Namespaces | Typedefs | Functions | Variables
texture.cpp File Reference
#include <rve_render_client/texture.h>
#include <rve_render_client/client_context.h>
#include <rve_interfaces/Texture.h>
#include <ros/assert.h>
#include <map>
Include dependency graph for texture.cpp:

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Namespaces

namespace  rve_render_client

Typedefs

typedef std::map
< rve_common::UUID,
TextureWPtr > 
rve_render_client::M_Texture

Functions

TexturePtr rve_render_client::createTexture (ClientContext *context, uint32_t num_mips=0)
TexturePtr rve_render_client::createTexture (uint32_t num_mips=0)
void rve_render_client::destroyTexture (Texture *texture)
TexturePtr rve_render_client::getTexture (const rve_common::UUID &id)
TexturePtr rve_render_client::loadTexture (ClientContext *context, const std::string &resource_path, uint32_t num_mips=0)
TexturePtr rve_render_client::loadTexture (const std::string &resource_path, uint32_t num_mips=0)

Variables

M_ResourceToID rve_render_client::g_texture_resource_to_id
M_Texture rve_render_client::g_textures


rve_render_client
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:32