opencl_solver.cpp
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00001 #include <opencl_solver.h>
00002 #include <parallel_utils.h>
00003 
00004 #include "opencl_kernels.h"
00005 
00006 namespace parallel_ode
00007 {
00008 
00009 template class OpenCLPGSSolver<dReal>;
00010 
00011 template<typename T>
00012 void OpenCLPGSSolver<T>::initialize( )
00013 {
00014   ParallelPGSSolver<T,T,ParallelTypes::OpenCL>::initialize( );
00015 }
00016 
00017 template<typename T>
00018 void OpenCLPGSSolver<T>::solveAndReduce( const int offset, const int batchSize )
00019 {
00020     oclPGSSolve( offset,
00021                  batchSize,
00022                  this->atomicsEnabled( ) );
00023 
00024   if( this->reduceEnabled( ) ) {
00025     oclPGSReduce( this->bodyFAccReduction.getDeviceBuffer( ),
00026                   this->bodyTAccReduction.getDeviceBuffer( ),
00027                   this->reduceStrategy_ );
00028    }
00029 }
00030 
00031 template<typename T>
00032 void OpenCLPGSSolver<T>::loadConstraints( )
00033 {
00034   ParallelPGSSolver<T,T,ParallelTypes::OpenCL>::loadConstraints( );
00035 
00036   // Zero out the force accumulation vector
00037   if( this->reduceEnabled( ) ) {
00038     oclZeroVector(this->bodyFAccReduction.getDeviceBuffer( ), this->bodyFAccReduction.getSize( ), false);
00039     oclZeroVector(this->bodyTAccReduction.getDeviceBuffer( ), this->bodyTAccReduction.getSize( ), false);
00040   }
00041 }
00042 
00043 template<typename T>
00044 void OpenCLPGSSolver<T>::loadKernels( )
00045 {
00046   oclPGSSolveInit( this->bodyIDs.getDeviceBuffer( ),
00047                    this->fIDs.getDeviceBuffer( ),
00048                    this->j0.getDeviceBuffer( ),
00049                    this->ij0.getDeviceBuffer( ),
00050                    this->bodyFAcc.getDeviceBuffer( ),
00051                    this->bodyTAcc.getDeviceBuffer( ),
00052                    this->bodyFAccReduction.getDeviceBuffer( ),
00053                    this->bodyTAccReduction.getDeviceBuffer( ),
00054                    this->lambda0.getDeviceBuffer( ),
00055                    this->adcfm.getDeviceBuffer( ),
00056                    this->rhs.getDeviceBuffer( ),
00057                    this->lohiD.getDeviceBuffer( ),
00058                    this->getBodyStride( ),
00059                    this->getConstraintStride( ),
00060                    this->reduceStrategy_ );
00061 
00062 }
00063 
00064 }


parallel_quickstep
Author(s): Jared Duke
autogenerated on Fri Jan 3 2014 11:36:56