FrameBufferObject.h
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00001 
00002 //      File:           FrameBufferObject.h
00003 //      Author:         Changchang Wu
00004 //      Description : interface for the FrameBufferObject class.
00005 //
00006 //
00007 //
00008 //      Copyright (c) 2007 University of North Carolina at Chapel Hill
00009 //      All Rights Reserved
00010 //
00011 //      Permission to use, copy, modify and distribute this software and its
00012 //      documentation for educational, research and non-profit purposes, without
00013 //      fee, and without a written agreement is hereby granted, provided that the
00014 //      above copyright notice and the following paragraph appear in all copies.
00015 //      
00016 //      The University of North Carolina at Chapel Hill make no representations
00017 //      about the suitability of this software for any purpose. It is provided
00018 //      'as is' without express or implied warranty. 
00019 //
00020 //      Please send BUG REPORTS to ccwu@cs.unc.edu
00021 //
00023 
00024 
00025 #if !defined(_FRAME_BUFFER_OBJECT_H)
00026 #define _FRAME_BUFFER_OBJECT_H
00027 
00028 class FrameBufferObject  
00029 {
00030         static GLuint   GlobalFBO;   //not thread-safe
00031         GLuint _fboID;
00032 public:
00033         static int              UseSingleFBO;
00034 public:
00035         static void DeleteGlobalFBO();
00036         static void UnattachTex(GLenum attachment);
00037         static void UnbindFBO();
00038         static void AttachDepthTexture(GLenum textureTarget, GLuint texID);
00039         static void AttachTexture( GLenum textureTarget, GLenum attachment, GLuint texID);
00040         static void AttachRenderBuffer(GLenum attachment,  GLuint buffID  );
00041         static void UnattachRenderBuffer(GLenum attachment);
00042 public:
00043         void BindFBO();
00044         FrameBufferObject(int autobind = 1);
00045         ~FrameBufferObject();
00046 
00047 };
00048 
00049 #endif 
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rgbd_registration
Author(s): Ross Kidson
autogenerated on Thu May 23 2013 15:36:52