_AxisAngle< Base > Member List
This is the complete list of members for _AxisAngle< Base >, including all inherited members.
_allocator_Vector< 3, Base >
_AxisAngle()_AxisAngle< Base >
_AxisAngle(const _Quaternion< Base > &q)_AxisAngle< Base >
_AxisAngle(const _RotationMatrix3< Base > &m)_AxisAngle< Base >
_AxisAngle(const _Vector< 3, Base > &vec)_AxisAngle< Base >
_AxisAngle(Base roll, Base pitch, Base yaw)_AxisAngle< Base >
_AxisAngle(const _Vector< 3, Base > &axis, Base angle)_AxisAngle< Base >
_AxisAngle()_AxisAngle< Base >
_AxisAngle(const _Quaternion< Base > &q)_AxisAngle< Base >
_AxisAngle(const _RotationMatrix3< Base > &m)_AxisAngle< Base >
_AxisAngle(const _Vector< 3, Base > &vec)_AxisAngle< Base >
_AxisAngle(Base roll, Base pitch, Base yaw)_AxisAngle< Base >
_AxisAngle(const _Vector< 3, Base > &axis, Base angle)_AxisAngle< Base >
_Vector(int s=N)_Vector< 3, Base > [inline]
_Vector(const _Vector< N, Base2 > &v)_Vector< 3, Base >
_Vector(Base v0, Base v1)_Vector< 3, Base > [inline]
_Vector(Base v0, Base v1, Base v2)_Vector< 3, Base > [inline]
_Vector(Base v0, Base v1, Base v2, Base v3)_Vector< 3, Base > [inline]
_Vector(int s=N)_Vector< 3, Base > [inline]
_Vector(const _Vector< N, Base2 > &v)_Vector< 3, Base >
_Vector(Base v0, Base v1)_Vector< 3, Base > [inline]
_Vector(Base v0, Base v1, Base v2)_Vector< 3, Base > [inline]
_Vector(Base v0, Base v1, Base v2, Base v3)_Vector< 3, Base > [inline]
Angles_AxisAngle< Base > [static]
angles() const _AxisAngle< Base > [inline]
angles() const _AxisAngle< Base > [inline]
BaseType typedef_Vector< 3, Base >
BaseType typedef_Vector< 3, Base >
Dimension_AxisAngle< Base > [static]
fill(Base scalar)_Vector< 3, Base >
fill(Base scalar)_Vector< 3, Base >
inverse() const _AxisAngle< Base > [inline]
inverse() const _AxisAngle< Base > [inline]
norm() const_Vector< 3, Base >
norm() const_Vector< 3, Base >
normalize()_Vector< 3, Base >
normalize()_Vector< 3, Base >
normalized() const_Vector< 3, Base >
normalized() const_Vector< 3, Base >
operator _Matrix< N, 1, Base >() const_Vector< 3, Base >
operator _Matrix< N, 1, Base >() const_Vector< 3, Base >
operator*(const _AxisAngle &a) const _AxisAngle< Base >
operator*(const _Vector< 3, Base > &v) const _AxisAngle< Base >
operator*(const _AxisAngle &a) const _AxisAngle< Base >
operator*(const _Vector< 3, Base > &v) const _AxisAngle< Base >
_Vector< 3, Base >::operator*(const _Vector< N, Base > &v) const_Vector< 3, Base >
_Vector< 3, Base >::operator*(Base c) const_Vector< 3, Base >
operator*=(const _AxisAngle &a)_AxisAngle< Base >
operator*=(const _AxisAngle &a)_AxisAngle< Base >
_Vector< 3, Base >::operator*=(Base c)_Vector< 3, Base >
operator+(const _Vector< N, Base > &v) const_Vector< 3, Base >
operator+(const _Vector< N, Base > &v) const_Vector< 3, Base >
operator+=(const _Vector< N, Base > &v)_Vector< 3, Base >
operator+=(const _Vector< N, Base > &v)_Vector< 3, Base >
operator-(const _Vector< N, Base > &v) const_Vector< 3, Base >
operator-(const _Vector< N, Base > &v) const_Vector< 3, Base >
operator-=(const _Vector< N, Base > &v)_Vector< 3, Base >
operator-=(const _Vector< N, Base > &v)_Vector< 3, Base >
operator==(const _Vector< N, Base > &other) const_Vector< 3, Base > [inline]
operator==(const _Vector< N, Base > &other) const_Vector< 3, Base > [inline]
operator[](int i) const_Vector< 3, Base > [inline]
operator[](int i)_Vector< 3, Base > [inline]
operator[](int i) const_Vector< 3, Base > [inline]
operator[](int i)_Vector< 3, Base > [inline]
pitch() const_Vector< 3, Base > [inline]
pitch()_Vector< 3, Base > [inline]
pitch() const_Vector< 3, Base > [inline]
pitch()_Vector< 3, Base > [inline]
quaternion() const _AxisAngle< Base >
quaternion() const _AxisAngle< Base >
roll() const_Vector< 3, Base > [inline]
roll()_Vector< 3, Base > [inline]
roll() const_Vector< 3, Base > [inline]
roll()_Vector< 3, Base > [inline]
rotationMatrix() const _AxisAngle< Base >
rotationMatrix() const _AxisAngle< Base >
size() const_Vector< 3, Base > [inline]
size() const_Vector< 3, Base > [inline]
squaredNorm() const_Vector< 3, Base >
squaredNorm() const_Vector< 3, Base >
TemplateSize_Vector< 3, Base > [static]
w() const_Vector< 3, Base > [inline]
w()_Vector< 3, Base > [inline]
w() const_Vector< 3, Base > [inline]
w()_Vector< 3, Base > [inline]
x() const_Vector< 3, Base > [inline]
x()_Vector< 3, Base > [inline]
x() const_Vector< 3, Base > [inline]
x()_Vector< 3, Base > [inline]
y() const_Vector< 3, Base > [inline]
y()_Vector< 3, Base > [inline]
y() const_Vector< 3, Base > [inline]
y()_Vector< 3, Base > [inline]
yaw() const_Vector< 3, Base > [inline]
yaw()_Vector< 3, Base > [inline]
yaw() const_Vector< 3, Base > [inline]
yaw()_Vector< 3, Base > [inline]
z() const_Vector< 3, Base > [inline]
z()_Vector< 3, Base > [inline]
z() const_Vector< 3, Base > [inline]
z()_Vector< 3, Base > [inline]
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hogman_minimal
Author(s): Maintained by Juergen Sturm
autogenerated on Wed Dec 26 2012 15:36:50