Defines | Typedefs | Functions
gl3.h File Reference
#include <stddef.h>
#include <inttypes.h>
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Defines

#define APIENTRY
#define APIENTRYP   APIENTRY *
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
#define GL_ACTIVE_ATTRIBUTES   0x8B89
#define GL_ACTIVE_PROGRAM   0x8259
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49
#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6
#define GL_ACTIVE_SUBROUTINES   0x8DE5
#define GL_ACTIVE_TEXTURE   0x84E0
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
#define GL_ACTIVE_UNIFORMS   0x8B86
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
#define GL_ALL_SHADER_BITS   0xFFFFFFFF
#define GL_ALPHA   0x1906
#define GL_ALREADY_SIGNALED   0x911A
#define GL_ALWAYS   0x0207
#define GL_AND   0x1501
#define GL_AND_INVERTED   0x1504
#define GL_AND_REVERSE   0x1502
#define GL_ANY_SAMPLES_PASSED   0x8C2F
#define GL_ARB_base_instance   1
#define GL_ARB_blend_func_extended   1
#define GL_ARB_cl_event   1
#define GL_ARB_compressed_texture_pixel_storage   1
#define GL_ARB_conservative_depth   1
#define GL_ARB_copy_buffer   1
#define GL_ARB_debug_output   1
#define GL_ARB_depth_buffer_float   1
#define GL_ARB_depth_clamp   1
#define GL_ARB_draw_buffers_blend   1
#define GL_ARB_draw_elements_base_vertex   1
#define GL_ARB_draw_indirect   1
#define GL_ARB_ES2_compatibility   1
#define GL_ARB_explicit_attrib_location   1
#define GL_ARB_fragment_coord_conventions   1
#define GL_ARB_framebuffer_object   1
#define GL_ARB_framebuffer_sRGB   1
#define GL_ARB_get_program_binary   1
#define GL_ARB_gpu_shader5   1
#define GL_ARB_gpu_shader_fp64   1
#define GL_ARB_half_float_vertex   1
#define GL_ARB_internalformat_query   1
#define GL_ARB_map_buffer_alignment   1
#define GL_ARB_map_buffer_range   1
#define GL_ARB_occlusion_query2   1
#define GL_ARB_provoking_vertex   1
#define GL_ARB_robustness   1
#define GL_ARB_sample_shading   1
#define GL_ARB_sampler_objects   1
#define GL_ARB_seamless_cube_map   1
#define GL_ARB_separate_shader_objects   1
#define GL_ARB_shader_atomic_counters   1
#define GL_ARB_shader_bit_encoding   1
#define GL_ARB_shader_image_load_store   1
#define GL_ARB_shader_stencil_export   1
#define GL_ARB_shader_subroutine   1
#define GL_ARB_shading_language_420pack   1
#define GL_ARB_shading_language_include   1
#define GL_ARB_shading_language_packing   1
#define GL_ARB_sync   1
#define GL_ARB_tessellation_shader   1
#define GL_ARB_texture_buffer_object_rgb32   1
#define GL_ARB_texture_compression_bptc   1
#define GL_ARB_texture_compression_rgtc   1
#define GL_ARB_texture_cube_map_array   1
#define GL_ARB_texture_gather   1
#define GL_ARB_texture_multisample   1
#define GL_ARB_texture_query_lod   1
#define GL_ARB_texture_rg   1
#define GL_ARB_texture_rgb10_a2ui   1
#define GL_ARB_texture_storage   1
#define GL_ARB_texture_swizzle   1
#define GL_ARB_timer_query   1
#define GL_ARB_transform_feedback2   1
#define GL_ARB_transform_feedback3   1
#define GL_ARB_transform_feedback_instanced   1
#define GL_ARB_uniform_buffer_object   1
#define GL_ARB_vertex_array_bgra   1
#define GL_ARB_vertex_array_object   1
#define GL_ARB_vertex_attrib_64bit   1
#define GL_ARB_vertex_type_2_10_10_10_rev   1
#define GL_ARB_viewport_array   1
#define GL_ARRAY_BUFFER   0x8892
#define GL_ARRAY_BUFFER_BINDING   0x8894
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
#define GL_ATTACHED_SHADERS   0x8B85
#define GL_BACK   0x0405
#define GL_BACK_LEFT   0x0402
#define GL_BACK_RIGHT   0x0403
#define GL_BGR   0x80E0
#define GL_BGR_INTEGER   0x8D9A
#define GL_BGRA   0x80E1
#define GL_BGRA_INTEGER   0x8D9B
#define GL_BLEND   0x0BE2
#define GL_BLEND_COLOR   0x8005
#define GL_BLEND_DST   0x0BE0
#define GL_BLEND_DST_ALPHA   0x80CA
#define GL_BLEND_DST_RGB   0x80C8
#define GL_BLEND_EQUATION   0x8009
#define GL_BLEND_EQUATION_ALPHA   0x883D
#define GL_BLEND_EQUATION_RGB   0x8009
#define GL_BLEND_SRC   0x0BE1
#define GL_BLEND_SRC_ALPHA   0x80CB
#define GL_BLEND_SRC_RGB   0x80C9
#define GL_BLUE   0x1905
#define GL_BLUE_INTEGER   0x8D96
#define GL_BOOL   0x8B56
#define GL_BOOL_VEC2   0x8B57
#define GL_BOOL_VEC3   0x8B58
#define GL_BOOL_VEC4   0x8B59
#define GL_BUFFER_ACCESS   0x88BB
#define GL_BUFFER_ACCESS_FLAGS   0x911F
#define GL_BUFFER_MAP_LENGTH   0x9120
#define GL_BUFFER_MAP_OFFSET   0x9121
#define GL_BUFFER_MAP_POINTER   0x88BD
#define GL_BUFFER_MAPPED   0x88BC
#define GL_BUFFER_SIZE   0x8764
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
#define GL_BUFFER_USAGE   0x8765
#define GL_BYTE   0x1400
#define GL_CCW   0x0901
#define GL_CLAMP_READ_COLOR   0x891C
#define GL_CLAMP_TO_BORDER   0x812D
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_CLEAR   0x1500
#define GL_CLIP_DISTANCE0   0x3000
#define GL_CLIP_DISTANCE1   0x3001
#define GL_CLIP_DISTANCE2   0x3002
#define GL_CLIP_DISTANCE3   0x3003
#define GL_CLIP_DISTANCE4   0x3004
#define GL_CLIP_DISTANCE5   0x3005
#define GL_CLIP_DISTANCE6   0x3006
#define GL_CLIP_DISTANCE7   0x3007
#define GL_COLOR   0x1800
#define GL_COLOR_ATTACHMENT0   0x8CE0
#define GL_COLOR_ATTACHMENT1   0x8CE1
#define GL_COLOR_ATTACHMENT10   0x8CEA
#define GL_COLOR_ATTACHMENT11   0x8CEB
#define GL_COLOR_ATTACHMENT12   0x8CEC
#define GL_COLOR_ATTACHMENT13   0x8CED
#define GL_COLOR_ATTACHMENT14   0x8CEE
#define GL_COLOR_ATTACHMENT15   0x8CEF
#define GL_COLOR_ATTACHMENT2   0x8CE2
#define GL_COLOR_ATTACHMENT3   0x8CE3
#define GL_COLOR_ATTACHMENT4   0x8CE4
#define GL_COLOR_ATTACHMENT5   0x8CE5
#define GL_COLOR_ATTACHMENT6   0x8CE6
#define GL_COLOR_ATTACHMENT7   0x8CE7
#define GL_COLOR_ATTACHMENT8   0x8CE8
#define GL_COLOR_ATTACHMENT9   0x8CE9
#define GL_COLOR_BUFFER_BIT   0x00004000
#define GL_COLOR_CLEAR_VALUE   0x0C22
#define GL_COLOR_LOGIC_OP   0x0BF2
#define GL_COLOR_WRITEMASK   0x0C23
#define GL_COMMAND_BARRIER_BIT   0x00000040
#define GL_COMPARE_REF_TO_TEXTURE   0x884E
#define GL_COMPATIBLE_SUBROUTINES   0x8E4B
#define GL_COMPILE_STATUS   0x8B81
#define GL_COMPRESSED_RED   0x8225
#define GL_COMPRESSED_RED_RGTC1   0x8DBB
#define GL_COMPRESSED_RG   0x8226
#define GL_COMPRESSED_RG_RGTC2   0x8DBD
#define GL_COMPRESSED_RGB   0x84ED
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB   0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB   0x8E8F
#define GL_COMPRESSED_RGBA   0x84EE
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB   0x8E8C
#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE
#define GL_COMPRESSED_SRGB   0x8C48
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB   0x8E8D
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
#define GL_CONDITION_SATISFIED   0x911C
#define GL_CONSTANT_ALPHA   0x8003
#define GL_CONSTANT_COLOR   0x8001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x0001
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB   0x00000004
#define GL_CONTEXT_FLAGS   0x821E
#define GL_CONTEXT_PROFILE_MASK   0x9126
#define GL_COPY   0x1503
#define GL_COPY_INVERTED   0x150C
#define GL_COPY_READ_BUFFER   0x8F36
#define GL_COPY_WRITE_BUFFER   0x8F37
#define GL_CULL_FACE   0x0B44
#define GL_CULL_FACE_MODE   0x0B45
#define GL_CURRENT_PROGRAM   0x8B8D
#define GL_CURRENT_QUERY   0x8865
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
#define GL_CW   0x0900
#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB   0x8245
#define GL_DEBUG_LOGGED_MESSAGES_ARB   0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB   0x8243
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
#define GL_DEBUG_SEVERITY_HIGH_ARB   0x9146
#define GL_DEBUG_SEVERITY_LOW_ARB   0x9148
#define GL_DEBUG_SEVERITY_MEDIUM_ARB   0x9147
#define GL_DEBUG_SOURCE_API_ARB   0x8246
#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB   0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB   0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB   0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB   0x824D
#define GL_DEBUG_TYPE_ERROR_ARB   0x824C
#define GL_DEBUG_TYPE_OTHER_ARB   0x8251
#define GL_DEBUG_TYPE_PERFORMANCE_ARB   0x8250
#define GL_DEBUG_TYPE_PORTABILITY_ARB   0x824F
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB   0x824E
#define GL_DECR   0x1E03
#define GL_DECR_WRAP   0x8508
#define GL_DELETE_STATUS   0x8B80
#define GL_DEPTH   0x1801
#define GL_DEPTH24_STENCIL8   0x88F0
#define GL_DEPTH32F_STENCIL8   0x8CAD
#define GL_DEPTH_ATTACHMENT   0x8D00
#define GL_DEPTH_BUFFER   0x8223
#define GL_DEPTH_BUFFER_BIT   0x00000100
#define GL_DEPTH_CLAMP   0x864F
#define GL_DEPTH_CLEAR_VALUE   0x0B73
#define GL_DEPTH_COMPONENT   0x1902
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_DEPTH_COMPONENT24   0x81A6
#define GL_DEPTH_COMPONENT32   0x81A7
#define GL_DEPTH_COMPONENT32F   0x8CAC
#define GL_DEPTH_FUNC   0x0B74
#define GL_DEPTH_RANGE   0x0B70
#define GL_DEPTH_STENCIL   0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A
#define GL_DEPTH_TEST   0x0B71
#define GL_DEPTH_WRITEMASK   0x0B72
#define GL_DITHER   0x0BD0
#define GL_DONT_CARE   0x1100
#define GL_DOUBLE   0x140A
#define GL_DOUBLE_MAT2   0x8F46
#define GL_DOUBLE_MAT2x3   0x8F49
#define GL_DOUBLE_MAT2x4   0x8F4A
#define GL_DOUBLE_MAT3   0x8F47
#define GL_DOUBLE_MAT3x2   0x8F4B
#define GL_DOUBLE_MAT3x4   0x8F4C
#define GL_DOUBLE_MAT4   0x8F48
#define GL_DOUBLE_MAT4x2   0x8F4D
#define GL_DOUBLE_MAT4x3   0x8F4E
#define GL_DOUBLE_VEC2   0x8FFC
#define GL_DOUBLE_VEC3   0x8FFD
#define GL_DOUBLE_VEC4   0x8FFE
#define GL_DOUBLEBUFFER   0x0C32
#define GL_DRAW_BUFFER   0x0C01
#define GL_DRAW_BUFFER0   0x8825
#define GL_DRAW_BUFFER1   0x8826
#define GL_DRAW_BUFFER10   0x882F
#define GL_DRAW_BUFFER11   0x8830
#define GL_DRAW_BUFFER12   0x8831
#define GL_DRAW_BUFFER13   0x8832
#define GL_DRAW_BUFFER14   0x8833
#define GL_DRAW_BUFFER15   0x8834
#define GL_DRAW_BUFFER2   0x8827
#define GL_DRAW_BUFFER3   0x8828
#define GL_DRAW_BUFFER4   0x8829
#define GL_DRAW_BUFFER5   0x882A
#define GL_DRAW_BUFFER6   0x882B
#define GL_DRAW_BUFFER7   0x882C
#define GL_DRAW_BUFFER8   0x882D
#define GL_DRAW_BUFFER9   0x882E
#define GL_DRAW_FRAMEBUFFER   0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING   GL_FRAMEBUFFER_BINDING
#define GL_DRAW_INDIRECT_BUFFER   0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
#define GL_DST_ALPHA   0x0304
#define GL_DST_COLOR   0x0306
#define GL_DYNAMIC_COPY   0x88EA
#define GL_DYNAMIC_DRAW   0x88E8
#define GL_DYNAMIC_READ   0x88E9
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_EQUAL   0x0202
#define GL_EQUIV   0x1509
#define GL_EXTENSIONS   0x1F03
#define GL_FALSE   0
#define GL_FASTEST   0x1101
#define GL_FILL   0x1B02
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
#define GL_FIXED   0x140C
#define GL_FIXED_ONLY   0x891D
#define GL_FLOAT   0x1406
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD
#define GL_FLOAT_MAT2   0x8B5A
#define GL_FLOAT_MAT2x3   0x8B65
#define GL_FLOAT_MAT2x4   0x8B66
#define GL_FLOAT_MAT3   0x8B5B
#define GL_FLOAT_MAT3x2   0x8B67
#define GL_FLOAT_MAT3x4   0x8B68
#define GL_FLOAT_MAT4   0x8B5C
#define GL_FLOAT_MAT4x2   0x8B69
#define GL_FLOAT_MAT4x3   0x8B6A
#define GL_FLOAT_VEC2   0x8B50
#define GL_FLOAT_VEC3   0x8B51
#define GL_FLOAT_VEC4   0x8B52
#define GL_FRACTIONAL_EVEN   0x8E7C
#define GL_FRACTIONAL_ODD   0x8E7B
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D
#define GL_FRAGMENT_SHADER   0x8B30
#define GL_FRAGMENT_SHADER_BIT   0x00000002
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
#define GL_FRAMEBUFFER   0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
#define GL_FRAMEBUFFER_BINDING   0x8CA6
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
#define GL_FRAMEBUFFER_DEFAULT   0x8218
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC
#define GL_FRAMEBUFFER_SRGB   0x8DB9
#define GL_FRAMEBUFFER_UNDEFINED   0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
#define GL_FRONT   0x0404
#define GL_FRONT_AND_BACK   0x0408
#define GL_FRONT_FACE   0x0B46
#define GL_FRONT_LEFT   0x0400
#define GL_FRONT_RIGHT   0x0401
#define GL_FUNC_ADD   0x8006
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
#define GL_FUNC_SUBTRACT   0x800A
#define GL_GEOMETRY_INPUT_TYPE   0x8917
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
#define GL_GEOMETRY_SHADER   0x8DD9
#define GL_GEOMETRY_SHADER_BIT   0x00000004
#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F
#define GL_GEOMETRY_VERTICES_OUT   0x8916
#define GL_GEQUAL   0x0206
#define GL_GREATER   0x0204
#define GL_GREEN   0x1904
#define GL_GREEN_INTEGER   0x8D95
#define GL_GUILTY_CONTEXT_RESET_ARB   0x8253
#define GL_HALF_FLOAT   0x140B
#define GL_HIGH_FLOAT   0x8DF2
#define GL_HIGH_INT   0x8DF5
#define GL_IMAGE_1D   0x904C
#define GL_IMAGE_1D_ARRAY   0x9052
#define GL_IMAGE_2D   0x904D
#define GL_IMAGE_2D_ARRAY   0x9053
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
#define GL_IMAGE_2D_RECT   0x904F
#define GL_IMAGE_3D   0x904E
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
#define GL_IMAGE_BINDING_FORMAT   0x906E
#define GL_IMAGE_BINDING_LAYER   0x8F3D
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
#define GL_IMAGE_BINDING_NAME   0x8F3A
#define GL_IMAGE_BUFFER   0x9051
#define GL_IMAGE_CUBE   0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
#define GL_INCR   0x1E02
#define GL_INCR_WRAP   0x8507
#define GL_INFO_LOG_LENGTH   0x8B84
#define GL_INNOCENT_CONTEXT_RESET_ARB   0x8254
#define GL_INT   0x1404
#define GL_INT_2_10_10_10_REV   0x8D9F
#define GL_INT_IMAGE_1D   0x9057
#define GL_INT_IMAGE_1D_ARRAY   0x905D
#define GL_INT_IMAGE_2D   0x9058
#define GL_INT_IMAGE_2D_ARRAY   0x905E
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
#define GL_INT_IMAGE_2D_RECT   0x905A
#define GL_INT_IMAGE_3D   0x9059
#define GL_INT_IMAGE_BUFFER   0x905C
#define GL_INT_IMAGE_CUBE   0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
#define GL_INT_SAMPLER_1D   0x8DC9
#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE
#define GL_INT_SAMPLER_2D   0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
#define GL_INT_SAMPLER_3D   0x8DCB
#define GL_INT_SAMPLER_BUFFER   0x8DD0
#define GL_INT_SAMPLER_CUBE   0x8DCC
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900E
#define GL_INT_VEC2   0x8B53
#define GL_INT_VEC3   0x8B54
#define GL_INT_VEC4   0x8B55
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
#define GL_INVALID_ENUM   0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
#define GL_INVALID_INDEX   0xFFFFFFFFu
#define GL_INVALID_OPERATION   0x0502
#define GL_INVALID_VALUE   0x0501
#define GL_INVERT   0x150A
#define GL_ISOLINES   0x8E7A
#define GL_KEEP   0x1E00
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
#define GL_LAYER_PROVOKING_VERTEX   0x825E
#define GL_LEFT   0x0406
#define GL_LEQUAL   0x0203
#define GL_LESS   0x0201
#define GL_LINE   0x1B01
#define GL_LINE_LOOP   0x0002
#define GL_LINE_SMOOTH   0x0B20
#define GL_LINE_SMOOTH_HINT   0x0C52
#define GL_LINE_STRIP   0x0003
#define GL_LINE_STRIP_ADJACENCY   0x000B
#define GL_LINE_WIDTH   0x0B21
#define GL_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_LINE_WIDTH_RANGE   0x0B22
#define GL_LINEAR   0x2601
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
#define GL_LINES   0x0001
#define GL_LINES_ADJACENCY   0x000A
#define GL_LINK_STATUS   0x8B82
#define GL_LOGIC_OP_MODE   0x0BF0
#define GL_LOSE_CONTEXT_ON_RESET_ARB   0x8252
#define GL_LOW_FLOAT   0x8DF0
#define GL_LOW_INT   0x8DF3
#define GL_LOWER_LEFT   0x8CA1
#define GL_MAJOR_VERSION   0x821B
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
#define GL_MAP_READ_BIT   0x0001
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
#define GL_MAP_WRITE_BIT   0x0002
#define GL_MAX   0x8008
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
#define GL_MAX_CLIP_DISTANCES   0x0D32
#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF
#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB   0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F
#define GL_MAX_DRAW_BUFFERS   0x8824
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
#define GL_MAX_ELEMENTS_INDICES   0x80E9
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
#define GL_MAX_IMAGE_SAMPLES   0x906D
#define GL_MAX_IMAGE_UNITS   0x8F38
#define GL_MAX_INTEGER_SAMPLES   0x9110
#define GL_MAX_PATCH_VERTICES   0x8E7D
#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5F
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59
#define GL_MAX_SAMPLES   0x8D57
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8
#define GL_MAX_SUBROUTINES   0x8DE7
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
#define GL_MAX_TEXTURE_SIZE   0x0D33
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
#define GL_MAX_VARYING_FLOATS   0x8B4B
#define GL_MAX_VARYING_VECTORS   0x8DFC
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
