#include <rve_render_client/mesh.h>
#include <rve_render_client/client_context.h>
#include <rve_mesh_loader/loader.h>
#include <resource_retriever/retriever.h>
#include <rve_interfaces/Mesh.h>
#include <ros/assert.h>
#include <map>
Go to the source code of this file.
Namespaces | |
namespace | rve_render_client |
Typedefs | |
typedef std::map < rve_common::UUID, MeshWPtr > | rve_render_client::M_Mesh |
typedef std::map< std::string, rve_common::UUID > | rve_render_client::M_ResourceToID |
Functions | |
MeshPtr | rve_render_client::createMesh (ClientContext *context, const rve_msgs::MeshConstPtr &mesh) |
MeshPtr | rve_render_client::createMesh (const rve_msgs::MeshConstPtr &msg) |
void | rve_render_client::destroyMesh (Mesh *mesh) |
MeshPtr | rve_render_client::getMesh (const rve_common::UUID &id) |
MeshPtr | rve_render_client::loadMesh (const std::string &resource_path) |
Variables | |
M_ResourceToID | rve_render_client::g_mesh_resource_to_id |
M_Mesh | rve_render_client::g_meshes |