric_shapes/shapes.h>
00042 #include <geometric_shapes/bodies.h>
00043 
00044 namespace distance_field
00045 {
00046 
00061 EigenSTL::vector_Vector3d static inline determineCollisionPoints(const bodies::Body* body, double resolution)
00062 {
00063   EigenSTL::vector_Vector3d ret_vec;
00064   if(!body) return ret_vec;
00065   bodies::BoundingSphere sphere;
00066   body->computeBoundingSphere(sphere);
00067   //ROS_INFO_STREAM("Radius is " << sphere.radius);
00068   //ROS_INFO_STREAM("Center is " << sphere.center.z() << " " << sphere.center.y() << " " << sphere.center.z());
00069   for(double xval = sphere.center.x()-sphere.radius-resolution; xval <= sphere.center.x()+sphere.radius+resolution; xval += resolution) {
00070     for(double yval = sphere.center.y()-sphere.radius-resolution; yval <= sphere.center.y()+sphere.radius+resolution; yval += resolution) {
00071       for(double zval = sphere.center.z()-sphere.radius-resolution; zval <= sphere.center.z()+sphere.radius+resolution; zval += resolution) {
00072         Eigen::Vector3d rel_vec(xval, yval, zval);
00073         if(body->containsPoint(rel_vec)) {
00074           ret_vec.push_back(rel_vec);
00075         }
00076       }
00077     }
00078   }
00079   return ret_vec;
00080 }
00081 
00082 }
00083 
00084 #endif


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:46