#define GL_MAX_VERTEX_ATTRIBS   0x8869
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
#define GL_MAX_VERTEX_STREAMS   0x8E71
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
#define GL_MAX_VIEWPORTS   0x825B
#define GL_MEDIUM_FLOAT   0x8DF1
#define GL_MEDIUM_INT   0x8DF4
#define GL_MIN   0x8007
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B
#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC
#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
#define GL_MINOR_VERSION   0x821C
#define GL_MIRRORED_REPEAT   0x8370
#define GL_MULTISAMPLE   0x809D
#define GL_NAMED_STRING_LENGTH_ARB   0x8DE9
#define GL_NAMED_STRING_TYPE_ARB   0x8DEA
#define GL_NAND   0x150E
#define GL_NEAREST   0x2600
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
#define GL_NEVER   0x0200
#define GL_NICEST   0x1102
#define GL_NO_ERROR   0
#define GL_NO_RESET_NOTIFICATION_ARB   0x8261
#define GL_NONE   0
#define GL_NOOP   0x1505
#define GL_NOR   0x1508
#define GL_NOTEQUAL   0x0205
#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
#define GL_NUM_EXTENSIONS   0x821D
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
#define GL_NUM_SAMPLE_COUNTS   0x9380
#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
#define GL_OBJECT_TYPE   0x9112
#define GL_ONE   1
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
#define GL_ONE_MINUS_DST_ALPHA   0x0305
#define GL_ONE_MINUS_DST_COLOR   0x0307
#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB
#define GL_ONE_MINUS_SRC1_COLOR   0x88FA
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
#define GL_ONE_MINUS_SRC_COLOR   0x0301
#define GL_OR   0x1507
#define GL_OR_INVERTED   0x150D
#define GL_OR_REVERSE   0x150B
#define GL_OUT_OF_MEMORY   0x0505
#define GL_PACK_ALIGNMENT   0x0D05
#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E
#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
#define GL_PACK_IMAGE_HEIGHT   0x806C
#define GL_PACK_LSB_FIRST   0x0D01
#define GL_PACK_ROW_LENGTH   0x0D02
#define GL_PACK_SKIP_IMAGES   0x806B
#define GL_PACK_SKIP_PIXELS   0x0D04
#define GL_PACK_SKIP_ROWS   0x0D03
#define GL_PACK_SWAP_BYTES   0x0D00
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
#define GL_PATCH_VERTICES   0x8E72
#define GL_PATCHES   0x000E
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
#define GL_PIXEL_PACK_BUFFER   0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
#define GL_POINT   0x1B00
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
#define GL_POINT_SIZE   0x0B11
#define GL_POINT_SIZE_GRANULARITY   0x0B13
#define GL_POINT_SIZE_RANGE   0x0B12
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
#define GL_POINTS   0x0000
#define GL_POLYGON_OFFSET_FACTOR   0x8038
#define GL_POLYGON_OFFSET_FILL   0x8037
#define GL_POLYGON_OFFSET_LINE   0x2A02
#define GL_POLYGON_OFFSET_POINT   0x2A01
#define GL_POLYGON_OFFSET_UNITS   0x2A00
#define GL_POLYGON_SMOOTH   0x0B41
#define GL_POLYGON_SMOOTH_HINT   0x0C53
#define GL_PRIMITIVE_RESTART   0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
#define GL_PRIMITIVES_GENERATED   0x8C87
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
#define GL_PROGRAM_BINARY_LENGTH   0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
#define GL_PROGRAM_PIPELINE_BINDING   0x825A
#define GL_PROGRAM_POINT_SIZE   0x8642
#define GL_PROGRAM_SEPARABLE   0x8258
#define GL_PROVOKING_VERTEX   0x8E4F
#define GL_PROXY_TEXTURE_1D   0x8063
#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19
#define GL_PROXY_TEXTURE_2D   0x8064
#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103
#define GL_PROXY_TEXTURE_3D   0x8070
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB   0x900B
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16
#define GL_QUERY_BY_REGION_WAIT   0x8E15
#define GL_QUERY_COUNTER_BITS   0x8864
#define GL_QUERY_NO_WAIT   0x8E14
#define GL_QUERY_RESULT   0x8866
#define GL_QUERY_RESULT_AVAILABLE   0x8867
#define GL_QUERY_WAIT   0x8E13
#define GL_R11F_G11F_B10F   0x8C3A
#define GL_R16   0x822A
#define GL_R16_SNORM   0x8F98
#define GL_R16F   0x822D
#define GL_R16I   0x8233
#define GL_R16UI   0x8234
#define GL_R32F   0x822E
#define GL_R32I   0x8235
#define GL_R32UI   0x8236
#define GL_R3_G3_B2   0x2A10
#define GL_R8   0x8229
#define GL_R8_SNORM   0x8F94
#define GL_R8I   0x8231
#define GL_R8UI   0x8232
#define GL_RASTERIZER_DISCARD   0x8C89
#define GL_READ_BUFFER   0x0C02
#define GL_READ_FRAMEBUFFER   0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA
#define GL_READ_ONLY   0x88B8
#define GL_READ_WRITE   0x88BA
#define GL_RED   0x1903
#define GL_RED_INTEGER   0x8D94
#define GL_RED_SNORM   0x8F90
#define GL_RENDERBUFFER   0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
#define GL_RENDERBUFFER_BINDING   0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
#define GL_RENDERBUFFER_HEIGHT   0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
#define GL_RENDERBUFFER_SAMPLES   0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
#define GL_RENDERBUFFER_WIDTH   0x8D42
#define GL_RENDERER   0x1F01
#define GL_REPEAT   0x2901
#define GL_REPLACE   0x1E01
#define GL_RESET_NOTIFICATION_STRATEGY_ARB   0x8256
#define GL_RG   0x8227
#define GL_RG16   0x822C
#define GL_RG16_SNORM   0x8F99
#define GL_RG16F   0x822F
#define GL_RG16I   0x8239
#define GL_RG16UI   0x823A
#define GL_RG32F   0x8230
#define GL_RG32I   0x823B
#define GL_RG32UI   0x823C
#define GL_RG8   0x822B
#define GL_RG8_SNORM   0x8F95
#define GL_RG8I   0x8237
#define GL_RG8UI   0x8238
#define GL_RG_INTEGER   0x8228
#define GL_RG_SNORM   0x8F91
#define GL_RGB   0x1907
#define GL_RGB10   0x8052
#define GL_RGB10_A2   0x8059
#define GL_RGB10_A2UI   0x906F
#define GL_RGB12   0x8053
#define GL_RGB16   0x8054
#define GL_RGB16_SNORM   0x8F9A
#define GL_RGB16F   0x881B
#define GL_RGB16I   0x8D89
#define GL_RGB16UI   0x8D77
#define GL_RGB32F   0x8815
#define GL_RGB32I   0x8D83
#define GL_RGB32UI   0x8D71
#define GL_RGB4   0x804F
#define GL_RGB5   0x8050
#define GL_RGB5_A1   0x8057
#define GL_RGB8   0x8051
#define GL_RGB8_SNORM   0x8F96
#define GL_RGB8I   0x8D8F
#define GL_RGB8UI   0x8D7D
#define GL_RGB9_E5   0x8C3D
#define GL_RGB_INTEGER   0x8D98
#define GL_RGB_SNORM   0x8F92
#define GL_RGBA   0x1908
#define GL_RGBA12   0x805A
#define GL_RGBA16   0x805B
#define GL_RGBA16_SNORM   0x8F9B
#define GL_RGBA16F   0x881A
#define GL_RGBA16I   0x8D88
#define GL_RGBA16UI   0x8D76
#define GL_RGBA2   0x8055
#define GL_RGBA32F   0x8814
#define GL_RGBA32I   0x8D82
#define GL_RGBA32UI   0x8D70
#define GL_RGBA4   0x8056
#define GL_RGBA8   0x8058
#define GL_RGBA8_SNORM   0x8F97
#define GL_RGBA8I   0x8D8E
#define GL_RGBA8UI   0x8D7C
#define GL_RGBA_INTEGER   0x8D99
#define GL_RGBA_SNORM   0x8F93
#define GL_RIGHT   0x0407
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
#define GL_SAMPLE_BUFFERS   0x80A8
#define GL_SAMPLE_COVERAGE   0x80A0
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
#define GL_SAMPLE_MASK   0x8E51
#define GL_SAMPLE_MASK_VALUE   0x8E52
#define GL_SAMPLE_POSITION   0x8E50
#define GL_SAMPLE_SHADING   0x8C36
#define GL_SAMPLE_SHADING_ARB   0x8C36
#define GL_SAMPLER_1D   0x8B5D
#define GL_SAMPLER_1D_ARRAY   0x8DC0
#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3
#define GL_SAMPLER_1D_SHADOW   0x8B61
#define GL_SAMPLER_2D   0x8B5E
#define GL_SAMPLER_2D_ARRAY   0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
#define GL_SAMPLER_2D_RECT   0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
#define GL_SAMPLER_2D_SHADOW   0x8B62
#define GL_SAMPLER_3D   0x8B5F
#define GL_SAMPLER_BINDING   0x8919
#define GL_SAMPLER_BUFFER   0x8DC2
#define GL_SAMPLER_CUBE   0x8B60
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB   0x900D
#define GL_SAMPLER_CUBE_SHADOW   0x8DC5
#define GL_SAMPLES   0x80A9
#define GL_SAMPLES_PASSED   0x8914
#define GL_SCISSOR_BOX   0x0C10
#define GL_SCISSOR_TEST   0x0C11
#define GL_SEPARATE_ATTRIBS   0x8C8D
#define GL_SET   0x150F
#define GL_SHADER_COMPILER   0x8DFA
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
#define GL_SHADER_INCLUDE_ARB   0x8DAE
#define GL_SHADER_SOURCE_LENGTH   0x8B88
#define GL_SHADER_TYPE   0x8B4F
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
#define GL_SHORT   0x1402
#define GL_SIGNALED   0x9119
#define GL_SIGNED_NORMALIZED   0x8F9C
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
#define GL_SRC1_COLOR   0x88F9
#define GL_SRC_ALPHA   0x0302
#define GL_SRC_ALPHA_SATURATE   0x0308
#define GL_SRC_COLOR   0x0300
#define GL_SRGB   0x8C40
#define GL_SRGB8   0x8C41
#define GL_SRGB8_ALPHA8   0x8C43
#define GL_SRGB_ALPHA   0x8C42
#define GL_STATIC_COPY   0x88E6
#define GL_STATIC_DRAW   0x88E4
#define GL_STATIC_READ   0x88E5
#define GL_STENCIL   0x1802
#define GL_STENCIL_ATTACHMENT   0x8D20
#define GL_STENCIL_BACK_FAIL   0x8801
#define GL_STENCIL_BACK_FUNC   0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_STENCIL_BACK_REF   0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
#define GL_STENCIL_BUFFER   0x8224
#define GL_STENCIL_BUFFER_BIT   0x00000400
#define GL_STENCIL_CLEAR_VALUE   0x0B91
#define GL_STENCIL_FAIL   0x0B94
#define GL_STENCIL_FUNC   0x0B92
#define GL_STENCIL_INDEX   0x1901
#define GL_STENCIL_INDEX1   0x8D46
#define GL_STENCIL_INDEX16   0x8D49
#define GL_STENCIL_INDEX4   0x8D47
#define GL_STENCIL_INDEX8   0x8D48
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
#define GL_STENCIL_REF   0x0B97
#define GL_STENCIL_TEST   0x0B90
#define GL_STENCIL_VALUE_MASK   0x0B93
#define GL_STENCIL_WRITEMASK   0x0B98
#define GL_STEREO   0x0C33
#define GL_STREAM_COPY   0x88E2
#define GL_STREAM_DRAW   0x88E0
#define GL_STREAM_READ   0x88E1
#define GL_SUBPIXEL_BITS   0x0D50
#define GL_SYNC_CL_EVENT_ARB   0x8240
#define GL_SYNC_CL_EVENT_COMPLETE_ARB   0x8241
#define GL_SYNC_CONDITION   0x9113
#define GL_SYNC_FENCE   0x9116
#define GL_SYNC_FLAGS   0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
#define GL_SYNC_STATUS   0x9114
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
#define GL_TESS_CONTROL_SHADER   0x8E88
#define GL_TESS_CONTROL_SHADER_BIT   0x00000008
#define GL_TESS_EVALUATION_SHADER   0x8E87
#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010
#define GL_TESS_GEN_MODE   0x8E76
#define GL_TESS_GEN_POINT_MODE   0x8E79
#define GL_TESS_GEN_SPACING   0x8E77
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
#define GL_TEXTURE   0x1702
#define GL_TEXTURE0   0x84C0
#define GL_TEXTURE1   0x84C1
#define GL_TEXTURE10   0x84CA
#define GL_TEXTURE11   0x84CB
#define GL_TEXTURE12   0x84CC
#define GL_TEXTURE13   0x84CD
#define GL_TEXTURE14   0x84CE
#define GL_TEXTURE15   0x84CF
#define GL_TEXTURE16   0x84D0
#define GL_TEXTURE17   0x84D1
#define GL_TEXTURE18   0x84D2
#define GL_TEXTURE19   0x84D3
#define GL_TEXTURE2   0x84C2
#define GL_TEXTURE20   0x84D4
#define GL_TEXTURE21   0x84D5
#define GL_TEXTURE22   0x84D6
#define GL_TEXTURE23   0x84D7
#define GL_TEXTURE24   0x84D8
#define GL_TEXTURE25   0x84D9
#define GL_TEXTURE26   0x84DA
#define GL_TEXTURE27   0x84DB
#define GL_TEXTURE28   0x84DC
#define GL_TEXTURE29   0x84DD
#define GL_TEXTURE3   0x84C3
#define GL_TEXTURE30   0x84DE
#define GL_TEXTURE31   0x84DF
#define GL_TEXTURE4   0x84C4
#define GL_TEXTURE5   0x84C5
#define GL_TEXTURE6   0x84C6
#define GL_TEXTURE7   0x84C7
#define GL_TEXTURE8   0x84C8
#define GL_TEXTURE9   0x84C9
#define GL_TEXTURE_1D   0x0DE0
#define GL_TEXTURE_1D_ARRAY   0x8C18
#define GL_TEXTURE_2D   0x0DE1
#define GL_TEXTURE_2D_ARRAY   0x8C1A
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
#define GL_TEXTURE_3D   0x806F
#define GL_TEXTURE_ALPHA_SIZE   0x805F
#define GL_TEXTURE_ALPHA_TYPE   0x8C13
#define GL_TEXTURE_BASE_LEVEL   0x813C
#define GL_TEXTURE_BINDING_1D   0x8068
#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C
#define GL_TEXTURE_BINDING_2D   0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105
#define GL_TEXTURE_BINDING_3D   0x806A
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB   0x900A
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
#define GL_TEXTURE_BLUE_SIZE   0x805E
#define GL_TEXTURE_BLUE_TYPE   0x8C12
#define GL_TEXTURE_BORDER_COLOR   0x1004
#define GL_TEXTURE_BUFFER   0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT   0x8C2E
#define GL_TEXTURE_COMPARE_FUNC   0x884D
#define GL_TEXTURE_COMPARE_MODE   0x884C
#define GL_TEXTURE_COMPRESSED   0x86A1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
#define GL_TEXTURE_CUBE_MAP   0x8513
#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB   0x9009
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
#define GL_TEXTURE_DEPTH   0x8071
#define GL_TEXTURE_DEPTH_SIZE   0x884A
#define GL_TEXTURE_DEPTH_TYPE   0x8C16
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107
#define GL_TEXTURE_GREEN_SIZE   0x805D
#define GL_TEXTURE_GREEN_TYPE   0x8C11
#define GL_TEXTURE_HEIGHT   0x1001
#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F
#define GL_TEXTURE_INTERNAL_FORMAT   0x1003
#define GL_TEXTURE_LOD_BIAS   0x8501
#define GL_TEXTURE_MAG_FILTER   0x2800
#define GL_TEXTURE_MAX_LEVEL   0x813D
#define GL_TEXTURE_MAX_LOD   0x813B
#define GL_TEXTURE_MIN_FILTER   0x2801
#define GL_TEXTURE_MIN_LOD   0x813A
#define GL_TEXTURE_RECTANGLE   0x84F5
#define GL_TEXTURE_RED_SIZE   0x805C
#define GL_TEXTURE_RED_TYPE   0x8C10
#define GL_TEXTURE_SAMPLES   0x9106
#define GL_TEXTURE_SHARED_SIZE   0x8C3F
#define GL_TEXTURE_STENCIL_SIZE   0x88F1
#define GL_TEXTURE_SWIZZLE_A   0x8E45
#define GL_TEXTURE_SWIZZLE_B   0x8E44
#define GL_TEXTURE_SWIZZLE_G   0x8E43
#define GL_TEXTURE_SWIZZLE_R   0x8E42
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
#define GL_TEXTURE_WIDTH   0x1000
#define GL_TEXTURE_WRAP_R   0x8072
#define GL_TEXTURE_WRAP_S   0x2802
#define GL_TEXTURE_WRAP_T   0x2803
#define GL_TIME_ELAPSED   0x88BF
#define GL_TIMEOUT_EXPIRED   0x911B
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull
#define GL_TIMESTAMP   0x8E28
#define GL_TRANSFORM_FEEDBACK   0x8E22
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76
#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
#define GL_TRIANGLE_FAN   0x0006
#define GL_TRIANGLE_STRIP   0x0005
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
#define GL_TRIANGLES   0x0004
#define GL_TRIANGLES_ADJACENCY   0x000C
#define GL_TRUE   1
#define GL_UNDEFINED_VERTEX   0x8260
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
#define GL_UNIFORM_BARRIER_BIT   0x00000004
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
#define GL_UNIFORM_BUFFER   0x8A11
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
#define GL_UNIFORM_BUFFER_START   0x8A29
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
#define GL_UNIFORM_NAME_LENGTH   0x8A39
#define GL_UNIFORM_OFFSET   0x8A3B
#define GL_UNIFORM_SIZE   0x8A38
#define GL_UNIFORM_TYPE   0x8A37
#define GL_UNKNOWN_CONTEXT_RESET_ARB   0x8255
#define GL_UNPACK_ALIGNMENT   0x0CF5
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
#define GL_UNPACK_LSB_FIRST   0x0CF1
#define GL_UNPACK_ROW_LENGTH   0x0CF2
#define GL_UNPACK_SKIP_IMAGES   0x806D
#define GL_UNPACK_SKIP_PIXELS   0x0CF4
#define GL_UNPACK_SKIP_ROWS   0x0CF3
#define GL_UNPACK_SWAP_BYTES   0x0CF0
#define GL_UNSIGNALED   0x9118
#define GL_UNSIGNED_BYTE   0x1401
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
#define GL_UNSIGNED_INT   0x1405
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
#define GL_UNSIGNED_INT_24_8   0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900F
#define GL_UNSIGNED_INT_VEC2   0x8DC6
#define GL_UNSIGNED_INT_VEC3   0x8DC7
#define GL_UNSIGNED_INT_VEC4   0x8DC8
#define GL_UNSIGNED_NORMALIZED   0x8C17
#define GL_UNSIGNED_SHORT   0x1403
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
#define GL_UPPER_LEFT   0x8CA2
#define GL_VALIDATE_STATUS   0x8B83
#define GL_VENDOR   0x1F00
#define GL_VERSION   0x1F02
#define GL_VERSION_1_0   1
#define GL_VERSION_1_1   1
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_VERSION_1_4   1
#define GL_VERSION_1_5   1
#define GL_VERSION_2_0   1
#define GL_VERSION_2_1   1
#define GL_VERSION_3_0   1
#define GL_VERSION_3_1   1
#define GL_VERSION_3_2   1
#define GL_VERSION_3_3   1
#define GL_VERSION_4_0   1
#define GL_VERSION_4_1   1
#define GL_VERSION_4_2   1
#define GL_VERTEX_ARRAY_BINDING   0x85B5
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
#define GL_VERTEX_SHADER   0x8B31
#define GL_VERTEX_SHADER_BIT   0x00000001
#define GL_VIEWPORT   0x0BA2
#define GL_VIEWPORT_BOUNDS_RANGE   0x825D
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F
#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C
#define GL_WAIT_FAILED   0x911D
#define GL_WRITE_ONLY   0x88B9
#define GL_XOR   0x1506
#define GL_ZERO   0
#define GLAPI   extern
#define GLEXT_64_TYPES_DEFINED

