00001 /* 00002 * Copyright (c) 2011, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include <math.h> 00031 00032 #include "rve_render_client/perspective_projection_factory.h" 00033 00034 namespace rve_render_client 00035 { 00036 00037 PerspectiveProjectionFactory::PerspectiveProjectionFactory() 00038 : fovy_(M_PI/4.0) 00039 , near_clip_(0.01) 00040 , far_clip_(2000) 00041 { 00042 } 00043 00044 rve_msgs::Matrix4 PerspectiveProjectionFactory::makeMatrix() 00045 { 00046 rve_msgs::Matrix4 m; 00047 00048 float tan_half_fovy = tanf(fovy_ / 2); 00049 00050 m.m[0*4 + 0] = 2 / (tan_half_fovy * aspect_ratio_); 00051 m.m[1*4 + 1] = 2 / tan_half_fovy; 00052 00053 float distance = far_clip_ - near_clip_; 00054 m.m[2*4 + 2] = -(far_clip_ + near_clip_) / distance; 00055 m.m[2*4 + 3] = -2 * (far_clip_ * near_clip_) / distance; 00056 00057 m.m[3*4 + 2] = -1; 00058 return m; 00059 } 00060 00061 }