Classes | Namespaces | Functions
collision_common.cpp File Reference
#include <moveit/collision_detection_fcl/collision_common.h>
#include <fcl/BVH/BVH_model.h>
#include <fcl/shape/geometric_shapes.h>
#include <fcl/octree.h>
#include <boost/thread/mutex.hpp>
Include dependency graph for collision_common.cpp:

Go to the source code of this file.

Classes

struct  collision_detection::FCLShapeCache
struct  collision_detection::IfSameType< T1, T2 >
struct  collision_detection::IfSameType< T, T >

Namespaces

namespace  collision_detection
 

Generic interface to collision detection.


Functions

void collision_detection::cleanCollisionGeometryCache ()
bool collision_detection::collisionCallback (fcl::CollisionObject *o1, fcl::CollisionObject *o2, void *data)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const robot_model::LinkModel *link)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const robot_state::AttachedBody *ab)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const World::Object *obj)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const robot_model::LinkModel *link)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const robot_state::AttachedBody *ab)
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const World::Object *obj)
template<typename BV , typename T >
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, const T *data)
template<typename BV , typename T >
FCLGeometryConstPtr collision_detection::createCollisionGeometry (const shapes::ShapeConstPtr &shape, double scale, double padding, const T *data)
bool collision_detection::distanceCallback (fcl::CollisionObject *o1, fcl::CollisionObject *o2, void *data, double &min_dist)
template<typename BV , typename T >
FCLShapeCache & collision_detection::GetShapeCache ()


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:47