Typedefs

typedef GLboolean GLboolean
GLboolean GLboolean 
a
typedef GLuint GLint GLboolean
GLint GLenum 
access
typedef GLclampf GLclampf GLclampf alpha
typedef const GLuintarrays
typedef GLenum attachment
typedef GLboolean GLboolean
GLboolean 
b
typedef GLint GLsizei GLsizei
GLuint 
baseinstance
typedef GLsizei GLenum const
GLvoid GLint 
basevertex
typedef const GLuint GLenum
const GLvoid
binary
typedef const GLuint GLenum binaryformat
typedef GLsizei GLsizei GLenumbinaryFormat
typedef GLclampf GLclampf blue
typedef GLint GLint GLsizei GLint border
typedef GLint GLint bottom
typedef GLenum GLuint GLenum
GLsizei const GLchar
buf
typedef GLuint buffer
typedef GLuint bufferIndex
typedef GLsizei const GLchar GLenum bufferMode
typedef const GLuintbuffers
typedef const GLenumbufs
typedef GLuint GLsizei bufSize
typedef GLenum GLuint GLsizei bufsize
typedef GLenum clamp
typedef GLuint color
typedef GLuint colorNumber
typedef GLenum GLenum GLsizei
GLvoid GLsizei GLvoid
column
typedef GLenum GLenum GLsizei
GLvoid GLsizei 
columnBufSize
typedef GLuint coords
typedef GLint GLsizei count
typedef GLint GLenum GLsizei
GLsizei GLsizei GLint GLsizei
const GLvoid
data
typedef GLint GLint GLsizei
GLsizei GLsizei 
depth
typedef GLenum dfactor
typedef GLenum GLenum GLenum dfactorAlpha
typedef GLenum dfactorRGB
typedef GLuint divisor
typedef GLenum GLenum dpfail
typedef GLenum GLenum GLenum dppass
typedef GLint drawbuffer
typedef GLenum GLenum dst
typedef GLenum GLenum GLenum GLenum dstAlpha
typedef GLenum GLenum dstRGB
typedef GLint GLint GLint GLint dstX0
typedef GLint GLint GLint
GLint GLint GLint 
dstX1
typedef GLint GLint GLint
GLint GLint 
dstY0
typedef GLint GLint GLint
GLint GLint GLint GLint 
dstY1
typedef GLenum GLenum GLsizei
const GLuint GLboolean 
enabled
typedef GLuint GLuint end
typedef struct _cl_event * event
typedef GLclampf f
typedef GLclampd far
typedef GLint GLint GLint
GLint GLint GLint GLint
GLbitfield GLenum 
filter
typedef GLint first
typedef GLsizei GLint GLsizei
GLsizei GLboolean 
fixedsamplelocations
typedef GLbitfield flags
typedef GLint GLint GLsizei
GLint GLenum 
format
typedef GLuint framebuffer
typedef const GLuintframebuffers
typedef GLenum func
typedef GLboolean GLboolean g
typedef unsigned int GLbitfield
typedef unsigned char GLboolean
typedef signed char GLbyte
typedef char GLchar
typedef char GLcharARB
typedef double GLclampd
typedef float GLclampf
typedef void(APIENTRYGLDEBUGPROCAMD )(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
typedef double GLdouble
typedef unsigned int GLenum
typedef float GLfloat
typedef unsigned short GLhalfARB
typedef unsigned short GLhalfNV
typedef unsigned int GLhandleARB
typedef int GLint
typedef int64_t GLint64
typedef int64_t GLint64EXT
typedef ptrdiff_t GLintptr
typedef ptrdiff_t GLintptrARB
typedef short GLshort
typedef int GLsizei
typedef ptrdiff_t GLsizeiptr
typedef ptrdiff_t GLsizeiptrARB
typedef struct __GLsync * GLsync
typedef unsigned char GLubyte
typedef unsigned int GLuint
typedef uint64_t GLuint64
typedef uint64_t GLuint64EXT
typedef unsigned short GLushort
typedef GLintptr GLvdpauSurfaceNV
typedef void GLvoid
typedef GLclampf green
typedef GLfloat GLfloat
GLfloat GLfloat 
h
typedef GLint GLsizei GLsizei height
typedef GLenum GLuint id
typedef GLuintids
typedef GLenum GLenum GLsizei
GLvoid
image
typedef GLint GLenum GLsizei
GLsizei GLsizei GLint GLsizei 
imageSize
typedef GLint GLvoidimg
typedef GLuint index
typedef GLsizei GLenum const
GLvoid
indices
typedef const GLvoidindirect
typedef GLsizei GLsizei GLcharinfoLog
typedef GLint GLint internalformat
typedef GLboolean invert
typedef GLenum GLuint GLint GLint layer
typedef GLuint GLint GLboolean layered
typedef GLint left
typedef GLenum GLuint GLenum
GLsizei 
length
typedef GLsizei GLenum GLenum
GLuint GLenum GLsizei
lengths
typedef GLint level
typedef GLsizei levels
typedef GLint location
typedef GLint lod
typedef GLint GLuint mask
typedef GLsizei maxCount
typedef GLenum GLuint GLenum
GLsizei const GLchar
message
typedef GLsizei GLenum GLenum
GLuint GLenum GLsizei GLchar
messageLog
typedef GLenum mode
typedef GLenum modeAlpha
typedef GLenum modeRGB
typedef GLclampd n
typedef GLuint const GLcharname
typedef GLint namelen
typedef GLint GLenum GLboolean normalized
typedef GLsizei GLsizei GLuintobj
typedef GLintptr offset
typedef GLenum GLfloat param
typedef GLenum const GLfloatparams
typedef GLsizei const GLchar ** path
typedef GLubytepattern
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC (GLenum name, GLuint index)
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGPROC (GLenum name)
typedef GLvoid *APIENTRYP PFNGLMAPBUFFERPROC (GLenum target, GLenum access)
typedef GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef const GLuintpipelines
typedef GLint GLint GLsizei
GLint GLenum GLenum const
GLvoid
pixels
typedef GLenum pname
typedef GLenum GLvoid ** pointer
typedef GLenum GLint GLintprecision
typedef GLenum precisiontype
typedef const GLint const
GLsizei GLsizei 
primcount
typedef GLbitfield GLuint program
typedef GLenum query
typedef GLboolean r
typedef GLenum GLintrange
typedef GLenum GLintptr readOffset
typedef GLint ref
typedef GLuint renderbuffer
typedef const GLuintrenderbuffers
typedef GLenum GLenum renderbuffertarget
typedef GLboolean reset
typedef GLenum GLenum GLsizei
GLvoid
row
typedef GLenum GLenum GLsizei rowBufSize
typedef GLuint sampler
typedef GLuintsamplers
typedef GLsizei samples
typedef GLsizei GLenum GLenum
GLuint GLenum
severities
typedef GLenum GLuint GLenum severity
typedef GLenum GLenum sfactorAlpha
typedef GLenum sfail
typedef GLuint shader
typedef const GLuintshaders
typedef GLenum shadertype
typedef GLsizeiptr size
typedef GLsizei GLsizei GLcharsource
typedef GLsizei GLenumsources
typedef GLenum GLenum GLsizei
GLvoid GLsizei GLvoid GLvoid
span
typedef GLenum src
typedef GLenum GLenum GLenum srcAlpha
typedef GLenum srcRGB
typedef GLint GLint srcX1
typedef GLint srcY0
typedef GLint GLint GLint srcY1
typedef GLbitfield stages
typedef GLuint start
typedef GLint GLfloat GLint stencil
typedef GLuint GLuint stream
typedef GLint GLenum GLboolean
GLsizei 
stride
typedef GLsizei const GLchar ** string
typedef GLint const GLchar GLint stringlen
typedef GLsizei const GLchar ** strings
typedef GLenum GLenum GLsizei
GLvoid
table
typedef GLenum target
typedef GLenum GLenum textarget
typedef GLuint texture
typedef const GLuinttextures
typedef GLbitfield GLuint64 timeout
typedef GLsizei GLboolean transpose
typedef GLenum type
typedef GLsizei GLenum GLenumtypes
typedef GLuint GLuint uniformBlockBinding
typedef GLuint uniformBlockIndex
typedef const GLcharuniformBlockName
typedef GLsizei uniformCount
typedef GLuint uniformIndex
typedef GLsizei const GLchar
GLuint
uniformIndices
typedef GLuint GLsizei GLsizei
GLchar
uniformName
typedef GLsizei const GLchar ** uniformNames
typedef GLfloat units
typedef GLsizeiptr const
GLvoid GLenum 
usage
typedef GLenum GLuint GLenum
GLsizei const GLchar GLvoid
userParam
typedef const GLdoublev
typedef GLfloat v0
typedef GLfloat GLfloat v1
typedef GLfloat GLfloat GLfloat v2
typedef GLfloat GLfloat
GLfloat GLfloat 
v3
typedef GLuint GLfloatval
typedef GLsizei const GLfloatvalue
typedef GLenum GLsizei GLsizei
GLint
values
typedef GLsizei const GLchar ** varyings
typedef GLubyte GLubyte
GLubyte GLubyte 
w
typedef GLint GLsizei width
typedef GLenum GLintptr GLintptr writeOffset
typedef GLenum writeTarget
typedef GLint GLenum GLint x
typedef GLint GLint xoffset
typedef GLint y
typedef GLint GLint GLint yoffset
typedef GLdouble GLdouble GLdouble z
typedef GLenum zfail
typedef GLint GLint GLint GLint zoffset
typedef GLenum GLenum zpass

