Classes | Namespaces | Functions | Variables
screen_to_world.cpp File Reference
#include <rve_common/eigen_conversions.h>
#include <rve_render_client/camera.h>
#include <rve_msgs/make_vector3.h>
#include "rve_geometry/screen_to_world.h"
Include dependency graph for screen_to_world.cpp:

Go to the source code of this file.

Classes

class  rve_geometry::Ray

Namespaces

namespace  rve_geometry

Functions

static Eigen::Matrix3f rve_geometry::compute_view_to_robot ()
static Eigen::Matrix4f rve_geometry::getViewMatrix (const rve_render_client::CameraPtr &camera)
bool rve_geometry::screenToWorld (const Plane &world_plane, const rve_render_client::CameraPtr &camera, int screen_x, int screen_y, int screen_width, int screen_height, rve_msgs::Vector3 *position_output)

Variables

static Eigen::Matrix3f rve_geometry::robot_to_view = view_to_robot.inverse()
static Eigen::Matrix3f rve_geometry::view_to_robot = compute_view_to_robot()


rve_geometry
Author(s): Dave Hershberger
autogenerated on Wed Dec 11 2013 14:32:14