#include <rve_render_client/texture.h>
#include <rve_render_client/client_context.h>
#include <rve_interfaces/Texture.h>
#include <ros/assert.h>
#include <map>
Go to the source code of this file.
Namespaces | |
namespace | rve_render_client |
Typedefs | |
typedef std::map < rve_common::UUID, TextureWPtr > | rve_render_client::M_Texture |
Functions | |
TexturePtr | rve_render_client::createTexture (ClientContext *context, uint32_t num_mips=0) |
TexturePtr | rve_render_client::createTexture (uint32_t num_mips=0) |
void | rve_render_client::destroyTexture (Texture *texture) |
TexturePtr | rve_render_client::getTexture (const rve_common::UUID &id) |
TexturePtr | rve_render_client::loadTexture (ClientContext *context, const std::string &resource_path, uint32_t num_mips=0) |
TexturePtr | rve_render_client::loadTexture (const std::string &resource_path, uint32_t num_mips=0) |
Variables | |
M_ResourceToID | rve_render_client::g_texture_resource_to_id |
M_Texture | rve_render_client::g_textures |