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00024 #include "Draw.h"
00025 #include <cassert>
00026
00027 using namespace std;
00028
00029 namespace alvar {
00030 using namespace std;
00031
00032 void DrawPoints(IplImage *image, const vector<CvPoint>& points, CvScalar color)
00033 {
00034 for(unsigned i = 0; i < points.size(); ++i)
00035 cvLine(image, cvPoint(points[i].x,points[i].y), cvPoint(points[i].x,points[i].y), color);
00036 }
00037
00038 void DrawLine(IplImage* image, const Line line, CvScalar color)
00039 {
00040 double len = 100;
00041 CvPoint p1, p2;
00042 p1.x = int(line.c.x); p1.y = int(line.c.y);
00043 p2.x = int(line.c.x+line.s.x*len); p2.y = int(line.c.y+line.s.y*len);
00044 cvLine(image, p1, p2, color);
00045
00046 p1.x = int(line.c.x); p1.y = int(line.c.y);
00047 p2.x = int(line.c.x-line.s.x*len); p2.y = int(line.c.y-line.s.y*len);
00048 cvLine(image, p1, p2, color);
00049 }
00050
00051 void DrawPoints(IplImage* image, const CvSeq* contour, CvScalar color)
00052 {
00053 for(int i = 0; i < contour->total; ++i)
00054 {
00055 CvPoint* pt = (CvPoint*)cvGetSeqElem( contour, i);
00056 cvLine(image, cvPoint(pt->x, pt->y), cvPoint(pt->x, pt->y), color);
00057 }
00058 }
00059
00060 void DrawCircles(IplImage* image, const CvSeq* contour, int radius, CvScalar color)
00061 {
00062 for(int i = 0; i < contour->total; ++i)
00063 {
00064 CvPoint* pt = (CvPoint*)cvGetSeqElem( contour, i);
00065 cvCircle(image, cvPoint(pt->x, pt->y), radius, color);
00066 }
00067 }
00068
00069 void DrawLines(IplImage* image, const CvSeq* contour, CvScalar color)
00070 {
00071 if(contour->total >= 2)
00072 {
00073 for(int i = 0; i < contour->total; ++i)
00074 {
00075 CvPoint* pt1 = (CvPoint*)cvGetSeqElem( contour, i);
00076 CvPoint* pt2 = (CvPoint*)cvGetSeqElem( contour, (i+1)%(contour->total));
00077 cvLine(image, cvPoint(pt1->x, pt1->y), cvPoint(pt2->x, pt2->y), color);
00078 }
00079 }
00080 }
00081
00082 void DrawCVEllipse(IplImage* image, CvBox2D& ellipse, CvScalar color, bool fill, double par)
00083 {
00084 CvPoint center;
00085 center.x = static_cast<int>(ellipse.center.x);
00086 center.y = static_cast<int>(ellipse.center.y);
00087 int type = 1;
00088 if(fill)
00089 type = CV_FILLED;
00090
00091
00092 cvEllipse(image, center, cvSize(static_cast<int>(par+ellipse.size.width/2), static_cast<int>(par+ellipse.size.height/2)), -ellipse.angle, 0, 360, color, type);
00093 }
00094
00095 void BuildHideTexture(IplImage *image, IplImage *hide_texture,
00096 Camera *cam, double gl_modelview[16],
00097 PointDouble topleft, PointDouble botright)
00098 {
00099 assert(image->origin == 0);
00100 double kx=1.0;
00101 double ky=1.0;
00102
00103 double width = abs(botright.x - topleft.x);
00104 double height = abs(botright.y - topleft.y);
00105
00106
00107
00108
00109
00110 double objx;
00111 double objy;
00112
00113 unsigned char pixels[8][3];
00114 unsigned char color[3]={0,0,0};
00115
00116 int i=0,j=0,t=0;
00117 double ox,oy,ya,yb,xc,xd,offset;
00118 double sizex = width/4, size2x=width/2;