Functions

typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap)
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void)
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode)

Define Documentation

#define APIENTRY

Definition at line 76 of file gl3.h.

#define APIENTRYP   APIENTRY *

Definition at line 79 of file gl3.h.

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9

Definition at line 1859 of file gl3.h.

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

Definition at line 568 of file gl3.h.

#define GL_ACTIVE_ATTRIBUTES   0x8B89

Definition at line 567 of file gl3.h.

#define GL_ACTIVE_PROGRAM   0x8259

Definition at line 1718 of file gl3.h.

#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48

Definition at line 1618 of file gl3.h.

Definition at line 1617 of file gl3.h.

Definition at line 1619 of file gl3.h.

#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6

Definition at line 1616 of file gl3.h.

#define GL_ACTIVE_SUBROUTINES   0x8DE5

Definition at line 1615 of file gl3.h.

#define GL_ACTIVE_TEXTURE   0x84E0

Definition at line 419 of file gl3.h.

Definition at line 1408 of file gl3.h.

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

Definition at line 1409 of file gl3.h.

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

Definition at line 565 of file gl3.h.

#define GL_ACTIVE_UNIFORMS   0x8B86

Definition at line 564 of file gl3.h.

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E

Definition at line 369 of file gl3.h.

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

Definition at line 1877 of file gl3.h.

#define GL_ALL_SHADER_BITS   0xFFFFFFFF

Definition at line 1716 of file gl3.h.

#define GL_ALPHA   0x1906

Definition at line 281 of file gl3.h.

#define GL_ALREADY_SIGNALED   0x911A

Definition at line 1465 of file gl3.h.

#define GL_ALWAYS   0x0207

Definition at line 129 of file gl3.h.

#define GL_AND   0x1501

Definition at line 254 of file gl3.h.

#define GL_AND_INVERTED   0x1504

Definition at line 257 of file gl3.h.

#define GL_AND_REVERSE   0x1502

Definition at line 255 of file gl3.h.

#define GL_ANY_SAMPLES_PASSED   0x8C2F

Definition at line 1552 of file gl3.h.

#define GL_ARB_base_instance   1

Definition at line 3535 of file gl3.h.

Definition at line 2973 of file gl3.h.

#define GL_ARB_cl_event   1

Definition at line 3463 of file gl3.h.

Definition at line 3561 of file gl3.h.

#define GL_ARB_conservative_depth   1

Definition at line 3565 of file gl3.h.

#define GL_ARB_copy_buffer   1

Definition at line 2837 of file gl3.h.

#define GL_ARB_debug_output   1

Definition at line 3471 of file gl3.h.

#define GL_ARB_depth_buffer_float   1

Definition at line 2727 of file gl3.h.

#define GL_ARB_depth_clamp   1

Definition at line 2845 of file gl3.h.

#define GL_ARB_draw_buffers_blend   1

Definition at line 2917 of file gl3.h.

Definition at line 2849 of file gl3.h.

#define GL_ARB_draw_indirect   1

Definition at line 3131 of file gl3.h.

#define GL_ARB_ES2_compatibility   1

Definition at line 3257 of file gl3.h.

Definition at line 2983 of file gl3.h.

Definition at line 2863 of file gl3.h.

#define GL_ARB_framebuffer_object   1

Definition at line 2731 of file gl3.h.

#define GL_ARB_framebuffer_sRGB   1

Definition at line 2777 of file gl3.h.

#define GL_ARB_get_program_binary   1

Definition at line 3273 of file gl3.h.

#define GL_ARB_gpu_shader5   1

Definition at line 3141 of file gl3.h.

#define GL_ARB_gpu_shader_fp64   1

Definition at line 3145 of file gl3.h.

#define GL_ARB_half_float_vertex   1

Definition at line 2781 of file gl3.h.

Definition at line 3569 of file gl3.h.

Definition at line 3577 of file gl3.h.

#define GL_ARB_map_buffer_range   1

Definition at line 2785 of file gl3.h.

#define GL_ARB_occlusion_query2   1

Definition at line 2987 of file gl3.h.

#define GL_ARB_provoking_vertex   1

Definition at line 2867 of file gl3.h.

#define GL_ARB_robustness   1

Definition at line 3485 of file gl3.h.

#define GL_ARB_sample_shading   1

Definition at line 2931 of file gl3.h.

#define GL_ARB_sampler_objects   1

Definition at line 2991 of file gl3.h.

#define GL_ARB_seamless_cube_map   1

Definition at line 2875 of file gl3.h.

Definition at line 3285 of file gl3.h.

Definition at line 3581 of file gl3.h.

Definition at line 3025 of file gl3.h.

Definition at line 3589 of file gl3.h.

Definition at line 3531 of file gl3.h.

#define GL_ARB_shader_subroutine   1

Definition at line 3187 of file gl3.h.

Definition at line 3547 of file gl3.h.

Definition at line 2951 of file gl3.h.

Definition at line 3599 of file gl3.h.

#define GL_ARB_sync   1

Definition at line 2879 of file gl3.h.

Definition at line 3209 of file gl3.h.

Definition at line 3219 of file gl3.h.

Definition at line 2969 of file gl3.h.

Definition at line 2795 of file gl3.h.

Definition at line 2939 of file gl3.h.

#define GL_ARB_texture_gather   1

Definition at line 2943 of file gl3.h.

Definition at line 2899 of file gl3.h.

#define GL_ARB_texture_query_lod   1

Definition at line 2947 of file gl3.h.

#define GL_ARB_texture_rg   1

Definition at line 2799 of file gl3.h.

#define GL_ARB_texture_rgb10_a2ui   1

Definition at line 3029 of file gl3.h.

#define GL_ARB_texture_storage   1

Definition at line 3603 of file gl3.h.

#define GL_ARB_texture_swizzle   1

Definition at line 3033 of file gl3.h.

#define GL_ARB_timer_query   1

Definition at line 3037 of file gl3.h.

Definition at line 3223 of file gl3.h.

Definition at line 3243 of file gl3.h.

Definition at line 3551 of file gl3.h.

Definition at line 2817 of file gl3.h.

#define GL_ARB_vertex_array_bgra   1

Definition at line 2913 of file gl3.h.

Definition at line 2803 of file gl3.h.

Definition at line 3411 of file gl3.h.

Definition at line 3049 of file gl3.h.

#define GL_ARB_viewport_array   1

Definition at line 3437 of file gl3.h.

#define GL_ARRAY_BUFFER   0x8892

Definition at line 474 of file gl3.h.

#define GL_ARRAY_BUFFER_BINDING   0x8894

Definition at line 476 of file gl3.h.

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

Definition at line 1876 of file gl3.h.

#define GL_ATOMIC_COUNTER_BUFFER   0x92C0

Definition at line 1833 of file gl3.h.

Definition at line 1839 of file gl3.h.

Definition at line 1838 of file gl3.h.

#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1

Definition at line 1834 of file gl3.h.

Definition at line 1837 of file gl3.h.

Definition at line 1844 of file gl3.h.

Definition at line 1843 of file gl3.h.

Definition at line 1841 of file gl3.h.

Definition at line 1842 of file gl3.h.

Definition at line 1840 of file gl3.h.

#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3

Definition at line 1836 of file gl3.h.

#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2

Definition at line 1835 of file gl3.h.

#define GL_ATTACHED_SHADERS   0x8B85

Definition at line 563 of file gl3.h.

#define GL_BACK   0x0405

Definition at line 150 of file gl3.h.

#define GL_BACK_LEFT   0x0402

Definition at line 147 of file gl3.h.

#define GL_BACK_RIGHT   0x0403

Definition at line 148 of file gl3.h.

#define GL_BGR   0x80E0

Definition at line 356 of file gl3.h.

#define GL_BGR_INTEGER   0x8D9A

Definition at line 673 of file gl3.h.

#define GL_BGRA   0x80E1

Definition at line 357 of file gl3.h.

#define GL_BGRA_INTEGER   0x8D9B

Definition at line 674 of file gl3.h.

#define GL_BLEND   0x0BE2

Definition at line 193 of file gl3.h.

#define GL_BLEND_COLOR   0x8005

Definition at line 377 of file gl3.h.

#define GL_BLEND_DST   0x0BE0

Definition at line 191 of file gl3.h.

#define GL_BLEND_DST_ALPHA   0x80CA

Definition at line 451 of file gl3.h.

#define GL_BLEND_DST_RGB   0x80C8

Definition at line 449 of file gl3.h.

#define GL_BLEND_EQUATION   0x8009

Definition at line 381 of file gl3.h.

#define GL_BLEND_EQUATION_ALPHA   0x883D

Definition at line 527 of file gl3.h.

#define GL_BLEND_EQUATION_RGB   0x8009

Definition at line 498 of file gl3.h.

#define GL_BLEND_SRC   0x0BE1

Definition at line 192 of file gl3.h.

#define GL_BLEND_SRC_ALPHA   0x80CB

Definition at line 452 of file gl3.h.

#define GL_BLEND_SRC_RGB   0x80C9

Definition at line 450 of file gl3.h.

#define GL_BLUE   0x1905

Definition at line 280 of file gl3.h.

#define GL_BLUE_INTEGER   0x8D96

Definition at line 670 of file gl3.h.

#define GL_BOOL   0x8B56

Definition at line 545 of file gl3.h.

#define GL_BOOL_VEC2   0x8B57

Definition at line 546 of file gl3.h.

#define GL_BOOL_VEC3   0x8B58

Definition at line 547 of file gl3.h.

#define GL_BOOL_VEC4   0x8B59

Definition at line 548 of file gl3.h.

#define GL_BUFFER_ACCESS   0x88BB

Definition at line 482 of file gl3.h.

#define GL_BUFFER_ACCESS_FLAGS   0x911F

Definition at line 699 of file gl3.h.

#define GL_BUFFER_MAP_LENGTH   0x9120

Definition at line 700 of file gl3.h.

#define GL_BUFFER_MAP_OFFSET   0x9121

Definition at line 701 of file gl3.h.

#define GL_BUFFER_MAP_POINTER   0x88BD

Definition at line 484 of file gl3.h.

#define GL_BUFFER_MAPPED   0x88BC

Definition at line 483 of file gl3.h.

#define GL_BUFFER_SIZE   0x8764

Definition at line 468 of file gl3.h.

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

Definition at line 1873 of file gl3.h.

#define GL_BUFFER_USAGE   0x8765

Definition at line 469 of file gl3.h.

#define GL_BYTE   0x1400

Definition at line 244 of file gl3.h.

#define GL_CCW   0x0901

Definition at line 162 of file gl3.h.

#define GL_CLAMP_READ_COLOR   0x891C

Definition at line 627 of file gl3.h.

#define GL_CLAMP_TO_BORDER   0x812D

Definition at line 445 of file gl3.h.

#define GL_CLAMP_TO_EDGE   0x812F

Definition at line 360 of file gl3.h.

#define GL_CLEAR   0x1500

Definition at line 253 of file gl3.h.

#define GL_CLIP_DISTANCE0   0x3000

Definition at line 601 of file gl3.h.

#define GL_CLIP_DISTANCE1   0x3001

Definition at line 602 of file gl3.h.

#define GL_CLIP_DISTANCE2   0x3002

Definition at line 603 of file gl3.h.

#define GL_CLIP_DISTANCE3   0x3003

Definition at line 604 of file gl3.h.

#define GL_CLIP_DISTANCE4   0x3004

Definition at line 605 of file gl3.h.

#define GL_CLIP_DISTANCE5   0x3005

Definition at line 606 of file gl3.h.

#define GL_CLIP_DISTANCE6   0x3006

Definition at line 607 of file gl3.h.

#define GL_CLIP_DISTANCE7   0x3007

Definition at line 608 of file gl3.h.

#define GL_COLOR   0x1800

Definition at line 272 of file gl3.h.

#define GL_COLOR_ATTACHMENT0   0x8CE0

Definition at line 1303 of file gl3.h.

#define GL_COLOR_ATTACHMENT1   0x8CE1

Definition at line 1304 of file gl3.h.

#define GL_COLOR_ATTACHMENT10   0x8CEA

Definition at line 1313 of file gl3.h.

#define GL_COLOR_ATTACHMENT11   0x8CEB

Definition at line 1314 of file gl3.h.

#define GL_COLOR_ATTACHMENT12   0x8CEC

Definition at line 1315 of file gl3.h.

#define GL_COLOR_ATTACHMENT13   0x8CED

Definition at line 1316 of file gl3.h.

#define GL_COLOR_ATTACHMENT14   0x8CEE

Definition at line 1317 of file gl3.h.

#define GL_COLOR_ATTACHMENT15   0x8CEF

Definition at line 1318 of file gl3.h.

#define GL_COLOR_ATTACHMENT2   0x8CE2

Definition at line 1305 of file gl3.h.

