00001 // Software License Agreement (BSD License) 00002 00003 // Copyright (c) 2011, Shulei Zhu <schuleichu@gmail.com> 00004 // All rights reserved. 00005 00006 // Redistribution and use in source and binary forms, with or without 00007 // modification, are permitted provided that the following conditions 00008 // are met: 00009 00010 // * Redistributions of source code must retain the above copyright 00011 // notice, this list of conditions and the following disclaimer. 00012 // * Redistributions in binary form must reproduce the above 00013 // copyright notice, this list of conditions and the following 00014 // disclaimer in the documentation and/or other materials provided 00015 // with the distribution. 00016 // * Neither the name of Shulei Zhu nor the names of its 00017 // contributors may be used to endorse or promote products derived 00018 // from this software without specific prior written permission. 00019 00020 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00021 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00022 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00023 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00024 // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00025 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00026 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00027 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00028 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00029 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00030 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00031 // POSSIBILITY OF SUCH DAMAGE. 00032 // bspline.h --- 00033 // File : bspline.h 00034 // Created: Sa Jun 18 14:06:52 2011 (+0200) 00035 // Author: Shulei Zhu 00036 00037 // Code: 00038 00039 class BSpline{ 00040 public: 00041 BSpline(); 00042 /* BSpline(const BSpline &bs){} */ 00043 BSpline(int n, int resolution, std::vector<cv::Point3d> control_points); 00044 ~BSpline(); 00045 /* 00046 * void release(){ 00047 * /\* basic_mat_.release(); *\/ 00048 * /\* 00049 * * if (curve_ != NULL) delete [] curve_; 00050 * * if (tangent_ != NULL) delete [] tangent_; 00051 * *\/ 00052 * } 00053 */ 00054 00055 /* void clear(){delete [] basic_mat_; delete [] curve_; delete [] tangent_;} */ 00056 inline cv::Point3d& operator[](const size_t index) 00057 { 00058 return curve_[index]; 00059 } 00060 00061 inline const cv::Point3d& operator[](const size_t index) const 00062 { 00063 return curve_[index]; 00064 } 00065 00066 inline cv::Point3d& dt(const size_t index) 00067 { 00068 return tangent_[index]; 00069 } 00070 cv::Mat basic_mat_; 00071 private: 00072 void computeKnots(); 00073 void computePoint(std::vector<cv::Point3d> control, 00074 cv::Point3d *p, 00075 cv::Point3d *tangent, 00076 double *mat_ptr, 00077 double v, 00078 int degree); 00079 double basic(int k, int t, double v); 00080 double basic(int i, int degree, double t, double *bp); 00081 std::vector<int> knots; 00082 cv::Point3d *curve_; 00083 cv::Point3d *tangent_; 00084 };