00119 double sizey = height/4, size2y=height/2;
00120
00121
00122 objx = width/2*kx;
00123 objy = height/2*ky;
00124
00125
00126
00127 double l2r=2*width*kx;
00128 double l2s=2*height*ky;
00129 double lr=width*kx;
00130 double ls=height*ky;
00131 double r,s;
00132 double xstep=2*objx/hide_texture->width,ystep=2*objy/hide_texture->height;
00133 for(i=0;i<hide_texture->width;i++){
00134 ox = -objx+i*xstep;
00135 offset = fmod((objx-ox), size2x);
00136 if( offset < sizex)
00137 xc = objx + offset;
00138 else
00139 xc = objx+size2x-offset;
00140 offset = fmod((objx+ox), size2x);
00141 if( offset < sizex)
00142 xd = -objx - offset;
00143 else
00144 xd = -objx-size2x+offset;
00145 r=(ox+objx);
00146 for(j=0;j<hide_texture->height;j++){
00147 oy = -objy+j*ystep;
00148 offset = fmod((objy-oy), size2y);
00149 if( offset < sizey)
00150 ya = objy + offset;
00151 else
00152 ya = objy+size2y-offset;
00153 offset = fmod((oy+objy), size2y);
00154 if( offset < sizey)
00155 yb = -objy - offset;
00156 else
00157 yb = -objy-size2y+offset;
00158 s=(oy+objy);
00159
00160 double points3d[4][3] = {
00161 ox, ya, 0,
00162 ox, yb, 0,
00163 xc, oy, 0,
00164 xd, oy, 0,
00165 };
00166 double points2d[4][2];
00167 CvMat points3d_mat, points2d_mat;
00168 cvInitMatHeader(&points3d_mat, 4, 3, CV_64F, points3d);
00169 cvInitMatHeader(&points2d_mat, 4, 2, CV_64F, points2d);
00170 cam->ProjectPoints(&points3d_mat, gl_modelview, &points2d_mat);
00171 int kuvanx4 = (int)Limit(points2d[0][0], 0, image->width-1); int kuvany4 = (int)Limit(points2d[0][1], 0, image->height-1);
00172 int kuvanx5 = (int)Limit(points2d[1][0], 0, image->width-1); int kuvany5 = (int)Limit(points2d[1][1], 0, image->height-1);
00173 int kuvanx6 = (int)Limit(points2d[2][0], 0, image->width-1); int kuvany6 = (int)Limit(points2d[2][1], 0, image->height-1);
00174 int kuvanx7 = (int)Limit(points2d[3][0], 0, image->width-1); int kuvany7 = (int)Limit(points2d[3][1], 0, image->height-1);
00175
00176 pixels[4][0] = (unsigned char)cvGet2D(image, kuvany4, kuvanx4).val[0];
00177 pixels[4][1] = (unsigned char)cvGet2D(image, kuvany4, kuvanx4).val[1];
00178 pixels[4][2] = (unsigned char)cvGet2D(image, kuvany4, kuvanx4).val[2];
00179 pixels[5][0] = (unsigned char)cvGet2D(image, kuvany5, kuvanx5).val[0];
00180 pixels[5][1] = (unsigned char)cvGet2D(image, kuvany5, kuvanx5).val[1];
00181 pixels[5][2] = (unsigned char)cvGet2D(image, kuvany5, kuvanx5).val[2];
00182 pixels[6][0] = (unsigned char)cvGet2D(image, kuvany6, kuvanx6).val[0];
00183 pixels[6][1] = (unsigned char)cvGet2D(image, kuvany6, kuvanx6).val[1];
00184 pixels[6][2] = (unsigned char)cvGet2D(image, kuvany6, kuvanx6).val[2];
00185 pixels[7][0] = (unsigned char)cvGet2D(image, kuvany7, kuvanx7).val[0];
00186 pixels[7][1] = (unsigned char)cvGet2D(image, kuvany7, kuvanx7).val[1];
00187 pixels[7][2] = (unsigned char)cvGet2D(image, kuvany7, kuvanx7).val[2];
00188
00189
00190 int opaque;
00191 const int w=1;
00192 if((i<w)|(j<w)|(i>hide_texture->width-w)|(j>hide_texture->width-w))