#define GL_COLOR_ATTACHMENT3   0x8CE3

Definition at line 1306 of file gl3.h.

#define GL_COLOR_ATTACHMENT4   0x8CE4

Definition at line 1307 of file gl3.h.

#define GL_COLOR_ATTACHMENT5   0x8CE5

Definition at line 1308 of file gl3.h.

#define GL_COLOR_ATTACHMENT6   0x8CE6

Definition at line 1309 of file gl3.h.

#define GL_COLOR_ATTACHMENT7   0x8CE7

Definition at line 1310 of file gl3.h.

#define GL_COLOR_ATTACHMENT8   0x8CE8

Definition at line 1311 of file gl3.h.

#define GL_COLOR_ATTACHMENT9   0x8CE9

Definition at line 1312 of file gl3.h.

#define GL_COLOR_BUFFER_BIT   0x00004000

Definition at line 109 of file gl3.h.

#define GL_COLOR_CLEAR_VALUE   0x0C22

Definition at line 200 of file gl3.h.

#define GL_COLOR_LOGIC_OP   0x0BF2

Definition at line 195 of file gl3.h.

#define GL_COLOR_WRITEMASK   0x0C23

Definition at line 201 of file gl3.h.

#define GL_COMMAND_BARRIER_BIT   0x00000040

Definition at line 1870 of file gl3.h.

#define GL_COMPARE_REF_TO_TEXTURE   0x884E

Definition at line 600 of file gl3.h.

#define GL_COMPATIBLE_SUBROUTINES   0x8E4B

Definition at line 1623 of file gl3.h.

#define GL_COMPILE_STATUS   0x8B81

Definition at line 559 of file gl3.h.

#define GL_COMPRESSED_RED   0x8225

Definition at line 616 of file gl3.h.

#define GL_COMPRESSED_RED_RGTC1   0x8DBB

Definition at line 1358 of file gl3.h.

#define GL_COMPRESSED_RG   0x8226

Definition at line 617 of file gl3.h.

#define GL_COMPRESSED_RG_RGTC2   0x8DBD

Definition at line 1360 of file gl3.h.

#define GL_COMPRESSED_RGB   0x84ED

Definition at line 438 of file gl3.h.

Definition at line 1536 of file gl3.h.

Definition at line 1537 of file gl3.h.

#define GL_COMPRESSED_RGBA   0x84EE

Definition at line 439 of file gl3.h.

#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB   0x8E8C

Definition at line 1534 of file gl3.h.

#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC

Definition at line 1359 of file gl3.h.

#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE

Definition at line 1361 of file gl3.h.

#define GL_COMPRESSED_SRGB   0x8C48

Definition at line 595 of file gl3.h.

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

Definition at line 596 of file gl3.h.

Definition at line 1535 of file gl3.h.

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3

Definition at line 444 of file gl3.h.

#define GL_CONDITION_SATISFIED   0x911C

Definition at line 1467 of file gl3.h.

#define GL_CONSTANT_ALPHA   0x8003

Definition at line 375 of file gl3.h.

#define GL_CONSTANT_COLOR   0x8001

Definition at line 373 of file gl3.h.

#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002

Definition at line 899 of file gl3.h.

#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001

Definition at line 898 of file gl3.h.

Definition at line 618 of file gl3.h.

#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB   0x00000004

Definition at line 1789 of file gl3.h.

#define GL_CONTEXT_FLAGS   0x821E

Definition at line 613 of file gl3.h.

#define GL_CONTEXT_PROFILE_MASK   0x9126

Definition at line 919 of file gl3.h.

#define GL_COPY   0x1503

Definition at line 256 of file gl3.h.

#define GL_COPY_INVERTED   0x150C

Definition at line 265 of file gl3.h.

#define GL_COPY_READ_BUFFER   0x8F36

Definition at line 1430 of file gl3.h.

#define GL_COPY_WRITE_BUFFER   0x8F37

Definition at line 1431 of file gl3.h.

#define GL_CULL_FACE   0x0B44

Definition at line 172 of file gl3.h.

#define GL_CULL_FACE_MODE   0x0B45

Definition at line 173 of file gl3.h.

#define GL_CURRENT_PROGRAM   0x8B8D

Definition at line 571 of file gl3.h.

#define GL_CURRENT_QUERY   0x8865

Definition at line 471 of file gl3.h.

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

Definition at line 503 of file gl3.h.

#define GL_CW   0x0900

Definition at line 161 of file gl3.h.

#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244

Definition at line 1765 of file gl3.h.

#define GL_DEBUG_CALLBACK_USER_PARAM_ARB   0x8245

Definition at line 1766 of file gl3.h.

#define GL_DEBUG_LOGGED_MESSAGES_ARB   0x9145

Definition at line 1781 of file gl3.h.

Definition at line 1764 of file gl3.h.

#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242

Definition at line 1763 of file gl3.h.

#define GL_DEBUG_SEVERITY_HIGH_ARB   0x9146

Definition at line 1782 of file gl3.h.

#define GL_DEBUG_SEVERITY_LOW_ARB   0x9148

Definition at line 1784 of file gl3.h.

#define GL_DEBUG_SEVERITY_MEDIUM_ARB   0x9147

Definition at line 1783 of file gl3.h.

#define GL_DEBUG_SOURCE_API_ARB   0x8246

Definition at line 1767 of file gl3.h.

#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A

Definition at line 1771 of file gl3.h.

#define GL_DEBUG_SOURCE_OTHER_ARB   0x824B

Definition at line 1772 of file gl3.h.

Definition at line 1769 of file gl3.h.

#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249

Definition at line 1770 of file gl3.h.

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB   0x8247

Definition at line 1768 of file gl3.h.

Definition at line 1774 of file gl3.h.

#define GL_DEBUG_TYPE_ERROR_ARB   0x824C

Definition at line 1773 of file gl3.h.

#define GL_DEBUG_TYPE_OTHER_ARB   0x8251

Definition at line 1778 of file gl3.h.

#define GL_DEBUG_TYPE_PERFORMANCE_ARB   0x8250

Definition at line 1777 of file gl3.h.

#define GL_DEBUG_TYPE_PORTABILITY_ARB   0x824F

Definition at line 1776 of file gl3.h.

Definition at line 1775 of file gl3.h.

#define GL_DECR   0x1E03

Definition at line 292 of file gl3.h.

#define GL_DECR_WRAP   0x8508

Definition at line 461 of file gl3.h.

#define GL_DELETE_STATUS   0x8B80

Definition at line 558 of file gl3.h.

#define GL_DEPTH   0x1801

Definition at line 273 of file gl3.h.

#define GL_DEPTH24_STENCIL8   0x88F0

Definition at line 1276 of file gl3.h.

#define GL_DEPTH32F_STENCIL8   0x8CAD

Definition at line 1256 of file gl3.h.

#define GL_DEPTH_ATTACHMENT   0x8D00

Definition at line 1319 of file gl3.h.

#define GL_DEPTH_BUFFER   0x8223

Definition at line 614 of file gl3.h.

#define GL_DEPTH_BUFFER_BIT   0x00000100

Definition at line 107 of file gl3.h.

#define GL_DEPTH_CLAMP   0x864F

Definition at line 1435 of file gl3.h.

#define GL_DEPTH_CLEAR_VALUE   0x0B73

Definition at line 178 of file gl3.h.

#define GL_DEPTH_COMPONENT   0x1902

Definition at line 277 of file gl3.h.

#define GL_DEPTH_COMPONENT16   0x81A5

Definition at line 454 of file gl3.h.

#define GL_DEPTH_COMPONENT24   0x81A6

Definition at line 455 of file gl3.h.

#define GL_DEPTH_COMPONENT32   0x81A7

Definition at line 456 of file gl3.h.

#define GL_DEPTH_COMPONENT32F   0x8CAC

Definition at line 1255 of file gl3.h.

#define GL_DEPTH_FUNC   0x0B74

Definition at line 179 of file gl3.h.

#define GL_DEPTH_RANGE   0x0B70

Definition at line 175 of file gl3.h.

#define GL_DEPTH_STENCIL   0x84F9

Definition at line 1274 of file gl3.h.

#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A

Definition at line 1272 of file gl3.h.

#define GL_DEPTH_TEST   0x0B71

Definition at line 176 of file gl3.h.

#define GL_DEPTH_WRITEMASK   0x0B72

Definition at line 177 of file gl3.h.

#define GL_DITHER   0x0BD0

Definition at line 190 of file gl3.h.

#define GL_DONT_CARE   0x1100

Definition at line 240 of file gl3.h.

#define GL_DOUBLE   0x140A

Definition at line 251 of file gl3.h.

#define GL_DOUBLE_MAT2   0x8F46

Definition at line 1603 of file gl3.h.

#define GL_DOUBLE_MAT2x3   0x8F49

Definition at line 1606 of file gl3.h.

#define GL_DOUBLE_MAT2x4   0x8F4A

Definition at line 1607 of file gl3.h.

#define GL_DOUBLE_MAT3   0x8F47

Definition at line 1604 of file gl3.h.

#define GL_DOUBLE_MAT3x2   0x8F4B

Definition at line 1608 of file gl3.h.

#define GL_DOUBLE_MAT3x4   0x8F4C

Definition at line 1609 of file gl3.h.

#define GL_DOUBLE_MAT4   0x8F48

Definition at line 1605 of file gl3.h.

#define GL_DOUBLE_MAT4x2   0x8F4D

Definition at line 1610 of file gl3.h.

#define GL_DOUBLE_MAT4x3   0x8F4E

Definition at line 1611 of file gl3.h.

#define GL_DOUBLE_VEC2   0x8FFC

Definition at line 1600 of file gl3.h.

#define GL_DOUBLE_VEC3   0x8FFD

Definition at line 1601 of file gl3.h.

#define GL_DOUBLE_VEC4   0x8FFE

Definition at line 1602 of file gl3.h.

#define GL_DOUBLEBUFFER   0x0C32

Definition at line 202 of file gl3.h.

#define GL_DRAW_BUFFER   0x0C01

Definition at line 196 of file gl3.h.

#define GL_DRAW_BUFFER0   0x8825

Definition at line 511 of file gl3.h.

#define GL_DRAW_BUFFER1   0x8826

Definition at line 512 of file gl3.h.

#define GL_DRAW_BUFFER10   0x882F

Definition at line 521 of file gl3.h.

#define GL_DRAW_BUFFER11   0x8830

Definition at line 522 of file gl3.h.

#define GL_DRAW_BUFFER12   0x8831

Definition at line 523 of file gl3.h.

#define GL_DRAW_BUFFER13   0x8832

Definition at line 524 of file gl3.h.

#define GL_DRAW_BUFFER14   0x8833

Definition at line 525 of file gl3.h.

#define GL_DRAW_BUFFER15   0x8834

Definition at line 526 of file gl3.h.

#define GL_DRAW_BUFFER2   0x8827

Definition at line 513 of file gl3.h.

#define GL_DRAW_BUFFER3   0x8828

Definition at line 514 of file gl3.h.

#define GL_DRAW_BUFFER4   0x8829

Definition at line 515 of file gl3.h.

#define GL_DRAW_BUFFER5   0x882A

Definition at line 516 of file gl3.h.

#define GL_DRAW_BUFFER6   0x882B

Definition at line 517 of file gl3.h.

#define GL_DRAW_BUFFER7   0x882C

Definition at line 518 of file gl3.h.

#define GL_DRAW_BUFFER8   0x882D

Definition at line 519 of file gl3.h.

#define GL_DRAW_BUFFER9   0x882E

Definition at line 520 of file gl3.h.

#define GL_DRAW_FRAMEBUFFER   0x8CA9

Definition at line 1288 of file gl3.h.

Definition at line 1285 of file gl3.h.

#define GL_DRAW_INDIRECT_BUFFER   0x8F3F

Definition at line 1585 of file gl3.h.

#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43

Definition at line 1586 of file gl3.h.

#define GL_DST_ALPHA   0x0304

Definition at line 137 of file gl3.h.

#define GL_DST_COLOR   0x0306

Definition at line 140 of file gl3.h.

#define GL_DYNAMIC_COPY   0x88EA

Definition at line 493 of file gl3.h.

#define GL_DYNAMIC_DRAW   0x88E8

Definition at line 491 of file gl3.h.

#define GL_DYNAMIC_READ   0x88E9

Definition at line 492 of file gl3.h.

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

Definition at line 1866 of file gl3.h.

#define GL_ELEMENT_ARRAY_BUFFER   0x8893

Definition at line 475 of file gl3.h.

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

Definition at line 477 of file gl3.h.

#define GL_EQUAL   0x0202

Definition at line 124 of file gl3.h.

#define GL_EQUIV   0x1509

Definition at line 262 of file gl3.h.

#define GL_EXTENSIONS   0x1F03

Definition at line 297 of file gl3.h.

#define GL_FALSE   0

Definition at line 111 of file gl3.h.

#define GL_FASTEST   0x1101

Definition at line 241 of file gl3.h.

#define GL_FILL   0x1B02

Definition at line 287 of file gl3.h.

#define GL_FIRST_VERTEX_CONVENTION   0x8E4D

Definition at line 1446 of file gl3.h.

#define GL_FIXED   0x140C

Definition at line 1687 of file gl3.h.

#define GL_FIXED_ONLY   0x891D

Definition at line 628 of file gl3.h.

#define GL_FLOAT   0x1406

Definition at line 250 of file gl3.h.

#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD

Definition at line 1257 of file gl3.h.

#define GL_FLOAT_MAT2   0x8B5A

Definition at line 549 of file gl3.h.

#define GL_FLOAT_MAT2x3   0x8B65

Definition at line 585 of file gl3.h.

#define GL_FLOAT_MAT2x4   0x8B66

Definition at line 586 of file gl3.h.

#define GL_FLOAT_MAT3   0x8B5B

Definition at line 550 of file gl3.h.

#define GL_FLOAT_MAT3x2   0x8B67

Definition at line 587 of file gl3.h.

#define GL_FLOAT_MAT3x4   0x8B68

Definition at line 588 of file gl3.h.

#define GL_FLOAT_MAT4   0x8B5C

Definition at line 551 of file gl3.h.

#define GL_FLOAT_MAT4x2   0x8B69

Definition at line 589 of file gl3.h.

#define GL_FLOAT_MAT4x3   0x8B6A

Definition at line 590 of file gl3.h.

#define GL_FLOAT_VEC2   0x8B50

Definition at line 539 of file gl3.h.

#define GL_FLOAT_VEC3   0x8B51

Definition at line 540 of file gl3.h.

#define GL_FLOAT_VEC4   0x8B52

Definition at line 541 of file gl3.h.

#define GL_FRACTIONAL_EVEN   0x8E7C

Definition at line 1643 of file gl3.h.

#define GL_FRACTIONAL_ODD   0x8E7B

Definition at line 1642 of file gl3.h.

Definition at line 1594 of file gl3.h.

#define GL_FRAGMENT_SHADER   0x8B30

Definition at line 531 of file gl3.h.

#define GL_FRAGMENT_SHADER_BIT   0x00000002

Definition at line 1712 of file gl3.h.

Definition at line 569 of file gl3.h.

#define GL_FRAMEBUFFER   0x8D40

Definition at line 1321 of file gl3.h.

Definition at line 1267 of file gl3.h.

Definition at line 1266 of file gl3.h.

Definition at line 1262 of file gl3.h.

Definition at line 1263 of file gl3.h.

Definition at line 1268 of file gl3.h.

Definition at line 1265 of file gl3.h.

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7

Definition at line 906 of file gl3.h.

Definition at line 1292 of file gl3.h.

Definition at line 1291 of file gl3.h.

Definition at line 1264 of file gl3.h.

Definition at line 1269 of file gl3.h.

Definition at line 1294 of file gl3.h.

Definition at line 1295 of file gl3.h.

