pr2_interactive_manipulation::InteractiveManipulationBackend Member List
This is the complete list of members for pr2_interactive_manipulation::InteractiveManipulationBackend, including all inherited members.
Action enum namepr2_interactive_manipulation::InteractiveManipulationBackend [private]
action_name_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
action_server_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
actionCallback(const pr2_object_manipulation_msgs::IMGUIGoalConstPtr &goal)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
armMotion(int arm_selection_choice, int arm_action_choice, int arm_planner_choice, bool collision, object_manipulation_msgs::ManipulationResult &result)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
callGhostedGripper(const pr2_object_manipulation_msgs::GetGripperPoseGoal &goal, pr2_object_manipulation_msgs::GetGripperPoseResult &result)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
callGhostedGripperMove(std::string arm_name, geometry_msgs::PoseStamped &location)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
callGhostedGripperPickup(std::string arm_name, object_manipulation_msgs::Grasp &grasp)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
cartesian_angle_tol_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
cartesian_dist_tol_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
cartesian_overshoot_angle_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
cartesian_overshoot_dist_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
checkInterrupts()pr2_interactive_manipulation::InteractiveManipulationBackend [private]
collider_node_reset_srv_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
collision_map_interface_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
collisionReset(int reset_choice, int arm_selection_choice)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
create_model_client_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
current_action_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
current_pickup_goal_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
current_place_goal_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
get_gripper_pose_client_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
getGrasp(object_manipulation_msgs::Grasp &grasp, std::string arm_name, geometry_msgs::PoseStamped grasp_pose, float gripper_opening)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
getGraspInfo(std::string arm_name)pr2_interactive_manipulation::InteractiveManipulationBackend [inline, private]
grasp_info_left_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
grasp_info_right_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
gripper_client_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
ik_tester_fast_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
image_click_name_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
image_click_sub_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
imageClickCallback(const pr2_object_manipulation_msgs::ImageClickConstPtr &click)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
in_hand_object_left_pub_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
in_hand_object_right_pub_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
interactive_manipulation_status_name_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
InteractiveManipulationBackend()pr2_interactive_manipulation::InteractiveManipulationBackend
interruptRequested()pr2_interactive_manipulation::InteractiveManipulationBackend [private]
listener_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
lookAtTable()pr2_interactive_manipulation::InteractiveManipulationBackend [private]
mech_interface_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
modelObject(pr2_object_manipulation_msgs::IMGUIOptions options)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
MOVE enum valuepr2_interactive_manipulation::InteractiveManipulationBackend [private]
move_base_client_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
object_model_left_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
object_model_right_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
openCloseGripper(pr2_object_manipulation_msgs::IMGUIOptions options)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
options_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
PICKUP enum valuepr2_interactive_manipulation::InteractiveManipulationBackend [private]
pickup_client_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
pickupFeedbackCallback(const object_manipulation_msgs::PickupFeedbackConstPtr &feedback)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
pickupObject(const pr2_object_manipulation_msgs::IMGUIOptions &options, object_manipulation_msgs::GraspableObject object=object_manipulation_msgs::GraspableObject())pr2_interactive_manipulation::InteractiveManipulationBackend [private]
pipeline_mutex_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
PLACE enum valuepr2_interactive_manipulation::InteractiveManipulationBackend [private]
place_client_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
placeObject(const pr2_object_manipulation_msgs::IMGUIOptions &options)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
plannedMove(const pr2_object_manipulation_msgs::IMGUIOptions &options)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
priv_nh_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
processCollisionMapForPickup(const pr2_object_manipulation_msgs::IMGUIOptions &options, object_manipulation_msgs::PickupGoal &goal)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
root_nh_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
run_script_client_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
runScriptedAction(std::string action_name, std::string group_name, pr2_object_manipulation_msgs::IMGUIOptions options)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
setStatusLabel(std::string text)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
status_pub_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
test_gripper_pose_action_name_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
test_gripper_pose_server_pr2_interactive_manipulation::InteractiveManipulationBackend [private]
testGripperPoseCallback(const pr2_object_manipulation_msgs::TestGripperPoseGoalConstPtr &goal)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
testGripperPoseForGraspCallback(const pr2_object_manipulation_msgs::TestGripperPoseGoalConstPtr &goal)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
testGripperPoseForMoveCallback(const pr2_object_manipulation_msgs::TestGripperPoseGoalConstPtr &goal)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
testGripperPoseForPlaceCallback(const pr2_object_manipulation_msgs::TestGripperPoseGoalConstPtr &goal)pr2_interactive_manipulation::InteractiveManipulationBackend [private]
~InteractiveManipulationBackend()pr2_interactive_manipulation::InteractiveManipulationBackend


pr2_interactive_manipulation
Author(s): Matei Ciocarlie, Kaijen Hsiao, Adam Leeper
autogenerated on Fri Jan 3 2014 12:08:59