perspective_projection_factory.cpp
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00001 /*
00002  * Copyright (c) 2011, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #include <math.h>
00031 
00032 #include "rve_render_client/perspective_projection_factory.h"
00033 
00034 namespace rve_render_client
00035 {
00036 
00037 PerspectiveProjectionFactory::PerspectiveProjectionFactory()
00038 : fovy_(M_PI/4.0)
00039 , near_clip_(0.01)
00040 , far_clip_(2000)
00041 {
00042 }
00043 
00044 rve_msgs::Matrix4 PerspectiveProjectionFactory::makeMatrix()
00045 {
00046   rve_msgs::Matrix4 m;
00047 
00048   float tan_half_fovy = tanf(fovy_ / 2);
00049 
00050   m.m[0*4 + 0] = 2 / (tan_half_fovy * aspect_ratio_);
00051   m.m[1*4 + 1] = 2 / tan_half_fovy;
00052 
00053   float distance = far_clip_ - near_clip_;
00054   m.m[2*4 + 2] = -(far_clip_ + near_clip_) / distance;
00055   m.m[2*4 + 3] = -2 * (far_clip_ * near_clip_) / distance;
00056 
00057   m.m[3*4 + 2] = -1;
00058   return m;
00059 }
00060 
00061 }


rve_render_client
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:32