shader_wrapper.h
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00001 /* 
00002  * Copyright (c) 2011, Nico Blodow <blodow@cs.tum.edu>
00003  * All rights reserved.
00004  * 
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  * 
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Intelligent Autonomous Systems Group/
00014  *       Technische Universitaet Muenchen nor the names of its contributors 
00015  *       may be used to endorse or promote products derived from this software 
00016  *       without specific prior written permission.
00017  * 
00018  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00019  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00020  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00021  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00022  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00023  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00024  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00025  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00026  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00027  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00028  * POSSIBILITY OF SUCH DAMAGE.
00029  */
00030 
00031 #ifndef REALTIME_PERCEPTION_SHADER_WRAPPER_H_
00032 #define REALTIME_PERCEPTION_SHADER_WRAPPER_H_
00033 
00034 #include <fstream>
00035 #include <stdexcept>
00036 #define GL3_PROTOTYPES 1
00037 #include <GL3/gl3.h>
00038 
00039 namespace realtime_urdf_filter
00040 {
00041 
00042 // this class wraps loading, compiling and enabling shader programs
00043 class ShaderWrapper
00044 {
00045 
00046   public:
00047     // named constructor to compile from source
00048     template <int L1, int L2>
00049     static ShaderWrapper fromSource (GLchar const * (&v_source) [L1], GLchar const * (&f_source) [L2]);
00050 
00051     // named constructor to compile from files
00052     static ShaderWrapper fromFiles (const std::string vertex_file, const std::string fragment_file);
00053     static ShaderWrapper fromFiles (const char* vertex_file, const char* fragment_file);
00054 
00055     // make sure we delete everything upon deconstruction
00056     ~ShaderWrapper();
00057 
00058     // operator to get back the encapsulated program handle
00059     operator GLuint();
00060 
00061     // call operator enables the shader to be used in gl drawing calls
00062     void operator() ();
00063     void SetUniformVal1i(std::string name, GLint val);
00064     void SetUniformVal1f(std::string name, GLfloat val);
00065 
00066   private:
00067     // templated constructor takes two char* arrays for vertex and fragment shader source code
00068     template <int L1, int L2>
00069     ShaderWrapper (GLchar const * (&v_source) [L1], GLchar const * (&f_source) [L2]);
00070 
00071     // compile function is templated on the number of lines in the shader
00072     template <int L>
00073     GLuint compile (GLuint type, char const * (&shader_source) [L]);
00074 
00075     // loads a text file as a string
00076     static std::string load_text_file (std::string file_name);
00077 
00078     // handles to the shaders and the linked program
00079     GLuint vertex_shader, fragment_shader, prog;
00080 };
00081 
00082 } // end namespace
00083 
00084 #endif
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realtime_urdf_filter
Author(s): Nico Blodow
autogenerated on Thu May 23 2013 16:50:36