fcl::BVHModel< BV > Member List
This is the complete list of members for fcl::BVHModel< BV >, including all inherited members.
aabb_centerfcl::CollisionGeometry
aabb_localfcl::CollisionGeometry
aabb_radiusfcl::CollisionGeometry
addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts)fcl::BVHModel< BV >
addSubModel(const std::vector< Vec3f > &ps)fcl::BVHModel< BV >
addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3)fcl::BVHModel< BV >
addVertex(const Vec3f &p)fcl::BVHModel< BV >
beginModel(int num_tris=0, int num_vertices=0)fcl::BVHModel< BV >
beginReplaceModel()fcl::BVHModel< BV >
beginUpdateModel()fcl::BVHModel< BV >
build_statefcl::BVHModel< BV >
buildTree()fcl::BVHModel< BV > [private]
bv_fitterfcl::BVHModel< BV >
bv_splitterfcl::BVHModel< BV >
BVHModel()fcl::BVHModel< BV > [inline]
BVHModel(const BVHModel &other)fcl::BVHModel< BV >
bvsfcl::BVHModel< BV > [private]
CollisionGeometry()fcl::CollisionGeometry [inline]
computeLocalAABB()fcl::BVHModel< BV > [virtual]
cost_densityfcl::CollisionGeometry
endModel()fcl::BVHModel< BV >
endReplaceModel(bool refit=true, bool bottomup=true)fcl::BVHModel< BV >
endUpdateModel(bool refit=true, bool bottomup=true)fcl::BVHModel< BV >
getBV(int id) const fcl::BVHModel< BV > [inline]
getBV(int id)fcl::BVHModel< BV > [inline]
getModelType() const fcl::BVHModel< BV > [inline]
getNodeType() const fcl::BVHModel< BV > [inline, virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNodeType() constfcl::BVHModel< BV > [virtual]
getNumBVs() const fcl::BVHModel< BV > [inline]
getObjectType() const fcl::BVHModel< BV > [inline, virtual]
getUserData() const fcl::CollisionGeometry [inline]
isFree() const fcl::CollisionGeometry [inline]
isOccupied() const fcl::CollisionGeometry [inline]
isUncertain() const fcl::CollisionGeometry [inline]
makeParentRelative()fcl::BVHModel< BV > [inline]
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c)fcl::BVHModel< BV > [inline, private]
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c)fcl::BVHModel< BV > [private]
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c)fcl::BVHModel< BV > [private]
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c)fcl::BVHModel< BV > [private]
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c)fcl::BVHModel< BV > [private]
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c)fcl::BVHModel< BV > [private]
makeParentRelativeRecurse(int bv_id, Vec3f parent_axis[], const Vec3f &parent_c)fcl::BVHModel< BV > [private]
memUsage(int msg) const fcl::BVHModel< BV >
num_bvsfcl::BVHModel< BV > [private]
num_bvs_allocatedfcl::BVHModel< BV > [private]
num_trisfcl::BVHModel< BV >
num_tris_allocatedfcl::BVHModel< BV > [private]
num_vertex_updatedfcl::BVHModel< BV > [private]
num_verticesfcl::BVHModel< BV >
num_vertices_allocatedfcl::BVHModel< BV > [private]
prev_verticesfcl::BVHModel< BV >
primitive_indicesfcl::BVHModel< BV > [private]
recursiveBuildTree(int bv_id, int first_primitive, int num_primitives)fcl::BVHModel< BV > [private]
recursiveRefitTree_bottomup(int bv_id)fcl::BVHModel< BV > [private]
refitTree(bool bottomup)fcl::BVHModel< BV > [private]
refitTree_bottomup()fcl::BVHModel< BV > [private]
refitTree_topdown()fcl::BVHModel< BV > [private]
replaceSubModel(const std::vector< Vec3f > &ps)fcl::BVHModel< BV >
replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3)fcl::BVHModel< BV >
replaceVertex(const Vec3f &p)fcl::BVHModel< BV >
setUserData(void *data)fcl::CollisionGeometry [inline]
threshold_freefcl::CollisionGeometry
threshold_occupiedfcl::CollisionGeometry
tri_indicesfcl::BVHModel< BV >
updateSubModel(const std::vector< Vec3f > &ps)fcl::BVHModel< BV >
updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3)fcl::BVHModel< BV >
updateVertex(const Vec3f &p)fcl::BVHModel< BV >
user_datafcl::CollisionGeometry
verticesfcl::BVHModel< BV >
~BVHModel()fcl::BVHModel< BV > [inline]
~CollisionGeometry()fcl::CollisionGeometry [inline, virtual]
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fcl
Author(s): Jia Pan
autogenerated on Tue Jan 15 2013 16:05:31