00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024 #include "Pose.h"
00025
00026 using namespace std;
00027
00028 namespace alvar {
00029 using namespace std;
00030
00031 void Pose::Output() const {
00032 cout<<quaternion[0]<<","<<quaternion[1]<<","<<quaternion[2]<<","<<quaternion[3]<<"|";
00033 cout<<translation[0]<<","<<translation[1]<<","<<translation[2]<<endl;
00034 }
00035
00036 Pose::Pose() : Rotation() {
00037 cvInitMatHeader(&translation_mat, 4, 1, CV_64F, translation);
00038 cvZero(&translation_mat);
00039 cvmSet(&translation_mat, 3, 0, 1);
00040 }
00041
00042 Pose::Pose(CvMat *tra, CvMat *rot, RotationType t) : Rotation(rot, t) {
00043 cvInitMatHeader(&translation_mat, 4, 1, CV_64F, translation);
00044 cvZero(&translation_mat);
00045 cvmSet(&translation_mat, 3, 0, 1);
00046
00047 cvmSet(&translation_mat, 0, 0, cvmGet(tra, 0, 0));
00048 cvmSet(&translation_mat, 1, 0, cvmGet(tra, 1, 0));
00049 cvmSet(&translation_mat, 2, 0, cvmGet(tra, 2, 0));
00050 }
00051
00052 Pose::Pose(CvMat *mat) : Rotation(mat, MAT) {
00053 cvInitMatHeader(&translation_mat, 4, 1, CV_64F, translation);
00054 cvZero(&translation_mat);
00055 cvmSet(&translation_mat, 3, 0, 1);
00056
00057 if (mat->cols == 4) {
00058 cvmSet(&translation_mat, 0, 0, cvmGet(mat, 0, 3));
00059 cvmSet(&translation_mat, 1, 0, cvmGet(mat, 1, 3));
00060 cvmSet(&translation_mat, 2, 0, cvmGet(mat, 2, 3));
00061 }
00062 }
00063
00064 Pose::Pose(const Pose& p) :Rotation(p) {
00065 cvInitMatHeader(&translation_mat, 4, 1, CV_64F, translation);
00066 cvCopy(&p.translation_mat, &translation_mat);
00067 }
00068
00069 void Pose::Reset()
00070 {
00071 cvZero(&quaternion_mat); cvmSet(&quaternion_mat, 0, 0, 1);
00072 cvZero(&translation_mat);
00073 }
00074
00075 void Pose::SetMatrix(const CvMat *mat)
00076 {
00077 double tmp[9];
00078 for(int i = 0; i < 3; ++i)
00079 for(int j = 0; j < 3; ++j)
00080 tmp[i*3+j] = cvmGet(mat, i, j);
00081
00082 Mat9ToQuat(tmp, quaternion);
00083 if (mat->cols == 4) {
00084 cvmSet(&translation_mat, 0, 0, cvmGet(mat, 0, 3));
00085 cvmSet(&translation_mat, 1, 0, cvmGet(mat, 1, 3));
00086 cvmSet(&translation_mat, 2, 0, cvmGet(mat, 2, 3));
00087 cvmSet(&translation_mat, 3, 0, 1);
00088 }
00089 }
00090
00091 void Pose::GetMatrix(CvMat *mat) const
00092 {
00093 if (mat->width == 3) {
00094 QuatToMat9(quaternion, mat->data.db);
00095 } else if (mat->width == 4) {
00096 cvSetIdentity(mat);
00097 QuatToMat16(quaternion, mat->data.db);
00098 cvmSet(mat, 0, 3, cvmGet(&translation_mat, 0, 0));
00099 cvmSet(mat, 1, 3, cvmGet(&translation_mat, 1, 0));
00100 cvmSet(mat, 2, 3, cvmGet(&translation_mat, 2, 0));
00101 }
00102 }
00103
00104 void Pose::GetMatrixGL(double gl[16], bool mirror)
00105 {
00106 if (mirror) Mirror(false, true, true);
00107 CvMat gl_mat = cvMat(4, 4, CV_64F, gl);
00108 GetMatrix(&gl_mat);
00109 cvTranspose(&gl_mat, &gl_mat);
00110 if (mirror) Mirror(false, true, true);
00111 }
00112
00113 void Pose::SetMatrixGL(double gl[16], bool mirror)
00114 {
00115 double gll[16];
00116 memcpy(gll, gl, sizeof(double)*16);
00117 CvMat gl_mat = cvMat(4, 4, CV_64F, gll);
00118 cvTranspose(&gl_mat, &gl_mat);
00119 SetMatrix(&gl_mat);
00120 if (mirror) Mirror(false, true, true);
00121 }
00122
00123 void Pose::Transpose()
00124 {
00125 double tmp[16];
00126 CvMat tmp_mat = cvMat(4, 4, CV_64F, tmp);
00127 GetMatrix(&tmp_mat);
00128 cvTranspose(&tmp_mat, &tmp_mat);
00129 SetMatrix(&tmp_mat);
00130 }
00131
00132 void Pose::Invert()
00133 {
00134 double tmp[16];
00135 CvMat tmp_mat = cvMat(4, 4, CV_64F, tmp);
00136 GetMatrix(&tmp_mat);
00137 cvInvert(&tmp_mat, &tmp_mat);
00138 SetMatrix(&tmp_mat);
00139 }
00140
00141 void Pose::Mirror(bool x, bool y, bool z)
00142 {
00143 double tmp[16];
00144 CvMat tmp_mat = cvMat(4, 4, CV_64F, tmp);
00145 GetMatrix(&tmp_mat);
00146 MirrorMat(&tmp_mat, x, y, z);
00147 SetMatrix(&tmp_mat);
00148 }
00149
00150 void Pose::SetTranslation(const CvMat *tra) {
00151 cvmSet(&translation_mat, 0, 0, cvmGet(tra, 0, 0));
00152 cvmSet(&translation_mat, 1, 0, cvmGet(tra, 1, 0));
00153 cvmSet(&translation_mat, 2, 0, cvmGet(tra, 2, 0));
00154 cvmSet(&translation_mat, 3, 0, 1);
00155 }
00156 void Pose::SetTranslation(const double *tra) {
00157 translation[0] = tra[0];
00158 translation[1] = tra[1];
00159 translation[2] = tra[2];
00160 translation[3] = 1;
00161 }
00162 void Pose::SetTranslation(const double x, const double y, const double z) {
00163 translation[0] = x;
00164 translation[1] = y;
00165 translation[2] = z;
00166 translation[3] = 1;
00167 }
00168 void Pose::GetTranslation( CvMat *tra) const{
00169 cvmSet(tra, 0, 0, cvmGet(&translation_mat, 0, 0));
00170 cvmSet(tra, 1, 0, cvmGet(&translation_mat, 1, 0));
00171 cvmSet(tra, 2, 0, cvmGet(&translation_mat, 2, 0));
00172 if (tra->rows == 4) cvmSet(tra, 3, 0, 1);
00173 }
00174
00175 Pose& Pose::operator = (const Pose& p)
00176 {
00177 memcpy(quaternion, p.quaternion, 4*sizeof(double));
00178 memcpy(translation, p.translation, 4*sizeof(double));
00179 return *this;
00180 }
00181
00182 }