Definition at line 1293 of file gl3.h.

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

Definition at line 1874 of file gl3.h.

#define GL_FRAMEBUFFER_BINDING   0x8CA6

Definition at line 1284 of file gl3.h.

#define GL_FRAMEBUFFER_COMPLETE   0x8CD5

Definition at line 1296 of file gl3.h.

#define GL_FRAMEBUFFER_DEFAULT   0x8218

Definition at line 1270 of file gl3.h.

Definition at line 1297 of file gl3.h.

Definition at line 1299 of file gl3.h.

Definition at line 907 of file gl3.h.

Definition at line 1298 of file gl3.h.

Definition at line 1336 of file gl3.h.

Definition at line 1300 of file gl3.h.

#define GL_FRAMEBUFFER_SRGB   0x8DB9

Definition at line 1341 of file gl3.h.

#define GL_FRAMEBUFFER_UNDEFINED   0x8219

Definition at line 1271 of file gl3.h.

#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD

Definition at line 1301 of file gl3.h.

#define GL_FRONT   0x0404

Definition at line 149 of file gl3.h.

#define GL_FRONT_AND_BACK   0x0408

Definition at line 153 of file gl3.h.

#define GL_FRONT_FACE   0x0B46

Definition at line 174 of file gl3.h.

#define GL_FRONT_LEFT   0x0400

Definition at line 145 of file gl3.h.

#define GL_FRONT_RIGHT   0x0401

Definition at line 146 of file gl3.h.

#define GL_FUNC_ADD   0x8006

Definition at line 378 of file gl3.h.

#define GL_FUNC_REVERSE_SUBTRACT   0x800B

Definition at line 383 of file gl3.h.

#define GL_FUNC_SUBTRACT   0x800A

Definition at line 382 of file gl3.h.

#define GL_GEOMETRY_INPUT_TYPE   0x8917

Definition at line 910 of file gl3.h.

#define GL_GEOMETRY_OUTPUT_TYPE   0x8918

Definition at line 911 of file gl3.h.

#define GL_GEOMETRY_SHADER   0x8DD9

Definition at line 908 of file gl3.h.

#define GL_GEOMETRY_SHADER_BIT   0x00000004

Definition at line 1713 of file gl3.h.

#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F

Definition at line 1590 of file gl3.h.

#define GL_GEOMETRY_VERTICES_OUT   0x8916

Definition at line 909 of file gl3.h.

#define GL_GEQUAL   0x0206

Definition at line 128 of file gl3.h.

#define GL_GREATER   0x0204

Definition at line 126 of file gl3.h.

#define GL_GREEN   0x1904

Definition at line 279 of file gl3.h.

#define GL_GREEN_INTEGER   0x8D95

Definition at line 669 of file gl3.h.

#define GL_GUILTY_CONTEXT_RESET_ARB   0x8253

Definition at line 1791 of file gl3.h.

#define GL_HALF_FLOAT   0x140B

Definition at line 1345 of file gl3.h.

#define GL_HIGH_FLOAT   0x8DF2

Definition at line 1692 of file gl3.h.

#define GL_HIGH_INT   0x8DF5

Definition at line 1695 of file gl3.h.

#define GL_IMAGE_1D   0x904C

Definition at line 1885 of file gl3.h.

#define GL_IMAGE_1D_ARRAY   0x9052

Definition at line 1891 of file gl3.h.

#define GL_IMAGE_2D   0x904D

Definition at line 1886 of file gl3.h.

#define GL_IMAGE_2D_ARRAY   0x9053

Definition at line 1892 of file gl3.h.

#define GL_IMAGE_2D_MULTISAMPLE   0x9055

Definition at line 1894 of file gl3.h.

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056

Definition at line 1895 of file gl3.h.

#define GL_IMAGE_2D_RECT   0x904F

Definition at line 1888 of file gl3.h.

#define GL_IMAGE_3D   0x904E

Definition at line 1887 of file gl3.h.

#define GL_IMAGE_BINDING_ACCESS   0x8F3E

Definition at line 1884 of file gl3.h.

#define GL_IMAGE_BINDING_FORMAT   0x906E

Definition at line 1919 of file gl3.h.

#define GL_IMAGE_BINDING_LAYER   0x8F3D

Definition at line 1883 of file gl3.h.

#define GL_IMAGE_BINDING_LAYERED   0x8F3C

Definition at line 1882 of file gl3.h.

#define GL_IMAGE_BINDING_LEVEL   0x8F3B

Definition at line 1881 of file gl3.h.

#define GL_IMAGE_BINDING_NAME   0x8F3A

Definition at line 1880 of file gl3.h.

#define GL_IMAGE_BUFFER   0x9051

Definition at line 1890 of file gl3.h.

#define GL_IMAGE_CUBE   0x9050

Definition at line 1889 of file gl3.h.

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

Definition at line 1893 of file gl3.h.

Definition at line 1922 of file gl3.h.

Definition at line 1921 of file gl3.h.

Definition at line 1920 of file gl3.h.

Definition at line 1689 of file gl3.h.

#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A

Definition at line 1688 of file gl3.h.

#define GL_INCR   0x1E02

Definition at line 291 of file gl3.h.

#define GL_INCR_WRAP   0x8507

Definition at line 460 of file gl3.h.

#define GL_INFO_LOG_LENGTH   0x8B84

Definition at line 562 of file gl3.h.

#define GL_INNOCENT_CONTEXT_RESET_ARB   0x8254

Definition at line 1792 of file gl3.h.

#define GL_INT   0x1404

Definition at line 248 of file gl3.h.

#define GL_INT_2_10_10_10_REV   0x8D9F

Definition at line 1581 of file gl3.h.

#define GL_INT_IMAGE_1D   0x9057

Definition at line 1896 of file gl3.h.

#define GL_INT_IMAGE_1D_ARRAY   0x905D

Definition at line 1902 of file gl3.h.

#define GL_INT_IMAGE_2D   0x9058

Definition at line 1897 of file gl3.h.

#define GL_INT_IMAGE_2D_ARRAY   0x905E

Definition at line 1903 of file gl3.h.

#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060

Definition at line 1905 of file gl3.h.

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061

Definition at line 1906 of file gl3.h.

#define GL_INT_IMAGE_2D_RECT   0x905A

Definition at line 1899 of file gl3.h.

#define GL_INT_IMAGE_3D   0x9059

Definition at line 1898 of file gl3.h.

#define GL_INT_IMAGE_BUFFER   0x905C

Definition at line 1901 of file gl3.h.

#define GL_INT_IMAGE_CUBE   0x905B

Definition at line 1900 of file gl3.h.

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

Definition at line 1904 of file gl3.h.

#define GL_INT_SAMPLER_1D   0x8DC9

Definition at line 683 of file gl3.h.

#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE

Definition at line 687 of file gl3.h.

#define GL_INT_SAMPLER_2D   0x8DCA

Definition at line 684 of file gl3.h.

#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF

Definition at line 688 of file gl3.h.

#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109

Definition at line 1487 of file gl3.h.

Definition at line 1490 of file gl3.h.

#define GL_INT_SAMPLER_2D_RECT   0x8DCD

Definition at line 832 of file gl3.h.

#define GL_INT_SAMPLER_3D   0x8DCB

Definition at line 685 of file gl3.h.

#define GL_INT_SAMPLER_BUFFER   0x8DD0

Definition at line 833 of file gl3.h.

#define GL_INT_SAMPLER_CUBE   0x8DCC

Definition at line 686 of file gl3.h.

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E

Definition at line 1013 of file gl3.h.

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900E

Definition at line 1515 of file gl3.h.

#define GL_INT_VEC2   0x8B53

Definition at line 542 of file gl3.h.

#define GL_INT_VEC3   0x8B54

Definition at line 543 of file gl3.h.

#define GL_INT_VEC4   0x8B55

Definition at line 544 of file gl3.h.

#define GL_INTERLEAVED_ATTRIBS   0x8C8C

Definition at line 652 of file gl3.h.

#define GL_INVALID_ENUM   0x0500

Definition at line 156 of file gl3.h.

#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506

Definition at line 1261 of file gl3.h.

#define GL_INVALID_INDEX   0xFFFFFFFFu

Definition at line 1426 of file gl3.h.

#define GL_INVALID_OPERATION   0x0502

Definition at line 158 of file gl3.h.

#define GL_INVALID_VALUE   0x0501

Definition at line 157 of file gl3.h.

#define GL_INVERT   0x150A

Definition at line 263 of file gl3.h.

#define GL_ISOLINES   0x8E7A

Definition at line 1640 of file gl3.h.

#define GL_KEEP   0x1E00

Definition at line 289 of file gl3.h.

#define GL_LAST_VERTEX_CONVENTION   0x8E4E

Definition at line 1447 of file gl3.h.

#define GL_LAYER_PROVOKING_VERTEX   0x825E

Definition at line 1749 of file gl3.h.

#define GL_LEFT   0x0406

Definition at line 151 of file gl3.h.

#define GL_LEQUAL   0x0203

Definition at line 125 of file gl3.h.

#define GL_LESS   0x0201

Definition at line 123 of file gl3.h.

#define GL_LINE   0x1B01

Definition at line 286 of file gl3.h.

#define GL_LINE_LOOP   0x0002

Definition at line 116 of file gl3.h.

#define GL_LINE_SMOOTH   0x0B20

Definition at line 167 of file gl3.h.

#define GL_LINE_SMOOTH_HINT   0x0C52

Definition at line 204 of file gl3.h.

#define GL_LINE_STRIP   0x0003

Definition at line 117 of file gl3.h.

#define GL_LINE_STRIP_ADJACENCY   0x000B

Definition at line 901 of file gl3.h.

#define GL_LINE_WIDTH   0x0B21

Definition at line 168 of file gl3.h.

#define GL_LINE_WIDTH_GRANULARITY   0x0B23

Definition at line 170 of file gl3.h.

#define GL_LINE_WIDTH_RANGE   0x0B22

Definition at line 169 of file gl3.h.

#define GL_LINEAR   0x2601

Definition at line 300 of file gl3.h.

#define GL_LINEAR_MIPMAP_LINEAR   0x2703

Definition at line 305 of file gl3.h.

#define GL_LINEAR_MIPMAP_NEAREST   0x2701

Definition at line 303 of file gl3.h.

#define GL_LINES   0x0001

Definition at line 115 of file gl3.h.

#define GL_LINES_ADJACENCY   0x000A

Definition at line 900 of file gl3.h.

#define GL_LINK_STATUS   0x8B82

Definition at line 560 of file gl3.h.

#define GL_LOGIC_OP_MODE   0x0BF0

Definition at line 194 of file gl3.h.

#define GL_LOSE_CONTEXT_ON_RESET_ARB   0x8252

Definition at line 1790 of file gl3.h.

#define GL_LOW_FLOAT   0x8DF0

Definition at line 1690 of file gl3.h.

#define GL_LOW_INT   0x8DF3

Definition at line 1693 of file gl3.h.

#define GL_LOWER_LEFT   0x8CA1

Definition at line 573 of file gl3.h.

#define GL_MAJOR_VERSION   0x821B

Definition at line 610 of file gl3.h.

#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010

Definition at line 1353 of file gl3.h.

#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008

Definition at line 1352 of file gl3.h.

#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004

Definition at line 1351 of file gl3.h.

#define GL_MAP_READ_BIT   0x0001

Definition at line 1349 of file gl3.h.

#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020

Definition at line 1354 of file gl3.h.

#define GL_MAP_WRITE_BIT   0x0002

Definition at line 1350 of file gl3.h.

#define GL_MAX   0x8008

Definition at line 380 of file gl3.h.

#define GL_MAX_3D_TEXTURE_SIZE   0x8073

Definition at line 348 of file gl3.h.

#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF

Definition at line 624 of file gl3.h.

Definition at line 1858 of file gl3.h.

#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8

Definition at line 1857 of file gl3.h.

#define GL_MAX_CLIP_DISTANCES   0x0D32

Definition at line 609 of file gl3.h.

#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF

Definition at line 1302 of file gl3.h.

#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E

Definition at line 1492 of file gl3.h.

Definition at line 1850 of file gl3.h.

#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7

Definition at line 1856 of file gl3.h.

Definition at line 1406 of file gl3.h.

Definition at line 1405 of file gl3.h.

#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF

Definition at line 1928 of file gl3.h.

Definition at line 1879 of file gl3.h.

Definition at line 1660 of file gl3.h.

Definition at line 1661 of file gl3.h.

Definition at line 537 of file gl3.h.

#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E

Definition at line 1401 of file gl3.h.

Definition at line 1404 of file gl3.h.

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

Definition at line 437 of file gl3.h.

#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB   0x9144

Definition at line 1780 of file gl3.h.

#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143

Definition at line 1779 of file gl3.h.

#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F

Definition at line 1493 of file gl3.h.

#define GL_MAX_DRAW_BUFFERS   0x8824

Definition at line 510 of file gl3.h.

#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC

Definition at line 1545 of file gl3.h.

#define GL_MAX_ELEMENTS_INDICES   0x80E9

Definition at line 359 of file gl3.h.

#define GL_MAX_ELEMENTS_VERTICES   0x80E8

Definition at line 358 of file gl3.h.

Definition at line 1849 of file gl3.h.

#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6

Definition at line 1855 of file gl3.h.

#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE

Definition at line 1927 of file gl3.h.

#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125

Definition at line 918 of file gl3.h.

Definition at line 1593 of file gl3.h.

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D

Definition at line 1400 of file gl3.h.

Definition at line 533 of file gl3.h.

#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD

Definition at line 1700 of file gl3.h.

Definition at line 1848 of file gl3.h.

#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5

Definition at line 1854 of file gl3.h.

#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD

Definition at line 1926 of file gl3.h.

#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123

Definition at line 916 of file gl3.h.

#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124

Definition at line 917 of file gl3.h.

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0

Definition at line 913 of file gl3.h.

Definition at line 1591 of file gl3.h.

Definition at line 905 of file gl3.h.

Definition at line 914 of file gl3.h.

#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C

Definition at line 1399 of file gl3.h.

Definition at line 912 of file gl3.h.

#define GL_MAX_IMAGE_SAMPLES   0x906D

Definition at line 1918 of file gl3.h.

#define GL_MAX_IMAGE_UNITS   0x8F38

Definition at line 1878 of file gl3.h.

#define GL_MAX_INTEGER_SAMPLES   0x9110

Definition at line 1494 of file gl3.h.

#define GL_MAX_PATCH_VERTICES   0x8E7D

Definition at line 1646 of file gl3.h.

#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905

Definition at line 626 of file gl3.h.

Definition at line 1007 of file gl3.h.

Definition at line 1521 of file gl3.h.

#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8

Definition at line 844 of file gl3.h.

#define GL_MAX_RENDERBUFFER_SIZE   0x84E8

Definition at line 1273 of file gl3.h.

#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59

Definition at line 1477 of file gl3.h.

#define GL_MAX_SAMPLES   0x8D57

Definition at line 1337 of file gl3.h.

#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111

Definition at line 1456 of file gl3.h.

Definition at line 1621 of file gl3.h.

#define GL_MAX_SUBROUTINES   0x8DE7

Definition at line 1620 of file gl3.h.

Definition at line 1846 of file gl3.h.

Definition at line 1852 of file gl3.h.

Definition at line 1924 of file gl3.h.

Definition at line 1658 of file gl3.h.

Definition at line 1652 of file gl3.h.

Definition at line 1650 of file gl3.h.

Definition at line 1654 of file gl3.h.

Definition at line 1656 of file gl3.h.

Definition at line 1648 of file gl3.h.

Definition at line 1847 of file gl3.h.

Definition at line 1853 of file gl3.h.

Definition at line 1925 of file gl3.h.

Definition at line 1659 of file gl3.h.

Definition at line 1655 of file gl3.h.

Definition at line 1651 of file gl3.h.

