kDOP.h
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00001 /*
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00034 
00037 #ifndef FCL_KDOP_H
00038 #define FCL_KDOP_H
00039 
00040 
00041 #include "fcl/math/vec_3f.h"
00042 
00043 namespace fcl
00044 {
00045 
00046 
00081 template<size_t N>
00082 class KDOP
00083 {
00084 public:
00085 
00087   KDOP();
00088 
00090   KDOP(const Vec3f& v);
00091 
00093   KDOP(const Vec3f& a, const Vec3f& b);
00094   
00096   bool overlap(const KDOP<N>& other) const;
00097 
00099   bool inside(const Vec3f& p) const;
00100 
00102   KDOP<N>& operator += (const Vec3f& p);
00103 
00105   KDOP<N>& operator += (const KDOP<N>& other);
00106 
00108   KDOP<N> operator + (const KDOP<N>& other) const;
00109 
00111   inline FCL_REAL width() const
00112   {
00113     return dist_[N / 2] - dist_[0];
00114   }
00115 
00117   inline FCL_REAL height() const
00118   {
00119     return dist_[N / 2 + 1] - dist_[1];
00120   }
00121 
00123   inline FCL_REAL depth() const
00124   {
00125     return dist_[N / 2 + 2] - dist_[2];
00126   }
00127 
00129   inline FCL_REAL volume() const
00130   {
00131     return width() * height() * depth();
00132   }
00133 
00135   inline FCL_REAL size() const
00136   {
00137     return width() * width() + height() * height() + depth() * depth();
00138   }
00139 
00141   inline Vec3f center() const
00142   {
00143     return Vec3f(dist_[0] + dist_[N / 2], dist_[1] + dist_[N / 2 + 1], dist_[2] + dist_[N / 2 + 2]) * 0.5;
00144   }
00145 
00147   FCL_REAL distance(const KDOP<N>& other, Vec3f* P = NULL, Vec3f* Q = NULL) const;
00148 
00149 private:
00151   FCL_REAL dist_[N];
00152 
00153 public:
00154   inline FCL_REAL dist(std::size_t i) const
00155   {
00156     return dist_[i];
00157   }
00158 
00159   inline FCL_REAL& dist(std::size_t i)
00160   {
00161     return dist_[i];
00162   }
00163 
00164 
00165 };
00166 
00167 
00169 template<size_t N>
00170 KDOP<N> translate(const KDOP<N>& bv, const Vec3f& t);
00171 
00172 }
00173 
00174 #endif
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fcl
Author(s): Jia Pan
autogenerated on Tue Jan 15 2013 16:05:30