scene_object_collection.cpp
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00001 /*
00002  * Copyright (c) 2010, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #include <rve_common/registry.h>
00031 #include <rve_render_client/scene_object_collection.h>
00032 #include <rve_render_client/scene.h>
00033 #include <rve_render_client/single_scene_object.h>
00034 
00035 namespace rve_render_client
00036 {
00037 
00038 SceneObjectCollectionPtr createSceneObjectCollection()
00039 {
00040   SceneObjectCollectionPtr coll(new SceneObjectCollection, destroySceneObject);
00041   return coll;
00042 }
00043 
00044 SceneObjectCollectionPtr createSceneObjectCollection(Scene* scene)
00045 {
00046   SceneObjectCollectionPtr coll = createSceneObjectCollection();
00047   scene->addObject(coll.get());
00048   return coll;
00049 }
00050 
00051 void SceneObjectCollection::doCreate(ContextInfo& context)
00052 {
00053   S_SceneObject::iterator it = objects_.begin();
00054   S_SceneObject::iterator end = objects_.end();
00055   for (; it != end; ++it)
00056   {
00057     const SceneObjectPtr& obj = *it;
00058     obj->create(context.scene, context.context);
00059   }
00060 }
00061 
00062 void SceneObjectCollection::doDestroy(ContextInfo& context)
00063 {
00064   S_SceneObject::iterator it = objects_.begin();
00065   S_SceneObject::iterator end = objects_.end();
00066   for (; it != end; ++it)
00067   {
00068     const SceneObjectPtr& obj = *it;
00069     obj->destroy(context.scene, context.context);
00070   }
00071 }
00072 
00073 void SceneObjectCollection::getContextDependencies(V_UUID& deps)
00074 {
00075   S_SceneObject::iterator it = objects_.begin();
00076   S_SceneObject::iterator end = objects_.end();
00077   for (; it != end; ++it)
00078   {
00079     const SceneObjectPtr& obj = *it;
00080     obj->getContextDependencies(deps);
00081   }
00082 }
00083 
00084 void SceneObjectCollection::addObject(const SceneObjectPtr& obj)
00085 {
00086   if (objects_.insert(obj).second)
00087   {
00088     V_ContextInfo::iterator it = getContexts().begin();
00089     V_ContextInfo::iterator end = getContexts().end();
00090     for (; it != end; ++it)
00091     {
00092       ContextInfo& info = *it;
00093       obj->create(info.scene, info.context);
00094     }
00095   }
00096 }
00097 
00098 void SceneObjectCollection::removeObject(const SceneObjectPtr& obj)
00099 {
00100   S_SceneObject::iterator it = objects_.find(obj);
00101   if (it != objects_.end())
00102   {
00103     V_ContextInfo::iterator cit = getContexts().begin();
00104     V_ContextInfo::iterator cend = getContexts().end();
00105     for (; cit != cend; ++cit)
00106     {
00107       ContextInfo& info = *cit;
00108       obj->destroy(info.scene, info.context);
00109     }
00110 
00111     objects_.erase(it);
00112   }
00113 }
00114 
00115 bool SceneObjectCollection::addToRegistry( rve_common::RegistryPtr registry, rve_common::RegistrantWPtr registrant )
00116 {
00117   // If this object is already registered somewhere, fail.
00118   if( registry_.lock() )
00119   {
00120     return false;
00121   }
00122 
00123   // Register all current sub-objects.
00124   S_SceneObject::iterator it = objects_.begin();
00125   S_SceneObject::iterator end = objects_.end();
00126   for (; it != end; ++it)
00127   {
00128     const SceneObjectPtr& obj = *it;
00129     if( !obj->addToRegistry( registry, registrant ))
00130     {
00131       return false;
00132     }
00133   }
00134 
00135   // Save the registry information so we can register new sub-objects as they are added.
00136   registry_ = registry;
00137   registrant_ = registrant;
00138   return true;
00139 }
00140 
00141 bool SceneObjectCollection::removeFromRegistry( rve_common::RegistryPtr registry, rve_common::RegistrantWPtr registrant )
00142 {
00143   // If this object is not registered, fail.
00144   rve_common::RegistryPtr reg = registry_.lock();
00145   if( !reg )
00146   {
00147     return false;
00148   }
00149   
00150   // If previously registered with someone else, fail.
00151   if( reg != registry )
00152   {
00153     return false;
00154   }
00155 
00156   // Register all current sub-objects.
00157   S_SceneObject::iterator it = objects_.begin();
00158   S_SceneObject::iterator end = objects_.end();
00159   for (; it != end; ++it)
00160   {
00161     const SceneObjectPtr& obj = *it;
00162     if( !obj->removeFromRegistry( reg, registrant ))
00163     {
00164       return false;
00165     }
00166   }
00167 
00168   registry_.reset();
00169   registrant_.reset();
00170   return true;
00171 }
00172 
00173 } // namespace rve_render_client


rve_render_client
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:32