Definition at line 1657 of file gl3.h.

Definition at line 1649 of file gl3.h.

#define GL_MAX_TESS_GEN_LEVEL   0x8E7E

Definition at line 1647 of file gl3.h.

#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84

Definition at line 1653 of file gl3.h.

#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B

Definition at line 837 of file gl3.h.

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

Definition at line 530 of file gl3.h.

#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD

Definition at line 458 of file gl3.h.

#define GL_MAX_TEXTURE_SIZE   0x0D33

Definition at line 218 of file gl3.h.

#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70

Definition at line 1682 of file gl3.h.

Definition at line 650 of file gl3.h.

Definition at line 651 of file gl3.h.

Definition at line 643 of file gl3.h.

#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30

Definition at line 1403 of file gl3.h.

#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F

Definition at line 1402 of file gl3.h.

#define GL_MAX_VARYING_COMPONENTS   0x8B4B

Definition at line 629 of file gl3.h.

#define GL_MAX_VARYING_FLOATS   0x8B4B

Definition at line 535 of file gl3.h.

#define GL_MAX_VARYING_VECTORS   0x8DFC

Definition at line 1699 of file gl3.h.

Definition at line 1845 of file gl3.h.

#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2

Definition at line 1851 of file gl3.h.

#define GL_MAX_VERTEX_ATTRIBS   0x8869

Definition at line 528 of file gl3.h.

#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA

Definition at line 1923 of file gl3.h.

#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122

Definition at line 915 of file gl3.h.

#define GL_MAX_VERTEX_STREAMS   0x8E71

Definition at line 1683 of file gl3.h.

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

Definition at line 536 of file gl3.h.

#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B

Definition at line 1398 of file gl3.h.

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

Definition at line 534 of file gl3.h.

#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB

Definition at line 1698 of file gl3.h.

#define GL_MAX_VIEWPORT_DIMS   0x0D3A

Definition at line 219 of file gl3.h.

#define GL_MAX_VIEWPORTS   0x825B

Definition at line 1746 of file gl3.h.

#define GL_MEDIUM_FLOAT   0x8DF1

Definition at line 1691 of file gl3.h.

#define GL_MEDIUM_INT   0x8DF4

Definition at line 1694 of file gl3.h.

#define GL_MIN   0x8007

Definition at line 379 of file gl3.h.

Definition at line 1592 of file gl3.h.

#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC

Definition at line 1829 of file gl3.h.

#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904

Definition at line 625 of file gl3.h.

Definition at line 1006 of file gl3.h.

Definition at line 1520 of file gl3.h.

#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37

Definition at line 1005 of file gl3.h.

#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37

Definition at line 1506 of file gl3.h.

#define GL_MINOR_VERSION   0x821C

Definition at line 611 of file gl3.h.

#define GL_MIRRORED_REPEAT   0x8370

Definition at line 457 of file gl3.h.

#define GL_MULTISAMPLE   0x809D

Definition at line 420 of file gl3.h.

#define GL_NAMED_STRING_LENGTH_ARB   0x8DE9

Definition at line 1529 of file gl3.h.

#define GL_NAMED_STRING_TYPE_ARB   0x8DEA

Definition at line 1530 of file gl3.h.

#define GL_NAND   0x150E

Definition at line 267 of file gl3.h.

#define GL_NEAREST   0x2600

Definition at line 299 of file gl3.h.

#define GL_NEAREST_MIPMAP_LINEAR   0x2702

Definition at line 304 of file gl3.h.

#define GL_NEAREST_MIPMAP_NEAREST   0x2700

Definition at line 302 of file gl3.h.

#define GL_NEVER   0x0200

Definition at line 122 of file gl3.h.

#define GL_NICEST   0x1102

Definition at line 242 of file gl3.h.

#define GL_NO_ERROR   0

Definition at line 155 of file gl3.h.

#define GL_NO_RESET_NOTIFICATION_ARB   0x8261

Definition at line 1795 of file gl3.h.

#define GL_NONE   0

Definition at line 144 of file gl3.h.

#define GL_NOOP   0x1505

Definition at line 258 of file gl3.h.

#define GL_NOR   0x1508

Definition at line 261 of file gl3.h.

#define GL_NOTEQUAL   0x0205

Definition at line 127 of file gl3.h.

#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A

Definition at line 1622 of file gl3.h.

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2

Definition at line 443 of file gl3.h.

#define GL_NUM_EXTENSIONS   0x821D

Definition at line 612 of file gl3.h.

#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE

Definition at line 1706 of file gl3.h.

#define GL_NUM_SAMPLE_COUNTS   0x9380

Definition at line 1825 of file gl3.h.

#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9

Definition at line 1697 of file gl3.h.

#define GL_OBJECT_TYPE   0x9112

Definition at line 1457 of file gl3.h.

#define GL_ONE   1

Definition at line 132 of file gl3.h.

#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004

Definition at line 376 of file gl3.h.

#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002

Definition at line 374 of file gl3.h.

#define GL_ONE_MINUS_DST_ALPHA   0x0305

Definition at line 138 of file gl3.h.

#define GL_ONE_MINUS_DST_COLOR   0x0307

Definition at line 141 of file gl3.h.

#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB

Definition at line 1544 of file gl3.h.

#define GL_ONE_MINUS_SRC1_COLOR   0x88FA

Definition at line 1543 of file gl3.h.

#define GL_ONE_MINUS_SRC_ALPHA   0x0303

Definition at line 136 of file gl3.h.

#define GL_ONE_MINUS_SRC_COLOR   0x0301

Definition at line 134 of file gl3.h.

#define GL_OR   0x1507

Definition at line 260 of file gl3.h.

#define GL_OR_INVERTED   0x150D

Definition at line 266 of file gl3.h.

#define GL_OR_REVERSE   0x150B

Definition at line 264 of file gl3.h.

#define GL_OUT_OF_MEMORY   0x0505

Definition at line 159 of file gl3.h.

#define GL_PACK_ALIGNMENT   0x0D05

Definition at line 217 of file gl3.h.

#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D

Definition at line 1817 of file gl3.h.

#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C

Definition at line 1816 of file gl3.h.

#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E

Definition at line 1818 of file gl3.h.

#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B

Definition at line 1815 of file gl3.h.

#define GL_PACK_IMAGE_HEIGHT   0x806C

Definition at line 341 of file gl3.h.

#define GL_PACK_LSB_FIRST   0x0D01

Definition at line 213 of file gl3.h.

#define GL_PACK_ROW_LENGTH   0x0D02

Definition at line 214 of file gl3.h.

#define GL_PACK_SKIP_IMAGES   0x806B

Definition at line 340 of file gl3.h.

#define GL_PACK_SKIP_PIXELS   0x0D04

Definition at line 216 of file gl3.h.

#define GL_PACK_SKIP_ROWS   0x0D03

Definition at line 215 of file gl3.h.

#define GL_PACK_SWAP_BYTES   0x0D00

Definition at line 212 of file gl3.h.

#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73

Definition at line 1631 of file gl3.h.

#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74

Definition at line 1632 of file gl3.h.

#define GL_PATCH_VERTICES   0x8E72

Definition at line 1630 of file gl3.h.

#define GL_PATCHES   0x000E

Definition at line 1629 of file gl3.h.

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

Definition at line 1871 of file gl3.h.

#define GL_PIXEL_PACK_BUFFER   0x88EB

Definition at line 581 of file gl3.h.

#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED

Definition at line 583 of file gl3.h.

#define GL_PIXEL_UNPACK_BUFFER   0x88EC

Definition at line 582 of file gl3.h.

#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF

Definition at line 584 of file gl3.h.

#define GL_POINT   0x1B00

Definition at line 285 of file gl3.h.

#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128

Definition at line 453 of file gl3.h.

#define GL_POINT_SIZE   0x0B11

Definition at line 164 of file gl3.h.

#define GL_POINT_SIZE_GRANULARITY   0x0B13

Definition at line 166 of file gl3.h.

#define GL_POINT_SIZE_RANGE   0x0B12

Definition at line 165 of file gl3.h.

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

Definition at line 572 of file gl3.h.

#define GL_POINTS   0x0000

Definition at line 114 of file gl3.h.

#define GL_POLYGON_OFFSET_FACTOR   0x8038

Definition at line 227 of file gl3.h.

#define GL_POLYGON_OFFSET_FILL   0x8037

Definition at line 226 of file gl3.h.

#define GL_POLYGON_OFFSET_LINE   0x2A02

Definition at line 225 of file gl3.h.

#define GL_POLYGON_OFFSET_POINT   0x2A01

Definition at line 224 of file gl3.h.

#define GL_POLYGON_OFFSET_UNITS   0x2A00

Definition at line 223 of file gl3.h.

#define GL_POLYGON_SMOOTH   0x0B41

Definition at line 171 of file gl3.h.

#define GL_POLYGON_SMOOTH_HINT   0x0C53

Definition at line 205 of file gl3.h.

#define GL_PRIMITIVE_RESTART   0x8F9D

Definition at line 858 of file gl3.h.

#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E

Definition at line 859 of file gl3.h.

#define GL_PRIMITIVES_GENERATED   0x8C87

Definition at line 647 of file gl3.h.

#define GL_PROGRAM_BINARY_FORMATS   0x87FF

Definition at line 1707 of file gl3.h.

#define GL_PROGRAM_BINARY_LENGTH   0x8741

Definition at line 1705 of file gl3.h.

Definition at line 1704 of file gl3.h.

#define GL_PROGRAM_PIPELINE_BINDING   0x825A

Definition at line 1719 of file gl3.h.

#define GL_PROGRAM_POINT_SIZE   0x8642

Definition at line 904 of file gl3.h.

#define GL_PROGRAM_SEPARABLE   0x8258

Definition at line 1717 of file gl3.h.

#define GL_PROVOKING_VERTEX   0x8E4F

Definition at line 1448 of file gl3.h.

#define GL_PROXY_TEXTURE_1D   0x8063

Definition at line 312 of file gl3.h.

#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19

Definition at line 631 of file gl3.h.

#define GL_PROXY_TEXTURE_2D   0x8064

Definition at line 313 of file gl3.h.

#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B

Definition at line 633 of file gl3.h.

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101

Definition at line 1479 of file gl3.h.

Definition at line 1481 of file gl3.h.

#define GL_PROXY_TEXTURE_3D   0x8070

Definition at line 345 of file gl3.h.

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

Definition at line 436 of file gl3.h.

#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B

Definition at line 1010 of file gl3.h.

Definition at line 1512 of file gl3.h.

#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7

Definition at line 843 of file gl3.h.

Definition at line 1445 of file gl3.h.

#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16

Definition at line 698 of file gl3.h.

#define GL_QUERY_BY_REGION_WAIT   0x8E15

Definition at line 697 of file gl3.h.

#define GL_QUERY_COUNTER_BITS   0x8864

Definition at line 470 of file gl3.h.

#define GL_QUERY_NO_WAIT   0x8E14

Definition at line 696 of file gl3.h.

#define GL_QUERY_RESULT   0x8866

Definition at line 472 of file gl3.h.

#define GL_QUERY_RESULT_AVAILABLE   0x8867

Definition at line 473 of file gl3.h.

#define GL_QUERY_WAIT   0x8E13

Definition at line 695 of file gl3.h.

#define GL_R11F_G11F_B10F   0x8C3A

Definition at line 636 of file gl3.h.

#define GL_R16   0x822A

Definition at line 1368 of file gl3.h.

#define GL_R16_SNORM   0x8F98

Definition at line 853 of file gl3.h.

#define GL_R16F   0x822D

Definition at line 1371 of file gl3.h.

#define GL_R16I   0x8233

Definition at line 1377 of file gl3.h.

#define GL_R16UI   0x8234

Definition at line 1378 of file gl3.h.

#define GL_R32F   0x822E

Definition at line 1372 of file gl3.h.

#define GL_R32I   0x8235

Definition at line 1379 of file gl3.h.

#define GL_R32UI   0x8236

Definition at line 1380 of file gl3.h.

#define GL_R3_G3_B2   0x2A10

Definition at line 317 of file gl3.h.

#define GL_R8   0x8229

Definition at line 1367 of file gl3.h.

#define GL_R8_SNORM   0x8F94

Definition at line 849 of file gl3.h.

#define GL_R8I   0x8231

Definition at line 1375 of file gl3.h.

#define GL_R8UI   0x8232

Definition at line 1376 of file gl3.h.

#define GL_RASTERIZER_DISCARD   0x8C89

Definition at line 649 of file gl3.h.

#define GL_READ_BUFFER   0x0C02

Definition at line 197 of file gl3.h.

#define GL_READ_FRAMEBUFFER   0x8CA8

Definition at line 1287 of file gl3.h.

#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA

Definition at line 1289 of file gl3.h.

#define GL_READ_ONLY   0x88B8

Definition at line 479 of file gl3.h.

#define GL_READ_WRITE   0x88BA

Definition at line 481 of file gl3.h.

#define GL_RED   0x1903

Definition at line 278 of file gl3.h.

#define GL_RED_INTEGER   0x8D94

Definition at line 668 of file gl3.h.

#define GL_RED_SNORM   0x8F90

Definition at line 845 of file gl3.h.

#define GL_RENDERBUFFER   0x8D41

Definition at line 1322 of file gl3.h.

#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53

Definition at line 1333 of file gl3.h.

#define GL_RENDERBUFFER_BINDING   0x8CA7

Definition at line 1286 of file gl3.h.

#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52

Definition at line 1332 of file gl3.h.

#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54

Definition at line 1334 of file gl3.h.

#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51

Definition at line 1331 of file gl3.h.

#define GL_RENDERBUFFER_HEIGHT   0x8D43

Definition at line 1324 of file gl3.h.

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

Definition at line 1325 of file gl3.h.

#define GL_RENDERBUFFER_RED_SIZE   0x8D50

Definition at line 1330 of file gl3.h.

#define GL_RENDERBUFFER_SAMPLES   0x8CAB

Definition at line 1290 of file gl3.h.

#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55

Definition at line 1335 of file gl3.h.

#define GL_RENDERBUFFER_WIDTH   0x8D42

Definition at line 1323 of file gl3.h.

#define GL_RENDERER   0x1F01

Definition at line 295 of file gl3.h.

#define GL_REPEAT   0x2901

Definition at line 315 of file gl3.h.

#define GL_REPLACE   0x1E01

Definition at line 290 of file gl3.h.

Definition at line 1794 of file gl3.h.

#define GL_RG   0x8227

Definition at line 1365 of file gl3.h.

#define GL_RG16   0x822C

Definition at line 1370 of file gl3.h.

#define GL_RG16_SNORM   0x8F99

Definition at line 854 of file gl3.h.

#define GL_RG16F   0x822F

Definition at line 1373 of file gl3.h.

#define GL_RG16I   0x8239

Definition at line 1383 of file gl3.h.

#define GL_RG16UI   0x823A

Definition at line 1384 of file gl3.h.

#define GL_RG32F   0x8230

Definition at line 1374 of file gl3.h.

#define GL_RG32I   0x823B

Definition at line 1385 of file gl3.h.

#define GL_RG32UI   0x823C

Definition at line 1386 of file gl3.h.

#define GL_RG8   0x822B

Definition at line 1369 of file gl3.h.

#define GL_RG8_SNORM   0x8F95

Definition at line 850 of file gl3.h.

#define GL_RG8I   0x8237

Definition at line 1381 of file gl3.h.

#define GL_RG8UI   0x8238

Definition at line 1382 of file gl3.h.

#define GL_RG_INTEGER   0x8228

Definition at line 1366 of file gl3.h.

#define GL_RG_SNORM   0x8F91

Definition at line 846 of file gl3.h.

#define GL_RGB   0x1907

Definition at line 282 of file gl3.h.

#define GL_RGB10   0x8052

Definition at line 321 of file gl3.h.

