#include "rve_render_client/render_texture.h"
#include <rve_render_client/client_context.h>
#include <rve_interfaces/RenderTarget.h>
Go to the source code of this file.
Namespaces | |
namespace | rve_render_client |
Functions | |
RenderTexturePtr | rve_render_client::createRenderTexture (ClientContext *context, uint32_t width, uint32_t height) |
void | rve_render_client::destroyRenderTexture (RenderTexture *wnd) |