00193 opaque=60;
00194 else if ((i<2*w)|(j<2*w)|(i>hide_texture->width-2*w)|(j>hide_texture->width-2*w))
00195 opaque=100;
00196 else if ((i<3*w)|(j<3*w)|(i>hide_texture->width-3*w)|(j>hide_texture->width-3*w))
00197 opaque=140;
00198 else if ((i<4*w)|(j<4*w)|(i>hide_texture->width-4*w)|(j>hide_texture->width-4*w))
00199 opaque=200;
00200 else
00201 opaque=255;
00202
00203 cvSet2D(hide_texture, j, i, cvScalar(
00204 (((lr-r)*pixels[7][0] + r*pixels[6][0]+ s* pixels[4][0] + (ls-s)* pixels[5][0])/l2r),
00205 (((lr-r)*pixels[7][1] + r*pixels[6][1]+ s* pixels[4][1] + (ls-s)* pixels[5][1])/l2r),
00206 (((lr-r)*pixels[7][2] + r*pixels[6][2]+ s* pixels[4][2] + (ls-s)* pixels[5][2])/l2r),
00207 opaque
00208 ));
00209 }
00210 }
00211 }
00212
00213 void DrawTexture(IplImage *image, IplImage *texture,
00214 Camera *cam, double gl_modelview[16],
00215 PointDouble topleft, PointDouble botright)
00216 {
00217 assert(image->origin == 0);
00218 double width = abs(botright.x - topleft.x);
00219 double height = abs(botright.y - topleft.y);
00220 double objx = width/2;
00221 double objy = height/2;
00222
00223
00224 double points3d[4][3] = {
00225 -objx, -objy, 0,
00226 -objx, objy, 0,
00227 objx, objy, 0,
00228 objx, -objy, 0,
00229 };
00230 double points2d[4][2];
00231 CvMat points3d_mat, points2d_mat;
00232 cvInitMatHeader(&points3d_mat, 4, 3, CV_64F, points3d);
00233 cvInitMatHeader(&points2d_mat, 4, 2, CV_64F, points2d);
00234 cam->ProjectPoints(&points3d_mat, gl_modelview, &points2d_mat);
00235
00236
00237 double map[9];
00238 CvMat map_mat = cvMat(3, 3, CV_64F, map);
00239 CvPoint2D32f src[4] = {
00240 { 0, 0 },
00241 { 0, float(texture->height-1) },
00242 { float(texture->width-1), float(texture->height-1) },
00243 { float(texture->width-1), 0 },
00244 };
00245 CvPoint2D32f dst[4] = {
00246 { float(points2d[0][0]), float(points2d[0][1]) },
00247 { float(points2d[1][0]), float(points2d[1][1]) },
00248 { float(points2d[2][0]), float(points2d[2][1]) },
00249 { float(points2d[3][0]), float(points2d[3][1]) },
00250 };
00251 cvGetPerspectiveTransform(src, dst, &map_mat);
00252 IplImage *img = cvCloneImage(image);
00253 IplImage *img2 = cvCloneImage(image);
00254 IplImage *mask = cvCreateImage(cvSize(image->width, image->height), 8, 1);
00255 IplImage *mask2 = cvCreateImage(cvSize(image->width, image->height), 8, 1);
00256 cvZero(img);
00257 cvZero(img2);
00258 cvZero(mask);
00259 cvZero(mask2);
00260 for (int j=0; j<texture->height; j++) {
00261 for (int i=0; i<texture->width; i++) {
00262 CvScalar s = cvGet2D(texture, j, i);
00263 cvSet2D(img, j, i, s);
00264 if ((i>0) && (j>0) && (i<(texture->width-1)) && (j<(texture->height-1)))
00265 cvSet2D(mask, j, i, cvScalar(1));
00266 }
00267 }
00268 cvWarpPerspective(img, img2, &map_mat);
00269 cvWarpPerspective(mask, mask2, &map_mat, 0);
00270
00271 cvCopy(img2, image, mask2);
00272
00273 cvReleaseImage(&img);
00274 cvReleaseImage(&img2);
00275 cvReleaseImage(&mask);
00276 cvReleaseImage(&mask2);
00277 }
00278
00279 }