#define GL_RGB10_A2   0x8059

Definition at line 328 of file gl3.h.

#define GL_RGB10_A2UI   0x906F

Definition at line 1563 of file gl3.h.

#define GL_RGB12   0x8053

Definition at line 322 of file gl3.h.

#define GL_RGB16   0x8054

Definition at line 323 of file gl3.h.

#define GL_RGB16_SNORM   0x8F9A

Definition at line 855 of file gl3.h.

#define GL_RGB16F   0x881B

Definition at line 622 of file gl3.h.

#define GL_RGB16I   0x8D89

Definition at line 665 of file gl3.h.

#define GL_RGB16UI   0x8D77

Definition at line 659 of file gl3.h.

#define GL_RGB32F   0x8815

Definition at line 620 of file gl3.h.

#define GL_RGB32I   0x8D83

Definition at line 663 of file gl3.h.

#define GL_RGB32UI   0x8D71

Definition at line 657 of file gl3.h.

#define GL_RGB4   0x804F

Definition at line 318 of file gl3.h.

#define GL_RGB5   0x8050

Definition at line 319 of file gl3.h.

#define GL_RGB5_A1   0x8057

Definition at line 326 of file gl3.h.

#define GL_RGB8   0x8051

Definition at line 320 of file gl3.h.

#define GL_RGB8_SNORM   0x8F96

Definition at line 851 of file gl3.h.

#define GL_RGB8I   0x8D8F

Definition at line 667 of file gl3.h.

#define GL_RGB8UI   0x8D7D

Definition at line 661 of file gl3.h.

#define GL_RGB9_E5   0x8C3D

Definition at line 638 of file gl3.h.

#define GL_RGB_INTEGER   0x8D98

Definition at line 671 of file gl3.h.

#define GL_RGB_SNORM   0x8F92

Definition at line 847 of file gl3.h.

#define GL_RGBA   0x1908

Definition at line 283 of file gl3.h.

#define GL_RGBA12   0x805A

Definition at line 329 of file gl3.h.

#define GL_RGBA16   0x805B

Definition at line 330 of file gl3.h.

#define GL_RGBA16_SNORM   0x8F9B

Definition at line 856 of file gl3.h.

#define GL_RGBA16F   0x881A

Definition at line 621 of file gl3.h.

#define GL_RGBA16I   0x8D88

Definition at line 664 of file gl3.h.

#define GL_RGBA16UI   0x8D76

Definition at line 658 of file gl3.h.

#define GL_RGBA2   0x8055

Definition at line 324 of file gl3.h.

#define GL_RGBA32F   0x8814

Definition at line 619 of file gl3.h.

#define GL_RGBA32I   0x8D82

Definition at line 662 of file gl3.h.

#define GL_RGBA32UI   0x8D70

Definition at line 656 of file gl3.h.

#define GL_RGBA4   0x8056

Definition at line 325 of file gl3.h.

#define GL_RGBA8   0x8058

Definition at line 327 of file gl3.h.

#define GL_RGBA8_SNORM   0x8F97

Definition at line 852 of file gl3.h.

#define GL_RGBA8I   0x8D8E

Definition at line 666 of file gl3.h.

#define GL_RGBA8UI   0x8D7C

Definition at line 660 of file gl3.h.

#define GL_RGBA_INTEGER   0x8D99

Definition at line 672 of file gl3.h.

#define GL_RGBA_SNORM   0x8F93

Definition at line 848 of file gl3.h.

#define GL_RIGHT   0x0407

Definition at line 152 of file gl3.h.

#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E

Definition at line 421 of file gl3.h.

#define GL_SAMPLE_ALPHA_TO_ONE   0x809F

Definition at line 422 of file gl3.h.

#define GL_SAMPLE_BUFFERS   0x80A8

Definition at line 424 of file gl3.h.

#define GL_SAMPLE_COVERAGE   0x80A0

Definition at line 423 of file gl3.h.

#define GL_SAMPLE_COVERAGE_INVERT   0x80AB

Definition at line 427 of file gl3.h.

#define GL_SAMPLE_COVERAGE_VALUE   0x80AA

Definition at line 426 of file gl3.h.

#define GL_SAMPLE_MASK   0x8E51

Definition at line 1475 of file gl3.h.

#define GL_SAMPLE_MASK_VALUE   0x8E52

Definition at line 1476 of file gl3.h.

#define GL_SAMPLE_POSITION   0x8E50

Definition at line 1474 of file gl3.h.

#define GL_SAMPLE_SHADING   0x8C36

Definition at line 1004 of file gl3.h.

#define GL_SAMPLE_SHADING_ARB   0x8C36

Definition at line 1505 of file gl3.h.

#define GL_SAMPLER_1D   0x8B5D

Definition at line 552 of file gl3.h.

#define GL_SAMPLER_1D_ARRAY   0x8DC0

Definition at line 675 of file gl3.h.

#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3

Definition at line 677 of file gl3.h.

#define GL_SAMPLER_1D_SHADOW   0x8B61

Definition at line 556 of file gl3.h.

#define GL_SAMPLER_2D   0x8B5E

Definition at line 553 of file gl3.h.

#define GL_SAMPLER_2D_ARRAY   0x8DC1

Definition at line 676 of file gl3.h.

#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4

Definition at line 678 of file gl3.h.

#define GL_SAMPLER_2D_MULTISAMPLE   0x9108

Definition at line 1486 of file gl3.h.

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B

Definition at line 1489 of file gl3.h.

#define GL_SAMPLER_2D_RECT   0x8B63

Definition at line 829 of file gl3.h.

#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64

Definition at line 830 of file gl3.h.

#define GL_SAMPLER_2D_SHADOW   0x8B62

Definition at line 557 of file gl3.h.

#define GL_SAMPLER_3D   0x8B5F

Definition at line 554 of file gl3.h.

#define GL_SAMPLER_BINDING   0x8919

Definition at line 1556 of file gl3.h.

#define GL_SAMPLER_BUFFER   0x8DC2

Definition at line 831 of file gl3.h.

#define GL_SAMPLER_CUBE   0x8B60

Definition at line 555 of file gl3.h.

#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C

Definition at line 1011 of file gl3.h.

#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900C

Definition at line 1513 of file gl3.h.

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D

Definition at line 1012 of file gl3.h.

Definition at line 1514 of file gl3.h.

#define GL_SAMPLER_CUBE_SHADOW   0x8DC5

Definition at line 679 of file gl3.h.

#define GL_SAMPLES   0x80A9

Definition at line 425 of file gl3.h.

#define GL_SAMPLES_PASSED   0x8914

Definition at line 494 of file gl3.h.

#define GL_SCISSOR_BOX   0x0C10

Definition at line 198 of file gl3.h.

#define GL_SCISSOR_TEST   0x0C11

Definition at line 199 of file gl3.h.

#define GL_SEPARATE_ATTRIBS   0x8C8D

Definition at line 653 of file gl3.h.

#define GL_SET   0x150F

Definition at line 268 of file gl3.h.

#define GL_SHADER_COMPILER   0x8DFA

Definition at line 1696 of file gl3.h.

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

Definition at line 1869 of file gl3.h.

#define GL_SHADER_INCLUDE_ARB   0x8DAE

Definition at line 1528 of file gl3.h.

#define GL_SHADER_SOURCE_LENGTH   0x8B88

Definition at line 566 of file gl3.h.

#define GL_SHADER_TYPE   0x8B4F

Definition at line 538 of file gl3.h.

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

Definition at line 570 of file gl3.h.

#define GL_SHORT   0x1402

Definition at line 246 of file gl3.h.

#define GL_SIGNALED   0x9119

Definition at line 1464 of file gl3.h.

#define GL_SIGNED_NORMALIZED   0x8F9C

Definition at line 857 of file gl3.h.

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23

Definition at line 368 of file gl3.h.

#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22

Definition at line 367 of file gl3.h.

#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13

Definition at line 366 of file gl3.h.

#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12

Definition at line 365 of file gl3.h.

#define GL_SRC1_COLOR   0x88F9

Definition at line 1541 of file gl3.h.

#define GL_SRC_ALPHA   0x0302

Definition at line 135 of file gl3.h.

#define GL_SRC_ALPHA_SATURATE   0x0308

Definition at line 142 of file gl3.h.

#define GL_SRC_COLOR   0x0300

Definition at line 133 of file gl3.h.

#define GL_SRGB   0x8C40

Definition at line 591 of file gl3.h.

#define GL_SRGB8   0x8C41

Definition at line 592 of file gl3.h.

#define GL_SRGB8_ALPHA8   0x8C43

Definition at line 594 of file gl3.h.

#define GL_SRGB_ALPHA   0x8C42

Definition at line 593 of file gl3.h.

#define GL_STATIC_COPY   0x88E6

Definition at line 490 of file gl3.h.

#define GL_STATIC_DRAW   0x88E4

Definition at line 488 of file gl3.h.

#define GL_STATIC_READ   0x88E5

Definition at line 489 of file gl3.h.

#define GL_STENCIL   0x1802

Definition at line 274 of file gl3.h.

#define GL_STENCIL_ATTACHMENT   0x8D20

Definition at line 1320 of file gl3.h.

#define GL_STENCIL_BACK_FAIL   0x8801

Definition at line 507 of file gl3.h.

#define GL_STENCIL_BACK_FUNC   0x8800

Definition at line 506 of file gl3.h.

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

Definition at line 508 of file gl3.h.

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

Definition at line 509 of file gl3.h.

#define GL_STENCIL_BACK_REF   0x8CA3

Definition at line 575 of file gl3.h.

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

Definition at line 576 of file gl3.h.

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

Definition at line 577 of file gl3.h.

#define GL_STENCIL_BUFFER   0x8224

Definition at line 615 of file gl3.h.

#define GL_STENCIL_BUFFER_BIT   0x00000400

Definition at line 108 of file gl3.h.

#define GL_STENCIL_CLEAR_VALUE   0x0B91

Definition at line 181 of file gl3.h.

#define GL_STENCIL_FAIL   0x0B94

Definition at line 184 of file gl3.h.

#define GL_STENCIL_FUNC   0x0B92

Definition at line 182 of file gl3.h.

#define GL_STENCIL_INDEX   0x1901

Definition at line 276 of file gl3.h.

#define GL_STENCIL_INDEX1   0x8D46

Definition at line 1326 of file gl3.h.

#define GL_STENCIL_INDEX16   0x8D49

Definition at line 1329 of file gl3.h.

#define GL_STENCIL_INDEX4   0x8D47

Definition at line 1327 of file gl3.h.

#define GL_STENCIL_INDEX8   0x8D48

Definition at line 1328 of file gl3.h.

#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95

Definition at line 185 of file gl3.h.

#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96

Definition at line 186 of file gl3.h.

#define GL_STENCIL_REF   0x0B97

Definition at line 187 of file gl3.h.

#define GL_STENCIL_TEST   0x0B90

Definition at line 180 of file gl3.h.

#define GL_STENCIL_VALUE_MASK   0x0B93

Definition at line 183 of file gl3.h.

#define GL_STENCIL_WRITEMASK   0x0B98

Definition at line 188 of file gl3.h.

#define GL_STEREO   0x0C33

Definition at line 203 of file gl3.h.

#define GL_STREAM_COPY   0x88E2

Definition at line 487 of file gl3.h.

#define GL_STREAM_DRAW   0x88E0

Definition at line 485 of file gl3.h.

#define GL_STREAM_READ   0x88E1

Definition at line 486 of file gl3.h.

#define GL_SUBPIXEL_BITS   0x0D50

Definition at line 220 of file gl3.h.

#define GL_SYNC_CL_EVENT_ARB   0x8240

Definition at line 1758 of file gl3.h.

#define GL_SYNC_CL_EVENT_COMPLETE_ARB   0x8241

Definition at line 1759 of file gl3.h.

#define GL_SYNC_CONDITION   0x9113

Definition at line 1458 of file gl3.h.

#define GL_SYNC_FENCE   0x9116

Definition at line 1461 of file gl3.h.

#define GL_SYNC_FLAGS   0x9115

Definition at line 1460 of file gl3.h.

#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001

Definition at line 1469 of file gl3.h.

#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117

Definition at line 1462 of file gl3.h.

#define GL_SYNC_STATUS   0x9114

Definition at line 1459 of file gl3.h.

#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75

Definition at line 1633 of file gl3.h.

#define GL_TESS_CONTROL_SHADER   0x8E88

Definition at line 1665 of file gl3.h.

#define GL_TESS_CONTROL_SHADER_BIT   0x00000008

Definition at line 1714 of file gl3.h.

#define GL_TESS_EVALUATION_SHADER   0x8E87

Definition at line 1664 of file gl3.h.

#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010

Definition at line 1715 of file gl3.h.

#define GL_TESS_GEN_MODE   0x8E76

Definition at line 1634 of file gl3.h.

#define GL_TESS_GEN_POINT_MODE   0x8E79

Definition at line 1637 of file gl3.h.

#define GL_TESS_GEN_SPACING   0x8E77

Definition at line 1635 of file gl3.h.

#define GL_TESS_GEN_VERTEX_ORDER   0x8E78

Definition at line 1636 of file gl3.h.

#define GL_TEXTURE   0x1702

Definition at line 270 of file gl3.h.

#define GL_TEXTURE0   0x84C0

Definition at line 387 of file gl3.h.

#define GL_TEXTURE1   0x84C1

Definition at line 388 of file gl3.h.

#define GL_TEXTURE10   0x84CA

Definition at line 397 of file gl3.h.

#define GL_TEXTURE11   0x84CB

Definition at line 398 of file gl3.h.

#define GL_TEXTURE12   0x84CC

Definition at line 399 of file gl3.h.

#define GL_TEXTURE13   0x84CD

Definition at line 400 of file gl3.h.

#define GL_TEXTURE14   0x84CE

Definition at line 401 of file gl3.h.

#define GL_TEXTURE15   0x84CF

Definition at line 402 of file gl3.h.

#define GL_TEXTURE16   0x84D0

Definition at line 403 of file gl3.h.

#define GL_TEXTURE17   0x84D1

Definition at line 404 of file gl3.h.

#define GL_TEXTURE18   0x84D2

Definition at line 405 of file gl3.h.

#define GL_TEXTURE19   0x84D3

Definition at line 406 of file gl3.h.

#define GL_TEXTURE2   0x84C2

Definition at line 389 of file gl3.h.

#define GL_TEXTURE20   0x84D4

Definition at line 407 of file gl3.h.

#define GL_TEXTURE21   0x84D5

Definition at line 408 of file gl3.h.

#define GL_TEXTURE22   0x84D6

Definition at line 409 of file gl3.h.

#define GL_TEXTURE23   0x84D7

Definition at line 410 of file gl3.h.

#define GL_TEXTURE24   0x84D8

Definition at line 411 of file gl3.h.

#define GL_TEXTURE25   0x84D9

Definition at line 412 of file gl3.h.

#define GL_TEXTURE26   0x84DA

Definition at line 413 of file gl3.h.

#define GL_TEXTURE27   0x84DB

Definition at line 414 of file gl3.h.

#define GL_TEXTURE28   0x84DC

Definition at line 415 of file gl3.h.

#define GL_TEXTURE29   0x84DD

Definition at line 416 of file gl3.h.

#define GL_TEXTURE3   0x84C3

Definition at line 390 of file gl3.h.

#define GL_TEXTURE30   0x84DE

Definition at line 417 of file gl3.h.

#define GL_TEXTURE31   0x84DF

Definition at line 418 of file gl3.h.

#define GL_TEXTURE4   0x84C4

Definition at line 391 of file gl3.h.

#define GL_TEXTURE5   0x84C5

Definition at line 392 of file gl3.h.

#define GL_TEXTURE6   0x84C6

Definition at line 393 of file gl3.h.

#define GL_TEXTURE7   0x84C7

Definition at line 394 of file gl3.h.

#define GL